Level Name: Green Fields (v1.1).
F4F?: Yep, feel free to post your level and i'll check it out in return.
WARNING: Green Fields (without "(v1.1)" in the title) is an older version!!!
After my previous 2 levels, i decided to go ahead and try my hand at a pure platforming level with a more interesting atmosphere as oppossed to an "obstacle course" style level, which was fine, but i wanted to do something different this time around.
The focus here is on a relaxing atmosphere, my previous levels were hard (or so i was told...) and while this is no cake-walk in the park, the difficulty is much toned down and with a little bit of patience, most should be able to ace the level with little difficulty.
Anyways, here are some pics:
This is my third level, i originally published it back in July, but unfortunately i was in the process of moving and made the mistake of rushing it so i could release it before i moved, the level itself was fine except for the ending which was kinda randomly thrown in.
Anyways, that aside i just spent the better part of the day working on this level again and changed the ending so it
feels more "natural" with the overall theme of the level.
Any and all feedback is appreciated, the level should be fully playable as i play-tested it several times before publishing just to be sure, but nevertheless, the creator has been acting a bit "wonky" lately (i still haven't figured out why the trees at the star of the level fell to the side despite being glued down once...) so you find anything wrong, let me know and i'll fix it ASAP
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Thread: Green Fields (v1.1)
Green Fields (v1.1)
- Join Date
- Jul 2010
- In my PSVita
- Blog Entries
Just got done playing your level and your absolutely right about it being relaxing. There was really never a time where there was a 'wow' moment nor anything to really make it memorable. I would try to spice up the level with perhaps some stickers and also try to learn the corner editor tool. There are several parts where I noticed you just 'cut out' the material for the desired edge and its the method I first started using until someone slapped me and showed me the correct way. I would recommend placing a thin layer at the very front and go to town with the corner editing tool. I would try and make more use of the three layers as well. The parts where you utilized this are perhaps the best parts of your level, I would try to have as little places as possible where all three layers are of equal height. It will certainly give the level much more of an 'engulfing' feeling (if that makes sense to you). Your multi-path was excellent and people rarely do that, so great job on that!
Keep up the good work!
I've never been too big on stickers, i can never seem to find something that complements my level, maybe it's just me being picky, but i'll go back to the drawing board and look into it some more.
I'm not exactly sure about your refference on the corner editing tool, maybe because i just got up, i'm not thinking straight, but could you elaborate on that? what part are in particular are you reffering to?
This was my first attempt at using multiple layers for something other then making the path wider, so thanks for commenting on that and i might give a go at something more elaborate next time i go for a level with a similar style.
Thanks for the feedback
Take a look at this level that was recently spotlighted:
Trouble in the Canyons
He uses the thin layer in the front and uses the corner editing tool to match whats behind it. I would suggest doing this the full length of your level to break up the monotony.
Just got done playing.
You got the relaxing part done right as it was very leisurely and no sense of urgency. The design was also very platform-like as it had some explorable qualities as well as connectivity and movement. If I have any critiques, it's maybe some areas felt a bit large and empty. But great job!
Thanks for the feedback and the heart, only 6 more to go for the platinum trophy ^.^
Unfortunately, i don't think i'll be heavily editing this level beyond simple fixes and instead i'll try and incorporate the feedback i've recieved into my next level as best i can.
Also, promptly gave everyone their "thanks", sorry for the delay, had completely forgotten o.O
Published a small update for this level, nothing groundbreaking, but i fixed the hill being "too square" and yet again altered the ending, now it's even simpler, but imo, it's more with the overall theme of the level.
Final update's up, player join port and scoreboard were decorated up a bit, more enemies, did some slight improvements on the overall visuals, and yep, fixed the emitter.
Feedback, is, of course, still appreciated, but i don't plan to make anymore changes to this level aside from anything that might need to be fixed (which i hope is nothing).
- Join Date
- Dec 2010
this level was nice! it wasn't challenging but it was complex enough to keep my interest and make me want to keep going. i got annoyed at the part where the floating platforms move back and forth and there's a spike platform that moves up and down. i kept dying on it when it didn't even look like it could touch me. i almost quit the level because of it. maybe make the spikes go just a tinny bit lower?
F4F: "ginormo burger" or "zombie survival"