@ Some of the humanz who had no idea there was this many bugs in the beta,
You don't even know the half of it,That was not even 25% of the bugs and things
need fixing yet, So yeah and this update came along with some new bugs too...
so in the end it gave and take,So really not a lot got done~
its a real long way to go before this game is ready. Yohohooho~ *mew

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Thread: LBP2 Beta Patch 1.01
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09-30-2010 #21Sackperson Sergeant
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- fumetsusozo
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~Lets go on a fantastic ADVENTURE!~
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09-30-2010 #22
Shouldn't this be in the beta forums?
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09-30-2010 #23Sack No. 10,000
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Tired of answering same questions from people.... answer them down on LBPWiki where everyone can see them!|LEVELS: TETRIS
|OBJECTS: Numeral logic components
|TUTORIALS: BCD calculator
|Next project: Paaaaaaarrrrty!... in LBP2
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09-30-2010 #24Maker of House Music
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Hope the people who are in find most of them cause I can't help

Thank NinjaFerret22 for my AWESOMeSAUCE avatar!
And thank Rhyfelwr for my sig!
Follow me on twitter!
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09-30-2010 #25
In/Out mover = FIX'D! I'm glad they got it working. It's a surprisingly useful tool.
My theory that the NA beta is next week seems more likely. They said that when the patch hits, the NA beta is soon after, I think

Add me on PSN: alexbull_uk
Day one owner of LittleBigPlanet, LittleBigPlanet 2 (CE) and LittleBigPlanet Vita!
LBP, LBP 2, LBP Vita & LBP Karting Beta Tester!
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10-01-2010 #26
In/out movers worked if you got them from the person who captured it with the god mode thing. I have far more bugs now. My levels I was working on are now broken.
Last edited by SteveBigGuns; 10-01-2010 at 12:40 AM.
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10-01-2010 #27The Roman
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10-01-2010 #28Sackboy Himself
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I'm actually GLAD I'm not in the Beta right now.
Lol, I'm NA so I guess I'll maybe get a better Beta.
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10-01-2010 #29Keep yer' chin up.
- PSN
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Id want beta when theyre ready to give it to us. Im not as good as others at finding bugs, so whenever they end up releasing it, Itll be less glitchy.
Former Spotlighter, Create Marathon Organizer,
Digital Artist,
All around nice guy
Follow me on Twitter!
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10-01-2010 #30
A beta without bugs, are you guys crazy?
It seems as if the whole definition of a beta nowadays is just an exclusive demo.
Back in the day, betas were a pain in the *** to play because they were just so completely broken.PSN: rhansen2

Credit to Arnaldo17
PLEASE check out my epic new Toyota Prius level!: Prius_Eco Adventure
Every play and heart helps me out a lot! Thanks!
(Also, it's actually good so there ya go.)
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Thanks!
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10-01-2010 #31
When you guys say "broken now", what are you doing to your levels originally? Are you exploiting something or are they really breaking when you reload them up?
Sounds like something to report. haha
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10-01-2010 #32Sack No. 10,000
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I made a TV with lot of holos in one place and animate them with logic it's not much of explit:
After patch whole level become like ghost and player overlaps with levels structure, also stickers on last holos went crazy, i tried to save it by coping TV to blank level but didn't worked,floor started to overlap. Not to mention they removed subtitle effect from magic mouth breaking most of movie levels (my TV included), to be more funny they made people do movie levels few days before patch
my tetris also got broke but by the fix, emitting animation start working probably and i didn't expect that they will work that way, so it was easy fixTired of answering same questions from people.... answer them down on LBPWiki where everyone can see them!|LEVELS: TETRIS
|OBJECTS: Numeral logic components
|TUTORIALS: BCD calculator
|Next project: Paaaaaaarrrrty!... in LBP2
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Thanks!
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10-01-2010 #33
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10-01-2010 #34
Well that can't be good...
Well this can't be good either! This is the first I'm hearing of this sort of thing resulting from the attmepted patch. Forget the NA beta, I'm starting to wonder if the push will get pushed further back into 2011 by the sounds of all this? *sigh* Oh well, at least we have our LBP to keep us occupied in the meantime. I still know that #2 is going to blow our minds when we see the new features!After patch whole level become like ghost and player overlaps with levels structure, also stickers on last holos went crazy, i tried to save it by coping TV to blank level but didn't worked,floor started to overlap. Not to mention they removed subtitle effect from magic mouth breaking most of movie levels (my TV included), to be more funny they made people do movie levels few days before patch
my tetris also got broke but by the fix, emitting animation start working probably and i didn't expect that they will work that way, so it was easy fix
Take your copy of LBP3, put it back in it's case, wrap it up in some nice holiday paper, and stick it under your tree in hopes it will be fixed and playable by Christmas morning.
DEVS - If you want to know what's wrong with your game why don't you just throw a copy in your machines and play it? Just a thought.
*End Transmisson*

..
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10-01-2010 #35
Shadowriver, could you try to make something similar to your TV and see if the problem persists? Like even something rudimentary, just the concepts that seem to be breaking?
It's possible that things are working as intended but compatibility with previous build files is borked. If new creations of the concept work then we know that's what it is.PSN / LBP.me: Foofles I participate in F4F!
All my LBP1 levels can only be played from LBP1.
Check out my Youtube channel! http://www.youtube.com/user/MrFoofles , Includes LBP2 related videos
Also Checkout my blog for all kinds of crazy adventures (am beginning to get more active in this): http://foofles.blogspot.com/
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10-01-2010 #36
I wish that i would got that beta. The beta had lot to fix tought.
PSN: johnbonbon(PSP and PSV) and himoks 69(PS3)
Other levels: The Guardian (PS VITA), Demon's Souls (PS VITA), AMOC (PS VITA), The Unfinished Swan (PS VITA)
My latest level: CARDBOARD PILLARS (PS VITA) and BIOSHOCK 3D (PS VITA)
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10-01-2010 #37Sack
- Join Date
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LBPC has a beta forum? What? Why am I not in it xD

Made it myself. Don't steal.
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10-01-2010 #38Sack No. 10,000
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Well it's beta so it got right to happenWell this can't be good either! This is the first I'm hearing of this sort of thing resulting from the attmepted patch.!
hmmm i could try, i still got separate channels saved in popit. I would need to kill kids channel too that uses subtitle bubbles, now without them it works crazy connected to randomizer inside microchip that going on/off (magic mouth keep powered when microchip is off bug)Shadowriver, could you try to make something similar to your TV and see if the problem persists? Like even something rudimentary, just the concepts that seem to be breaking?
It's possible that things are working as intended but compatibility with previous build files is borked. If new creations of the concept work then we know that's what it is.
If you in the beta, PM Cartman with proof that you in beta and he will add you inLBPC has a beta forum? What? Why am I not in it xD
YesI wish that i would got that beta. The beta had lot to fix tought.
Large FPS increase, pod works very smooth now, also nice bubble transition when you chain them and some other minor new stuff
Last edited by Shadowriver; 10-01-2010 at 10:25 AM.
Tired of answering same questions from people.... answer them down on LBPWiki where everyone can see them!|LEVELS: TETRIS
|OBJECTS: Numeral logic components
|TUTORIALS: BCD calculator
|Next project: Paaaaaaarrrrty!... in LBP2
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10-01-2010 #39
Sounds like there's still a LOT to go - noty one of the bugs I've experienced features on that list. Although nice there's a patch that's fixed some stuff like the In/Out mover. I'm a bit worried that from now til release will be taken up with bug fixes and none of the important suggested feature changes will appear.
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10-01-2010 #40
Why would they remove the subtitle option? Was that on purpose?
Explore The Goop Factory!!...LOOKS GREAT IN LBP3!!
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