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Thread: Tekno Fortress

  1. #1
    InterGalactic-Cybot aer0blue's Avatar
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    Default Tekno Fortress

    Hello everyone! Alright, so I was able to Republish Tekno Fortress under my original PSN, aer0blue. I will no longer use aer0blueEU and will probably lock the level on that account. Either search for me, give me an add on PSN, tell me through here, anything. Posting this for a number of reasons:

    1. Whoever did not get the chance to play on the Beta can try it out.
    2. Being the finalized version, whoever tried the previous versions can now check out the new stuff, so give it a shot guys, and let me know what you think!
    3. As before, I will no longer use aer0blueEU.
    4. A little extra: new, better music... xD

    Also, the transition from Beta to the Retail game brought the level a number of bugs, such as the LBPC sticker being backwards and some objects that were spawning were breaking. Odd... Down below is the information taken from the original thread.

    The final version of Tekno Fortress has been published. It's not v2.0, not v1.95... Just plain ol' Tekno Fortress. It includes more prizes, visual enhancements, difficulty adjustments, among other things. It's still far from perfect, but after all of your help (all you people that played, I mean!), I finally got to improve on it... a LOT! I won't be working anymore on it probably. I may remake it later on when the game comes out, or I may do a sort of "Return to Tekno Fortress" kind of thing. I'm just glad this level will make it to the retail version. Hoping people like it then, too. xD!

    For any that don't know, Tekno Fortress is a behemoth of a level that was inspired by many original 2D platforming games, so see if you can spot which one influenced on what! It also includes puzzles, branching paths, story, a secret boss, a LOT of prizes, and much, much more! Regarding the story, it's a sort of prequel to the upcoming chapters I'll be working on after the game's release. The level took me about 40 hours to make and an additional 8-9 hours of tweaking. It filled up the whole thermometer of a Medium-sized crater. The video of the level is down below.
    **WARNING** Spoilers ahead!! Watch at your own risk.

    Spoiler Spoiler - Level Images (click here!)


    [Watch YouTube Video]

    Spoiler Spoiler - Notes about the video: (click here!)


    Well, I would like to thank all of you guys that played my level. You let me know that my level is decent and that I can keep on making stuff when the game is released. Thanks for being such a great community, LBPC!!

    ...Heh, funny.
    This is only the beginning for all of us!
    "Thank you for playing!"

    Last edited by aer0blue; 11-27-2008 at 01:19 AM.

  2. #2

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    This was going to be the next level I was going to check out. Right after I get this mic working, that is. Saw the video a few weeks ago before I joined LBPC and been excited about it since.

    In theory one is aware that the earth revolves, but in practice one does not perceive it, the ground upon which one treads seems not to move, and one can live undisturbed. So it is with Time in one's life. ~Marcel Proust, The Past Recaptured, 1927

  3. #3

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    This is the best level I played in the beta. You rock Mr. Aeroblue, you rock.
    A Proud Participant of The 2008 LittleBetaPlanet Wars
    Only I May Dance
    -Conan O'Brien

  4. #4

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    Haha, I played this in the beta as well. Awesome work, especially since I'm a big fan of platforming.

    One question...

    It filled up the whole thermometer of a Medium-sized crater.
    Are you saying that the different crater sizes really have different thermo levels? I really do need confirmation of this if possible.

  5. #5
    InterGalactic-Cybot aer0blue's Avatar
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    Default

    Alright everyone, I republished the level successfully under my original PSN!! Check the first post for details. :]

    Anyway, on to donkey's question...

    Quote Originally Posted by donkey show View Post
    Haha, I played this in the beta as well. Awesome work, especially since I'm a big fan of platforming.

    One question...

    Are you saying that the different crater sizes really have different thermo levels? I really do need confirmation of this if possible.
    To be quite honest, I don't know anymore. Maybe crater size has to do with the scale of the level, both horizontally and vertically, because I copied my level into a small crater and I didn't get any errors whatsoever. Friggin' weird... This should be cleared up.

  6. #6

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    Haha, that's a crazy(in a good way) looking level!
    PSN - ChazzlaWazzla

  7. #7
    InterGalactic-Cybot aer0blue's Avatar
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    Thanks!

    Wow... It's already on page 8... :\...

    EDIT: ...Make that page 22. This is discouraging.
    Last edited by aer0blue; 10-29-2008 at 01:03 AM.

  8. #8

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    I played this level with 2 others in the beta. Took us a whole hour to finish it, amazing. XD

  9. #9
    InterGalactic-Cybot aer0blue's Avatar
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    Holy crap. O_O An hour?! ...What have I created?!

  10. #10

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    Yes.

    I think I lost some sanity that night. And several thousand brain cells.

  11. #11
    InterGalactic-Cybot aer0blue's Avatar
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    Default

    LOL. How come? Was it too hard? Please, let me know. The more feedback the better. I want to improve with time.

  12. #12

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    It was awesome. Really challenging, too. You didn't reuse obstacles over and over again to the point of becoming boring, either. It's overall an amazing level, and its length is one of the factors that makes it so.

  13. #13

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    Got a chance to play this last night, and I thought it was really well made. Provided a great challenge and was overall a very enjoyable level. Looking forward to some more from you

  14. #14
    InterGalactic-Cybot aer0blue's Avatar
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    Thanks guys!! I know I've said it plenty of times before already, but I'm always interested in what you have to say. It really, really helps.


  15. #15
    Sackperson

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    I played through the entire level, but I'm definitely going to try the other routes.

    It's a fairly difficult level at some parts, but it's a good kind of difficulty. Not one where it's hard because the level is poorly done, but one that's challenging and rewarding. I like searching for hidden goodies and entering secret areas. Linearity is a pet peeve of mine.

    I know what you mean about not getting enough people to view your work. Anyone who poured their heart into something they're proud of knows what you mean. I'd love to have the entire world view my upcoming series of levels, and currently my pet project is my blog which I'm proud of and like people to view just like a creator and his/her levels.

    BTW, I really liked the spinning boss with the electrical arms played with a jetpack. May I use that idea for one of my own bosses? Would be a great machine for a Dr. Robotnik-type character.

    Keep up the good work!

  16. #16

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    just played through some of it. Ill play through the rest tomorrow. Amazing level =]

  17. #17

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    I have to apologize man. I just realized I did not post any comments on what is one of my favorite levels (I remember PMing you during the BETA with my thoughts but I forgot to post here). For those who have not played this go do so now It is a MONSTER of a level with so many different elements that I can't imagine how long it took Aer0 to dream them up. It is quite possibly both the longest and most challenging level I have ever played but also one of the most fun (I wonder if I still have the 2nd highest score ) It is definitely worth your time to check this level out and leave a few thoughts for aer0 on this thread, he deserves it

  18. #18
    InterGalactic-Cybot aer0blue's Avatar
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    Quote Originally Posted by SuperPhillip View Post
    I played through the entire level, but I'm definitely going to try the other routes.

    It's a fairly difficult level at some parts, but it's a good kind of difficulty. Not one where it's hard because the level is poorly done, but one that's challenging and rewarding. I like searching for hidden goodies and entering secret areas. Linearity is a pet peeve of mine.

    BTW, I really liked the spinning boss with the electrical arms played with a jetpack. May I use that idea for one of my own bosses? Would be a great machine for a Dr. Robotnik-type character.

    Keep up the good work!
    Thank you very much, SuperPhillip! I tried to keep the difficulty balanced... Although, to be honest, now I take a look at it and it may just be a little too hard for the more casual people... But I'm not changing that. Meant to be that way, anyway! Next one will be a little easier. (key word: little).

    Use whatever you like, no credit necessary. Pretty easy to make; you can collect it in the level somewhere too. Any help, just ask... But it's simple.

    Quote Originally Posted by xbriandeadx View Post
    just played through some of it. Ill play through the rest tomorrow. Amazing level =]
    Thanks, I appreciate it!

    Quote Originally Posted by OCK View Post
    I have to apologize man. I just realized I did not post any comments on what is one of my favorite levels (I remember PMing you during the BETA with my thoughts but I forgot to post here). For those who have not played this go do so now It is a MONSTER of a level with so many different elements that I can't imagine how long it took Aer0 to dream them up. It is quite possibly both the longest and most challenging level I have ever played but also one of the most fun (I wonder if I still have the 2nd highest score ) It is definitely worth your time to check this level out and leave a few thoughts for aer0 on this thread, he deserves it
    Thanks, OCK! It'll probably be a while until I make a level, that, in my opinion, surpasses this one (gameplay-wise). I was racing against the clock, trying to get it done before the Beta ended...and I was pretty happy with the result. Oh, and I think you lost the 2nd highest score... Some person from Japan (I think?) found the secret boss and scored all the secret bubbles. lol

  19. #19
    Junior Sackperson Neverynnal's Avatar
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    I'll be playing this one over and over....so much replay value; something thats hard to find in LBP levels.

  20. #20
    InterGalactic-Cybot aer0blue's Avatar
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    Quote Originally Posted by Neverynnal View Post
    I'll be playing this one over and over....so much replay value; something thats hard to find in LBP levels.
    Do you think the branching paths idea is that good? I only have one branching path on my new level... Path A requires just one player, but Path B needs two or more. A twist on what I did with TF. I could add, though, an extra branching path like in TF...

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