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  1. #21
    Jayzhee
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    The lighting looks great.
    Some nice characters; I'm really digging greatwood's 'stache!
    Very nice use of decorations and lights. (The swingy-thing was decorated! A nice touch.)

    In the first underwater section a nice long score-bubble combo leads the player to where he should go. Nice.
    I don't know what those trapezoidal beasts are, but they're cool. You've got a knack for decorations.
    I like the Man with the rolling stone. Nice little puzzler. I couldn't do the 2P...I tried to 1P it, but no luck.
    The decorations are fantastic...I don't think I can say that enough!

    Hey! A secret submerged cache of bubbles for those of us who like to explore!
    The sliding spikes took me a few tries.
    I like the way the Fiery rocks dissappear on the tilting platform.
    The lions blow bubbles. Brilliant.

    Like others have said, it's hard to find anything bad... I got stuck beside a pillar once...

    Would you try my level and tell me what you think? It's called "Castle". (You'll be better off searching for "@Jayzhee")
    Last edited by Jayzhee; 09-15-2010 at 12:02 AM.

  2. #22

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    Thanks Smasher and Jayzhee, I really appreciate your nice comments, I'll try to get to your levels ASAP, but I'm pretty busy so it may not be until next week

  3. #23

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    Ok just played your level, and here's what I thought:

    Lighting was great, and the jungle like visuals mixed with the stone and tree elements was very beautiful.
    Sometimes there was a lack of camera angles while running through beautiful scenes, so I think you should let the player see more of what you worked to create visually.
    Gameplay was nice, there were some great, unique platforming ideas in there that were lots of fun. I didn't like the moving fire staircase, it was a bit frustrating and just didn't flow well with the rest of the bouncy, swingy gameplay you had going.
    Loved how you included so many elements of LBP into the level, such as swimming, swinging, and jumping.

    I noticed a few visible LED's, might want to cover those up with materials. There was one prize bubble that I couldn't seem to get at, I might be missing something or it was inaccessible. I didn't like the inconsistency of dangerous water vs. safe water, might want to give players a heads up as to which water is dangerous.

    Overall, I really enjoyed the level and gave it and a

    Please play my Spy Chronicles Part 2 for the F4F. Thanks!


    Creator of LBP Disneyland Series!

    Published levels: Disneyland Level Series, Spy Chronicles Parts 1 and 2, Best of Harry Potter Parts 1 and 2

    Adventure in Las Vegas! Rides, Casinos, and Fun on the Strip!, Universal Studios: Islands of Adventure Theme Park

  4. #24

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    Hi, I played the level this morning. The good new is that your level is great, and the bad one that I have not too many complains, so I can not give really usefull feedback

    The visuals are awesome, with a good ambientation and use of lights. The gameplay is nice too. The only thing I would criticise is that you use too often the gameplay of a circle you have to grab to bridge a gap. It's a very classic resource, and you make an abusive use of it imo

    Anyway from me.

    Could you play my level "The tanks factory 2" and criticise it? Thanks

  5. #25

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    Quote Originally Posted by wolverinebball2 View Post
    Ok just played your level, and here's what I thought:

    Lighting was great, and the jungle like visuals mixed with the stone and tree elements was very beautiful.
    Sometimes there was a lack of camera angles while running through beautiful scenes, so I think you should let the player see more of what you worked to create visually.
    Gameplay was nice, there were some great, unique platforming ideas in there that were lots of fun. I didn't like the moving fire staircase, it was a bit frustrating and just didn't flow well with the rest of the bouncy, swingy gameplay you had going.
    Loved how you included so many elements of LBP into the level, such as swimming, swinging, and jumping.

    I noticed a few visible LED's, might want to cover those up with materials. There was one prize bubble that I couldn't seem to get at, I might be missing something or it was inaccessible. I didn't like the inconsistency of dangerous water vs. safe water, might want to give players a heads up as to which water is dangerous.

    Overall, I really enjoyed the level and gave it and a

    Please play my Spy Chronicles Part 2 for the F4F. Thanks!
    Thanks for the feedback, I know which prize bubble you're talking about, I thought it was possible to get, but I've had few complaints already so I'll get on that. I played your level too, and it was really great.

    Thanks to you too onturenio, I'm glad you enjoyed it.

  6. #26

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    Ok that's good, I thought your level was really well put together. It probably should have been included in the real spotlight instead of the "also included from the showcase section." Thanks for the feedback on my level, glad you liked it so much! And no constructive criticism either! Thanks!


    Creator of LBP Disneyland Series!

    Published levels: Disneyland Level Series, Spy Chronicles Parts 1 and 2, Best of Harry Potter Parts 1 and 2

    Adventure in Las Vegas! Rides, Casinos, and Fun on the Strip!, Universal Studios: Islands of Adventure Theme Park

  7. #27

  8. #28

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    Thanks Neo I'm glad you enjoyed it. I've updated it recently so if you want, go check it out again.

  9. #29
    Delusions of Grandeur FreeAim's Avatar
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    Hi mate! Played this a while ago and I must say few things about it. First of all, in pictures you posted it might seem that the lighting brings great atmosphere. Well the thing is that it doesn't. You put the radition of leds (or what ever you used) too short and their brightness too high, making it seem unfinished. In the parts you didn't have this problem you just didn't use any kind of lighting. You used ''Mag the mechanic's heads'' well as trees, but you would have made them a bit larger, or then change the camera so, that you can only see the hair. The puzzle gameplay was made well, but not perfectly. There was no challenge in this level. It seems to be made around the visuals and visuals only. There were enough bubbles but it kinda disturbed that you put them all close to each other in the different parts of the level. Like you put 100 in one part and second part has no bubbles at all. Visuals were good and the trees were still well made. I played this with the friend, and 2 player section was good. But then this kinda made me sad- just one price in the end of the puzzle? You would have put some bubbles there too, or am I missing something? Well level has the good multiplayer gameplay, it doesn't really make it any harder to play with a friend. And it's not too challenging for newbies or people who suck. 4 stars for nice level. Keep it up.

    As F4F level, would you mind to give feedback on my level the Marshy Dungeon of Mysteries? I really would appreciate it.

  10. #30

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    Thanks FreeAim, It's nice to get some original genuine feedback, as opposed to people telling me the same things over and over again, even if it was a bit blunt. Some of the things you mentioned though, are pretty hard to fix at this point, such as the tree tops, and I don't really quite know what you mean by the "radition" the of lights, but I hadn't really noticed anything weird about the lights, I'll have to go back and look at them. But many of things mentioned, like the challenge, I will take into account for my next level, (I wasn't planning on making another in LBP1, but I might due to the delay), and in actuality I had to make a few spots easier due to complaints, people don't like challenge.

  11. #31
    Delusions of Grandeur FreeAim's Avatar
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    With their radition I ment the length of area they are lighting. They lighted just a litle circle around themselves, and it wasn't so cool. Just a reminder for you to give feedback!

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