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Thread: Battlefield 3

  1. #1281

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    Quote Originally Posted by gdn001 View Post
    For the pilot, with 14 rockets before reload, it's enough. Machine gun isn't supposed to do a lot of damage,
    I think helicopters should land in the base to reload, but they should do realistic damage to infantry. And that is no mere machine gun they have, it's a 30mm autocanon , kinda like the one on IFVs. So this takes us to :
    ---> More damage to tanks but less ammo without reload.
    --->More damage to infantry, knowing that IRL it has a 3m lethal radius.

    Quote Originally Posted by gdn001 View Post
    Well, it makes players think before they give away their position. It also gives suppressors a meaning. And no, don't claim that they stole the idea from CoD.
    The problem is in BF3 gunfire isn't all that loud. It should be loud enough to give away your position by being heard by the enemy, not that minimap mechanic. Also, when everyone is on the other team's minimap, spotting is rendered useless. No one is using spotting anymore, and flash suppressor are truly useless now. This also increases the possibility of a mortar-fest and doesn't force squads to sick together and watch their flanks. I play BC2 on hardcore a lot (more teamplay IMO), and usually a muzzle flash gives is enough for me to locate the enemy. And in real life, almost no one besides special ops uses suppressors. So this added mechanic only makes the game even more noob-friendly.

    Quote Originally Posted by gdn001 View Post
    I miss the tactical commo from BF2 (artillery/supplies/surveillance/mine/destroy), I wish it was translated to BF3.
    Me too.
    Also, 7 classes.

    I agree with the rest.

    After having played on two Back to Karkand maps yesterday, I realized it makes me furious how every building is enterable but only in "illegitimate" ways like MAV and parachuting. They should patch it and make doors destructible so it can be more sandbox-y and less linear.
    Last edited by zouz_; 08-29-2012 at 09:42 AM.

  2. #1282
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    Quote Originally Posted by zouz_ View Post
    After having played on two Back to Karkand maps yesterday, I realized it makes me furious how every building is enterable but only in "illegitimate" ways like MAV and parachuting. They should patch it and make doors destructible so it can be more sandbox-y and less linear.
    I had this idea, you could walk up to any door (that leads somewhere), and click [enter vehicle], the character would then kick the door open.

    I think that MAV elevator has been fixed, and I don't see parachute as "illegitimate", but more like "unusual".
    Last edited by gdn001; 07-19-2012 at 12:28 PM.

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  3. #1283

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    Quote Originally Posted by gdn001 View Post
    I had this idea, you could walk up to any door (that leads somewhere), and click [enter vehicle], the character would then kick the door open.

    I think that MAV elevator has been fixed, and I don't see parachute as "illegitimate", but more like "unusual".
    Yes, exactly. And judging by campaign and co-op, they already have the animation for it. You should also be able to close it, to add to the suspense. Because without that you'd know if the door is closed no one has walked in and if it's open there is/was someone.

    Thank you, "unusual'' was the word I was looking for. And yes, MAV is fixed. But if i'm correct spawning on those beacons on the winch makes you parachute. And of course there's still helos.

  4. #1284

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    Looks great!


  5. #1285
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    Yes on the cranes, but any place with a roof you don't have to parachute... like on Canals. That one large crane or whatever it is, has a bit of a roof so to speak, so a beacon there will allow someone to just pop right there. Another is like at the construction site on Oman. If it is placed under a roof, even on the top floor, you are there... outside that area, you are parachuting.
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  6. #1286
    Keep yer' chin up. grayspence's Avatar
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    Quote Originally Posted by ryryryan View Post
    Looks great!


    That made me crap my pants 20 times over. I cannot WAIT for this.
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  7. #1287
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    To be honest, parachuting onto roofs shouldn't be a big deal if the map has air vehicles. Also,

    ARMORED KILL! Must get premium ASAP. But it doesn't seem right to announce the BF4 beta in a BF3 expansion pack trailer...

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  8. #1288
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    Quote Originally Posted by gdn001 View Post
    To be honest, parachuting onto roofs shouldn't be a big deal if the map has air vehicles. Also,

    ARMORED KILL! Must get premium ASAP. But it doesn't seem right to announce the BF4 beta in a BF3 expansion pack trailer...
    True... I don't find it an issue anyway as lobbing a grenade or just coming in as a sniper can give you a nice easy kill... or just a few pecks with a quality rifle will do the truck.

    Armored Kill looks awesome.. I think in premium we get it early too.
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  9. #1289
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    Quote Originally Posted by ryryryan View Post
    Looks great!

    Reminds me a lot of Warhawk in its glory days. Neat.

  10. #1290
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    Quote Originally Posted by ryryryan View Post
    Looks great!

    I wish the actual game was that insane.

  11. #1291
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    Quote Originally Posted by Whalio Cappuccino View Post
    I wish the actual game was that insane.
    Metro 64 players.

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  12. #1292
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    Quote Originally Posted by gdn001 View Post
    Metro 64 players.

  13. Thanks!


  14. #1293
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    Quote Originally Posted by Whalio Cappuccino View Post
    I wish the actual game was that insane.
    A 64 player TDM can get pretty insane.. especially on a map that should only have 32 players. lol
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  15. #1294
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    Quote Originally Posted by jwwphotos View Post
    A 64 player TDM can get pretty insane.. especially on a map that should only have 32 players. lol
    If only we could have 128 on the Armored Kill maps, then I guess it would become that insane.

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  17. #1295

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    Quote Originally Posted by Whalio Cappuccino View Post
    I wish the actual game was that insane.
    If I included my highlights of BF so far, it would certainly look that insane.

    EXAMPLE:

    Just very recently I was in a jet on OMAN doing mah stuffs, when I got hit and parachuted out onto the highest crane in the map (one of the ones with no ladder INSANELY high). 2 guys on the opposing team were on top. One saw me, but I took him out with my silenced pistol pretty quickly, so the guy sniping next to him clearly didn't hear it and I took his adams apple with my knife I then jumped off and parachuted down onto land and carried on like normal.

    That's insane yo.

    I still struggle to understand the hate some of this game receives on a good few forums/blogs etc. Some of the design decisions are far from perfect, but I wouldn't call it a dissapointment. I thoroughly enjoy it, though I don't spend enough time on it due to having too many games to get through >.>
    Last edited by ryryryan; 07-19-2012 at 10:16 PM.

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  19. #1296
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    Quote Originally Posted by ryryryan View Post
    If I included my highlights of BF so far, it would certainly look that insane.
    Or destroying a tank with a shotgun. (actually, it was with the help of C4, but it counts as a shotgun kill)

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  20. #1297
    It was good. WoodburyRaider's Avatar
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    Remember to watch in 240p to compensate for the difference in graphics if you normally play on consoles.

    In all seriousness though, this pack looks like it's worth the $15 I'll be paying for it.
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  21. #1298
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    Quote Originally Posted by jwwphotos View Post
    A 64 player TDM can get pretty insane.. especially on a map that should only have 32 players. lol
    Quote Originally Posted by ryryryan View Post
    If I included my highlights of BF so far, it would certainly look that insane.

    EXAMPLE:

    Just very recently I was in a jet on OMAN doing mah stuffs, when I got hit and parachuted out onto the highest crane in the map (one of the ones with no ladder INSANELY high). 2 guys on the opposing team were on top. One saw me, but I took him out with my silenced pistol pretty quickly, so the guy sniping next to him clearly didn't hear it and I took his adams apple with my knife I then jumped off and parachuted down onto land and carried on like normal.

    That's insane yo.

    I still struggle to understand the hate some of this game receives on a good few forums/blogs etc. Some of the design decisions are far from perfect, but I wouldn't call it a dissapointment. I thoroughly enjoy it, though I don't spend enough time on it due to having too many games to get through >.>
    Eh. I have to disagree. The trailers always make it seem like the game is extremely cinematic. Jeeps and tanks flowing through the deserts together. Airplanes fighting airplanes, destroying them and flying through their explosions. A group of infantry trotting through the jungles together. In the trailer, the infantry has long epic battles with each other, but in reality, you always die after 1-2 bullets and sometimes don't even see where you die from.

    The game is fun, no doubt. I don't think the game is as epic as the trailers. I understand why they make them like that but still.

  22. #1299
    Not-sayer Gavin's Avatar
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    the movement is a pain sometimes, i've lost count of the numbers of times I've died because i've been stuck on a kerb or knee-high rock I can't see.
    also, mortar needs to become a viable option as a Support gadget, because right now it's not.
    Last edited by Gavin; 07-23-2012 at 04:55 PM.
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  23. #1300
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    What are your guys' top 5 weapons?

    PS3:



    PC:


    ^ Not accurate time due to me using an alternate Minecraft launcher.


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