BG1, PRELOAD BG2, PRELOAD

Page 2 of 2 FirstFirst 1 2
Results 21 to 21 of 21

Thread: New(?) Glitch?!

  1. #21

    Default

    Quote Originally Posted by lifeiscrapislife View Post
    I found a temporary fix, I have to emit checkpoints with a lifetime of about 0.5 seconds just above the ground and spawn out of 1. As I said it's a temporary fix, when I leave the glitch is back.

    Yeah it is

    Yeah but when my Sackboy dies I lose control for a second.
    what if you create a level that just has a checkpoint glued to DM and immediatly below it have spikes. publish the level and then play it as PBS. the goal being you die before the cycle repeats.


    Favorite quote from Little Big Planet: "This is where we stiffin our pistons" @logicpack


Page 2 of 2 FirstFirst 1 2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •