Cyborg will be using a modified and trimed down version of my Ninja Cat Engine (NCE) try it out to get a feel of what it will be like.

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View Poll Results: Do you want a taster level of this in LBP1?
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Results 21 to 40 of 62
Thread: CYBORG (The Cybernetic RPG)
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09-01-2011 #21
http://lbp.me/v/03qdw9
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09-04-2011 #22



just some pics of some lighting effects im trying out, mmm lovely lense flare.Last edited by artise; 02-29-2012 at 10:17 PM.
http://lbp.me/v/03qdw9
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09-04-2011 #23Your Partner in Crime
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Ninja Cat Engine? Are there engines in LBP? :o

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11-02-2011 #24
Finally have more time to actually work on levels now :O Started making a weapon select interface with the lovely sticker panel. Demo should be out chrismas time.
More pics will be added over the weeks so you get an idea of what it will be like.http://lbp.me/v/03qdw9
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11-02-2011 #25
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11-03-2011 #26
Im gonna try and get a save system built so you can continue with all the augmentations and equipment you've brought and the the mission you're doing. There will be multiple ways and paths to complete missions for example you could find a breaker box and switch the lights off so you can sneek past guards or hack into a door on the roof and go in from there above the guards so you wont alert them at all.
http://lbp.me/v/03qdw9
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11-03-2011 #27Junior Sackperson
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- Tyranny68
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I'd like much to be involved in this project, im a serious creator looking for a team of like wise sackboys/girls, if it is not too late to become a member of this project count me in, i am very good at logic and design

~Upcoming Projects~
- Terraformer
- Sun Lander
- Chrono Chrysalis
- Tyranny68
Skype Name: MechaStorm
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11-03-2011 #28
Sorry at the moment this level is just going to be built by just me, if i do run into troubles then yes you can help out. Don't expect to be playing the full level anytime soon, i really want a polished and amazing looking level, so its gonna be summer or even later next year. If i do finish everything to the standard i want earlier, i will say thats its done on this page and on my profile but will release a week after so i can get it beta tested and iron out any bugs.
http://lbp.me/v/03qdw9
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11-06-2011 #29

This is the HUD for weapons and augmentations, when you select it will highlight and edges will turn gold and then the HUD will fade out.


This is the logic for the HUD

Closer up pic of logic, each left and right is for individual items on the HUD. Left cycles selected/unselect and the right is for making HUD visible and then fading out.
The faces are not augmentations lolLast edited by artise; 02-24-2012 at 11:13 PM.
http://lbp.me/v/03qdw9
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01-27-2012 #30
well it looks like your wish has come true for wall walking
thank you attract o gel
http://lbp.me/v/03qdw9
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01-28-2012 #31
Just wondering, but what exactly did you mean by a "taster" level? and how will you do it in LBP1?
Anyway, sounds awesome!!!
I was thinking of creating a Deus Ex-inspired level in LBP2 with similar Gameplay to what you've described (after I finished my current Killzone Project)
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01-28-2012 #32Look forward to it!
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This topic and idea were started before LBP2 came out so he thought that it might be nice if we got a teaser level if he could get some of it finished before the release of LBP2.
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Thanks!
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01-28-2012 #33
oh that was ages ago, i was going to do a concept level in lbp1 to show what it would be like but never did it as almost everything couldn't be done in the first game, it was very restrictive. I have started work as you can see from some pics of the logic and my NCE chip that the sackbots will run on. I will do the things that i said i would in the list and release that as a demo for you lot to mess around with.Just wondering, but what exactly did you mean by a "taster" level? and how will you do it in LBP1?
Anyway, sounds awesome!!!
I was thinking of creating a Deus Ex-inspired level in LBP2 with similar Gameplay to what you've described (after I finished my current Killzone Project)
1.Playable character showing off augs and control fuction
2.Menu system
3.Police AI (attacking people or detroying things will alert the police)
4.dialong trees and a few missions
5.buying new augs
6.Possible hand to hand combatLast edited by artise; 06-03-2012 at 08:38 PM.
http://lbp.me/v/03qdw9
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01-28-2012 #34
ah, gotcha.oh that was ages ago, i was going to do a concept level in lbp1 to show what it would be like but never did it as almost everything couldn't be done in the first game, it was very restrictive. I have started work as you can see from some pics of the logic and my NCE chip that the sackbots will run on. I will do the things that i said i would in the list and release that as a demo for you lot to mess around with.
1.Playable character showing off augs and control fuction
2.Menu system
3.Police AI (attacking people or detroying things will alert the police)
4.dialong trees and a few missions
5.buying new augs and possible hand to hand combat
Well good luck man!
it sounds cool
When can we expect the Demo?
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Thanks!
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01-28-2012 #35
when i can haz hamburger
I've done 1 and have almost finished 2 so that makes *counts fingers repeatedly for a few minutes* i think 3 on the list will be left. Any way i'll let you guys know how each one is progressing and will post pics.http://lbp.me/v/03qdw9
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02-15-2012 #36
Modifying my NCE chip to give it a more realistic feel, so far it really good
http://lbp.me/v/03qdw9
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02-24-2012 #37
A few more little tweaks here and there for better gameplay. Made 2 new chips, one for getting killed from falling a great height and another for if you when you fall at a distance that wont kill you, the sackbot will do a roll in the direction he falls.
Its shaping up really nicely
Will add some pics of the new logic.http://lbp.me/v/03qdw9
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02-25-2012 #38
Just read the details of lbp vita, i really want the memorizer in lbp2.
http://lbp.me/v/03qdw9
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02-25-2012 #39
Logic Pics
These are some pics of the 2 new logic chips i've made, both are for falling.
This first one is the logic for if you fall a great height, you will die instantly.

This chip is if you fall a short distance, the sackbot will do a roll forward depending which way he's going.
The Sequencers on the left are just copy and pasted roll logic with a lil tweak to it.

And this is the old logic that has been tweaked for cyborg.
This is Roll logic.

Wall Jumping logic.

And finally Ledge Climbing logic.

I like my logic nice and simple as i can get confused easily, it does help for debugging too :PLast edited by artise; 02-25-2012 at 05:31 AM.
http://lbp.me/v/03qdw9
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03-03-2012 #40
Gonna start work on the main menu when i get home, also got a great theme song made by a very talented creator
will post a vid later showing off the menu and theme music.
http://lbp.me/v/03qdw9
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