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Thread: Sky Palace

  1. #21

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    I played your level but I just can say what the others said ^^. The puzzles themselves are good but you have to improve the visuals (If you need some help there you can play my sky-levels. Maybe you find there some inspiration ). I also found a bug (but idk if someone post it before) When you get the jetpack you can fly down to the end of the level. You should make gas there or floor.

    I really hope you improve the scenery because this level has much more potential.
    Last edited by se-mi92; 10-17-2010 at 04:31 PM.

  2. #22

    Default

    Oooo, that IS a bug, and I thought i had fixed it. I'll get on that.
    Sky Palace

    Current Project: Little Big Uru, a multi-level adaptation of Cyan's free game Myst Online: Uru Live

  3. #23

    Default

    Ok, just got finished (a) improving the elevator, (b) fixing the "cheat to the end" glitch and most importantly (c) added TONS to the scenery. At this point I'm not sure what more could be added. I've used stickers to spice up the tops of the towers, added floating clouds all over the top area and a few in the middle area as well, and threw in lots of background overhangs, jewelry, and other decorations. I've played through it and I think it has made a big improvement, but I know I've got creator-blindness because it looked good to me when I first published it--so I appreciate anymore play-throughs on the part of you guys.

    If you guys think it still lacks visual appeal, you'll have to get down to specifics on how to improve it now, because at this point I've done everything I could think of on my own.

    EDIT: Woot! I made the Cool Levels forum!
    Last edited by StoopidSnake; 10-18-2010 at 05:53 AM.
    Sky Palace

    Current Project: Little Big Uru, a multi-level adaptation of Cyan's free game Myst Online: Uru Live

  4. #24

    Default

    I'll check this out, expect feedback by tommorow night.

  5. #25

    Default

    Here goes on the feedback. This was typed while I was playing the level.

    There is a bug that stops you from completing the level on the first elevator. If you go dwon far enough so you can't see the grab switch anymore, you can jump back up and not be able to reach the elevator again, blocking you from completing the level.

    The puzzle directly after the elevator is completable without taking the big block down if you just use the corner jump trick (positioning yourself on the corner of an object and jumpping, let's you jump twice as high)

    On the zipline after that puzzle, maybe you could take away some of the square edges on the wood, make it look more..erm... woodlike?

    On the firepuzzle, I'd reccomend putting a background behind the maze, like stone or a material that fits the theme. It just feels a bit empty. The maze itself is well thought out tho, props for that.

    Ooh, biiiig level hole here. After dying multiple times on the maze, I found if you get the jetpack, and fly beneath the powerup remove thingy, you can get out into the rest of the level, provided you watch out for gas. I'd definitely fix this if I were you. Using the jetpack, I was able to get the last sticker through a hol,e in the ceiling.

    Castle portion looks good, but the platforms at the part before the gate are a bit too spaced out for my taste, but maybe it was on purpose. The second platform there (right before the platform you use to grab the sponge that opens the gate) is a little dark, it's hard to see where the edge is too jump. Maybe a light would help? Again, just a minor quibble.

    Ermmm... Wwhat is supposed to happen after you find all the stickers? Because whenever I put them all all down, the lighting and song changes, I explode, and then spawn back at the level entrance. What never mind... Once I had obtained the third sticker I restarted the level to save time, but now I see you destroyed all the checkpoints except the entrnace for the teleport... I'd try to fix that somehow, but I suppose it was my fault for taking a shortcut.

    I like the end, maybe put some stickers on the Wizard at the end though to make him seem eviler. Making him disappear would be a nice addition too, kind of an evil get away.

    Star time!

    Visuals:

    Visuals were good, but lacked a bit of polish at times. I liked the theme tho!

    Gameplay:

    Gameplay was fun, but got a bit repetitive at some points, and some of the jumps were a bit too dark to see where I was going.

    Creativity:

    The level was creative, with some unique puzzle ideas and a well thought out maze. I loved the owls, easily my favorite part in the level.

    Overall, a level with some solid gameplay. Lacks a bit on visuals, but nonetheless was good. That level hole is a killer though, because since it involves a jetpack, I could have skipped right to the end. Another factor of this would be hi-scores. With this bug, I could have easily gained first by not using any hints, collecting all the stickers, and not dying, but that would be an immoral thing to do. I'd definitely try to fix that level hole though.

  6. Thanks!


  7. #26
    CountRuby
    Guest

    Default

    Just finished playing this, so here's my view:

    Positives
    It's a puzzle level. This is good.
    I liked the non-linear style, you could choose which puzzles to do when.
    The ending was good, and good use of the level floor, which I don't think should normally be used, but this time it worked. And the evil maniacal guy looked very... calm about his absolute power? Haha, but you may want to make another cut out of an angry one, perhaps?
    Some of the visuals were good, I liked your choice of stone for the towers and how they also interconnected. I liked the owls, as well.

    Negatives
    The visuals. I don't expect perfection, but some areas (such as the fire maze) looked a little lazy, as I could see that that was Dark Matter set on fire. You could maybe turn that into the inside of a tower? Also, in some of the rooms, the background looked a little dull. Try livening it up with stickers, cut holes out, etc. to give some little details, which are the most appreciated things!
    The room with the lift annoyed me a little, as the winches kept swinging and the lift got caught on things.
    I also think you should make the owl's heads grabbable, as I kept slipping off.

    I did enjoy this, so you get 4 shiny little stars! Nice job.

    Could you please give some feedback on my level: The (Evil) Castle of the (Evil) Witch Evilline (the Evil)? The link is in my signature. Thank you!

  8. Thanks!


  9. #27

    Default

    Oh.. you created it! Well I just whanna say, its a amazing level. Thanks for creating it!

  10. #28

    Default

    Had you already played it before you saw the thread?

    Thanks for the praise!
    Sky Palace

    Current Project: Little Big Uru, a multi-level adaptation of Cyan's free game Myst Online: Uru Live

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