Okay, so this is a very challenging puzzle level and also my last level that I'm publishing in lbp1. I've spent a lot of time trying to come up with new types of puzzles that take advantage of certain game mechanics found in lbp. The types of puzzles in this level are observational, creative thinking and logical thinking. I tried to keep them varied so you aren't constantly thinking in the same way . Also, the level is very short, that is, if you know all the solutions. The level is short because A. I didn't want the level to feel tedious in length b/c some puzzles take a long time to figure out and B. I ran out of thermo.
I'm sort of worried how the community will respond to this level and I hope it doesn't end up with a low rating like my last pure puzzle level. Oh well, I had a lot of fun coming up with ideas for this level and I hope you enjoy it!
Big thanks to L1ghtmare and NinjaMicWZ for all of their support and testing.
Edit: So here's a mini guide if you get stuck on a puzzle. I've refrained from adding hints in-game because I feel it ruins the atmosphere. Rather, much like many puzzle games, if you need help, then you better consult an outside resource.
[spoiler]First room - Push the box with the thin layer in front of the gap and jump behind the thin layer. This will cause the thin layer to block your sackboy from shifting forward.
Area 2 - There's a chest with a key to the left of the checkpoint. Once you have the key you enter the next room. In this room there is a locked door to the upper right. In order to unlock it you will need another key. On the left side of the room there is a hint, which is a "painting" of a tree with some arrows. You don't actually need to look at the picture, though. Head back to the tree and investigate by grabbing behind it (because how else are you going to investigate .) You will fall down into a room with a button on the ceiling to the left. Push it and you will see a cut-scene. Exit the room by grabbing the lift and head back to the room where the grabby lift thingy is now activated. Go up to the attic and pull the middle layer box down and then use it to get onto the upper left area. Head left and you'll find a chest with another key in it. Use it to open the locked door.
Area 2 continued - Ok so now that you've opened the door you'll see a short event of the bridge falling and then a balloon flying by. If you head back into the previous room you'll notice that the camera has changed. This reveals the basement area of the room, which is filled with balloons. The only way to get there is by dropping down a layer where the bridge broken and grabbing onto the grassy shtuff! Use the far right balloon to float to the other side of the broken bridge.
Area 3 - Head right and just ignore the stairs going down. Stop at a room with broken stairs. Above you is a noose hanging on the ceiling and below you is a cart with a platform connected to the top and to your right there is the ruins of a bridge with a chest on the far right beneath a tree and sad looking man. Anyway, on the left side of the broken stairs there is some grabby grass stuff that will let you drop down to the 2nd bottom level. Here you'll notice another room below you. Pull the cart so it is positioned in the middle of the gap in the stairs. Use the hole in the wall to the left to get out of the room and head back to the stairs. Use the thin layer to drop to the very bottom level exactly like the first puzzle in the level. Once down there, pull the switch and use the box to get out. Now head to the very top again and pull the noose down and place it on the platform on the cart. Go back to the bottom of the cart and push it so the noose can be used as a swing to get to the chest on the right. With your new found key from the chest, head to the top level and use the platform to jump to the other side and unlock the door.
Area 4 - Final area - Here you'll see very large circles with L shapes on them. If you go to the attic you'll see a diagram of the solution and also if you look on the walls there is a line that can be connected by all the circles. The solution to this puzzle is to grab the circles in theis order - top, left, top, right. There are actually three solutions to the puzzle but this one will end you where the door opens.
Scenic walk to the end - The rest of the level is just short and scenic walk to the scoreboard. There's a mini puzzle to jump up to get some points, though. Stand on the checkpoint and jump to the left and then right, if you did it correctly then you'll be on top of the arches and you can grab the points. Also you'll encounter a grabby swing near the end. If you hold onto it and go as far as possible to the right you'll see a secret area with some points. Use the cannon to launch yourself back if you choose to go there.
I hope you enjoyed my level and I hope this guide was helpful if you were stuck.[/spoiler]
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Thread: Ethereal Musings
Last edited by zynax555; 01-11-2011 at 11:59 PM.
- Join Date
- Jul 2010
- USA UT
- Blog Entries
Hey bud, although I haven't yet been able to finish it yet, got kicked off our connection half way through a minute a go, I've played through (I think) almost all of it. From what I've seen of it, holy cow! It's awesome! I love thinking challenges like this, and I've loved figuring out every puzzle, nearly every part of the environment is used. The scenery in the level is incredible as well! How you used those little bricks to make entire walls, using the greenery stickers, and all of the debris and cracked walls, just looked spot on. I think this is the kind of level LBP needs more of, great work!
Easily deserves and a
I must say that this level is very impressive. Everything says quality in this level, from the great choices of materials to the fine detail work. This has to be one of the best puzzle levels in lbp. Definitly
congratulations on a masterpiece.LBP2 levels:
Metallic Industries inc.(spotlighted)
Fall of the Dark Queen(spotlighted)
Reign of the Dark Queen
Tomb of the dragon king
Lost in time2
Lost in time
Nice level here. Introduces elements, raises the difficulty the further you progress..etc!
Quality visuals, combined with satisfying puzzles.
Had to replay until I got that perfect score.
5 stars + heart + creator heart if I haven't done so already.
- Join Date
- Dec 2010
+this is an amazing looking level. nice attention to detail.
-i don't know what i did to fall down through the bottom of that tree but it wasn't intentional. i wandered for like 10 minutes and started over twice trying to figure out what to do next. don't you think there should be some kind of hint?
+i liked the section after that second building. very cool how you have to climb down the moss
whoops i'm out of time i was reviewing as i played. i'll have another play and edit this post or add a new one when i finish the level.
Sounds great! I will try it asap !1. You're reading my comment
2. Now you're saying/thinking thats a stupid fact.
4. You didn't notice that i skipped 3.
5. You're checking it now.
6. You're smiling.
7. You're still reading my comment.
8. You know all you have read is true.
10. You didn't notice that i skipped 9.
11. You're checking it now.
12. You didn't notice there are only 10 facts
wahhhhh. It's really disheartening to see my level drop to a three star rating. I would at least hope that those who don't have the patience or simply don't like puzzle levels would not rate it low, just because they can't figure it out. I wish that the cool page dwellers would at least appreciate the amount of work I put into this level, I even have a warning in the title and the description that the level is HARD. (I am aware of the minority of players that do at least appreciate the time I've spent.) Although the cool pages ruined my levels rating, it always makes my day to read the comments of those who conquered the puzzles and finished the level, they all seem so genuinely pleased. I guess the cool pages is like a double edged sword, sigh.
Ok, so this whole post has been somewhat off topic and also I'm done complaining. I sort of expected the whole 3 star thing to happen anyway, I just had hope for this level because it held four stars until like 1.2k plays.
Along with any feedback you guys are giving I would really like to know if you think I should continue making relatively challenging puzzle levels in lbp2?
Also thanks for the very positive feedback so far.
Yeah, cool pages are in fact a double edged sword.
Anything remotely challenging/unique has a tough road to keep a decent star rating.
I prefer a nice heart : play ratio and good star rating compared to a high volume of plays myself.
I would love you to continue your puzzles in LBP2.
LBP2 has the tools to make great functional puzzles that we can not make currently.
I think you need to decide on your target audience. I'm sure the LBPC minority appreciates your challenging puzzle levels (I certainly enjoy them), but it sounds like you would like a bigger audience?
However that project/level you were telling me about sounds very interesting as well, and could do well on the cool pages if you ease up on any challenging aspects.
tis lvl wuz 2 hard, mke teh pzzles eeasier, rted 1 stars..
Oh zy, you know I was kidding. I still love this level, and envy your ability to come up with new puzzle ideas everytime. I appreciated your patience when I first played it, and I will play the finsihed version as soon as I get online.
These things are really tricky... as Lightmare said there's alot of everyday awareness here exploited and turned into a puzzler... I tried it. I am in no way a shallow-thinker. But I didn't find these puzzles all that rewarding... I mean that, as in-- I felt very often I was out of one and then immediately in another -or- out of the frying pan and into the fire! For me I could have used a little down time...maybe some lite platforming between brain teasers... As is, at one point I felt there were not enough hours in the day... to get through it... at some point (and this is just me talking here)... it ceased to be fun. I didn't get very far.
As I recall I hearted the level, because I really wanted to return-- thinking it may not have been the right time for me to play. I would think 'Cool Pages' may be a tough puzzle for you to solve. Regardless of my first impressions, what I am sure of, is how lovely of a world the level 'Ethereal Musings' creates. For that alone... I wanted to love it................................................... ...................
"The world strode slowly upon my heart measuring precisely each fractal footfall with shiftless negligence. I lay in its' wake scathe-sighted, the Gravel of Man, pandering pan in hand prospecting paradise, and you... talk of my immortal soul?"
With A Name Like GRAVEL... you can count on a rash!
- Join Date
- Dec 2008
- Salisbury, MA
- Blog Entries
you're dammed if you do, dammed if you don't. puzzle levels have the odds really stacked against them, even people with patience may not have time. it also seems nearly impossible to gauge what's obvious or logical to another person and what's not. thought process is even more subjective than preference. we don't have the luxury of strategy guides to sling at players either, or the predisposition of players expecting puzzles. there are ZERO puzzles in story mode and it's not in the skillset for most.
in 2 I think a more forgiving thermo and level linking will let you do more stretched out designs to ease the player in with pushing one box, then two etc plus, after awhile people might come to understand that every thing they play might have totally different gameplay than story mode.
i can't hold a good rating either. hardly anyone can. if you do quit making puzzlers then feel free to help me make some in Brain Ape. you're top 3 for puzzles.
Your post along with Ninja's just gave me an idea. I could reward the player with a sticker after they complete an area so they could come back later, if it's just too much. Then again, I could also work on pacing, interspersing some platforming between each puzzle. I can understand how the level feels tedious. Although the tediousness felt is rather subjective.
@Ninja - I don't think I'm going to stop making puzzle levels because, well... someone's gotta do it... that's a terrible reason - AHEM - I enjoy the challenge of thinking up puzzles and I also enjoy inflicting mental pain among my fellow lbpers. I've now accepted the fact that what I like to make is for a small niche audience and I will try not to get discouraged if whatever I make in the future gets rated down. (geeze, that sounds so cheesy to me.)
I played this level the other day, Great work and .
It took me and one other( I know it's 1p rec) close to half an hour to finish it.
I've been trying to think of ways to make puzzles that keep players in an area
for longer so they can appreciate the effort put into the creation and decoration.
oh yeah p.s. I put a comment on there about someone stealing your level. I don't know
now if it was some kind of bug or if the person who posted erased it.
I was browsing "New levels" and saw Limbo pt2 on pg8. So I went to play it and it was
an exact copy of Ethereal Musings!
After I posted in comments on your level I checked my "recently played" list and its not
showing up there. So I searched Limbo 2 and theres a bunch but they're all the actual
Limbo2 copy lv and not E.M. On your level page it still says I last played it yesterday
So I know I wasn't on your actual level.
I dunno, hope it was a bug. Grats on making it to cool pages!