OK Choice (Act:1 The First Curve of Mobius) by celsus
Ok this post has been altered to make it a bit less of a dinosaur. This is now just for the first level of the series (The First Point of Mobius) and I will make new posts for the latter. All levels have been massively updated recently, and somewhat as of today 10/08/2010). Thanks to all those who have provided feedback thus far.
This is the story of a single person in a city of industry run by a leader that by all rights is a dictator. There government has replaced all civil service with enforcers over the years and now it is easier to stop a victimless crime than go to a doctor. You have closed your self off from this world and escaped to your science, and as of today you may have found a way to escape for good...
Each level has one or more hidden clues that will help you shape the very fabric of time.
(The city you live in)
(Enforcer with luger)
(Big Shadow is watching)
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OK Choice (Act 1: The First Curve of Mobius) *delighted *..at you reading this thread
Last edited by celsus; 10-09-2010 at 08:20 PM.
This level requiers players to have on community stickers option to complete.
OK! Well, I played the first part, but alas, didn't get through it. First off it looks fantastic, the detail in the city and underground and all around looks great, I love the subway train and the sewer lid grabby thing and the cars and all the mechanics. I love the way you did the power lines like in that last screenshot, it looks awesome, and I love it when you can create this level of depth without using the background glitch.
As for negatives, well, the single-life checkpoints are a bit of a drag when there's so much to explore and so many different paths to take.
When I dropped down into the sewer I had no idea what to do, no matter what I tried to do I just got killed by the poison gas until I ran out of lives.
I played again without dropping into the sewer and got to the guy in the yellow coat at the far left of the subway with the nuclear waste and the power lines, like that last screenshot. And then I had no idea what to do. So yeah, I didn't finish it.
I disabled collecting community objects and photobooth photos or whatever in my settings. I collected the key, but when I got to the door I didn't have the key at all, though that might've been because I didn't collect the key on my second playthrough (I can't remember). I thought that was just like a bonus room, was that where I needed to go?
You already played my "Finale". Feel free to check out my other levels, but they're old and I'm not really looking for feedback on them.
Wow! Even though you were joking, im glad you said something about playing your level. I love how you made everything. The cars/vehicles are just superb. The story is very interesting but they way you crafted things are just awesome. And you did it all within the 3 given layers. I would love to see what ou could do with the glitch layers. My only gripe with the level is that you have too many speach bubbles and hints. It was like someone was holding my hand the whole level through. Less speech bubbles the better. Just use them for critcal info or a good laugh. Excellent level still. 5 stars and a heart. (It looked so good ) I cant play the rest of the series. I have the key glitch so i'll probly have a friend take me in to check out the rest.
I just played your level & heres my feedback:
+Visuals looked great liked how you brought the city visuals like that. If it has 3D along with it, it probably would of been outstanding.
+Gameplay was pretty good
+Liked the train ride very unique
+Storyline pretty good so far
-Too many hints tasks the fun or adventure out of it a lil bit
Overall the level is a Must play:
Part 2 was also very good but gave it:
Last edited by Sabre_; 09-11-2010 at 08:58 PM.Levels(10)1.Vinery *Spotlighted*
2.Motif Underworld *Spotlighted*
3.Mystic Chill *Honourable Mention*
4.Obscure Cavern *Newest level*
- Join Date
- Dec 2009
- Dallas, Texas
First off I want to thank you for your feedback on my burning tree level, it was much appreciated and that right now I'm a bit biased: 1. You gave me some excellent suggestions 2. I hate these open-ended levels and would be never play one without incentive. Subsequently I unfortunately I did not finish your level but I will give you feedback on what I did play. My first impression was that it looked really good, everything seemed authentic and fit really well in the setting (the street and sewer were especially beautiful.) Also the level is really well designed, and many parts such as the trolley worked surprisingly well. However a few things bugged me out the level, and they aren't problems plaguing just your level but all within the genre, yours just happens to suffer from the following issues as well. The most prominent being the wordiness, and the lack of a clear objective. Since the focus of the level was to tell and play a good story I found it difficult to figure out what to do In such a large map. The second problem being lack of actual puzzle/platofrming gameplay (during the part I played) and it was mainly just walking and reading which I personally don't enjoy. In the long run I can't exactly critique a level like this and for that I apologize, but I hope you took some of this to heart
I had to give a rating however so I gave 3 stars.
F4F: Topiary Tower Tragedy
@L1GhTmArE, you rated the second one a bit less than the first, was there anything that made the level more of an issue. I still have to work on the feedback from part one, but anything negative with that level would be helpful. Also was the transistion between the too levels a good reveal (not to spoil it for anyone) but I was not sure if it seemed like what was supposed to happen sprung out at the player when they got there, or if it was less dramatic than it should have been.
@burning, thanks for the feedback even though it is not your genre, I just wanted to mix it up, I was also making a quiz show level...but I am not a big quiz show person...so it is way off on the backburner. I did a few puzzel/platformers (OK explorers and OK Space Accident), but I really wanted to tell a story this time...but was there anything issue wise you noticed I could fix? Was there a point you got stuck?
I didnt play the second one as stated in my post. That was sabre_ that played it . I have the key glitch so I couldnt have played it.
@Sabre_ was there anything I could improve on the next? I know the basics of that level may take a little away just because of what it is...it was just supposed to be part of the first one...but I had to make due. Again thanks for both your help.
Hey Celsus, I've just tried your OK choice series. First off, I only tried the first two. These levels are awesome! I loved the aesthetic, and I think the music matches the mood perfectly. I think the story is a bit weird, but oh well, it's still cool. I noticed that there's some spelling mistakes in the speech bubbles. The one that said the bird flew off with the key, said it flew off of the window seal. It's suppose to be sill not seal. Also in level 2 all the way to the right by the government building. There's a speech bubble that's totally censored. All in all I think you did a wonderful job on these. I'm for sure going to check out the rest.When all is said and done. There's usually more said than done.......
Lol! I never even noticed the speeling error in the first one! I will fix that right away. As for the censored bubble $%@#!
Edit: I spelled "speeling" wrong...and the sad thing is it was an accident.
Lol, thanks. I fixed the two issues you mentioned
Edit: Missing Key fixed.