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  1. #181

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    oh ok thank you so much Bremnen. can't wait to try this out!

  2. #182
    This is a sentence. Number7Million's Avatar
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    Can you do a tutorial on how to give something a timer activation and recharge? Say, I wanted my bot to be electric for 10 seconds after the press of a button, and then for 10 seconds afterwards would not be able to do this again.

  3. #183
    Giddy Computer Geek iTriangle's Avatar
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    Alot of these helped me! Thanks alot, dude. I was just wondering though, is there a way to make sackbots fall down after you kill them so they don't dissapear like normal?
    "Roses are red, Violets are blue, in Soviet Russia, TETRIS PLAYS YOU!" - Some guy.

  4. #184

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    Quote Originally Posted by Number7Million View Post
    Can you do a tutorial on how to give something a timer activation and recharge? Say, I wanted my bot to be electric for 10 seconds after the press of a button, and then for 10 seconds afterwards would not be able to do this again.
    >See Comphs tutorial videos

    Quote Originally Posted by iTriangle View Post
    Alot of these helped me! Thanks alot, dude. I was just wondering though, is there a way to make sackbots fall down after you kill them so they don't dissapear like normal?
    Tag detection > Gyroscope > Set a behavior chip to something that makes it turn left or right

  5. Thanks!


  6. #185

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    Can you do a tutorial on stopping sackbots from moving past invisible walls or enemy BOTS, its something to do with tags but atm im confused...

  7. #186
    Giddy Computer Geek iTriangle's Avatar
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    Quote Originally Posted by Ace~ View Post
    Tag detection > Gyroscope > Set a behavior chip to something that makes it turn left or right
    I can't thank you enough! I've been trying to do this for ages, this really helped me!
    "Roses are red, Violets are blue, in Soviet Russia, TETRIS PLAYS YOU!" - Some guy.

  8. #187

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    Quote Originally Posted by Sackbot Flux View Post
    Can you do a tutorial on stopping sackbots from moving past invisible walls or enemy BOTS, its something to do with tags but atm im confused...
    Invisible holo wall with impact sensor > Logic set up in sackbot for walking left/right > Impact sensor = on then have tag make it walk to whichever side. Change frequency of Battery in DCS depending on what you need.

    Or if you're talking about boundaries when flying, have a mover or something push them away.

  9. #188

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    I'm having trouble getting the wall walk to work, I did everything, followed the picture, still nothing? For the record, do you mean, walking along a wall, like prince of persia style, or UP a wall? Please help, and also, there seems to be an extra wire output from the impact sensor, maybe thats it? It isn'tt mentioned in the wall walk tutorial. :P

  10. #189

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    Quote Originally Posted by flyinhawaiian View Post
    I'm having trouble getting the wall walk to work, I did everything, followed the picture, still nothing? For the record, do you mean, walking along a wall, like prince of persia style, or UP a wall? Please help, and also, there seems to be an extra wire output from the impact sensor, maybe thats it? It isn'tt mentioned in the wall walk tutorial. :P
    Not sure what you mean by Prince of Persia style, but yes, walking up a wall. That wire seems to be useless.
    If you do everything in the tutorial it should make it so that when you jump towards or walk towards the wall, you turn sideways and can walk up/down it.

  11. #190
    Patch of Cloth TomBurk's Avatar
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    you do know that you can link your sackboy to a sackbot right away, donīt you??

  12. #191
    Sackperson L1N3R1D3R's Avatar
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    Quote Originally Posted by biovball View Post
    How do you make it so that when you press a certain button it plays a recording once then stops and each time you press that button it plays the recording again (when you are controlling a sackbot)
    Couldn't you just hook up the button to a brain that has the action set to play once? Or would you have to wire the button up to a pulse generator (a counter set to 1 wired up to its reset and to something else) which you wire to the brain? (Or does the pulse make it play for one frame...?) Try both of these. See which one works.

  13. #192

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    Hi all!!!

    I've been reading through the replies and you've all got your sackbots doing some absolutely AMAZING things so I feel like a real dummy for asking this, but I've been working on it for three days and can't seem to get it. It's probably something really, really simple which will make me feel even more stupid, but whatever.

    I need to get a sackbot who will do the following:

    1) Follow if I (or the player) presses a button L1 for example.
    2) Idle if I (or the player) presses a different button R1 for example.

    Sorry for such a stupid question when you guys are all clearly creating sackbots that will take over the world. lol.

  14. #193

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    Quite a simple thing to do, I think. Just set up an invisible (0% brightness) hologram with a Max (speed, high range, etc.) follower in a nearest player controllinator. Place a selector and two sackbot behavior chips in your sackbot, one set to the follow settings you want and for the other set to the idle actions you want. then hookup the L1 and R1 buttons to each selector input. It should work.

  15. #194

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    Quote Originally Posted by Xanjel View Post
    Hi all!!!

    I've been reading through the replies and you've all got your sackbots doing some absolutely AMAZING things so I feel like a real dummy for asking this, but I've been working on it for three days and can't seem to get it. It's probably something really, really simple which will make me feel even more stupid, but whatever.

    I need to get a sackbot who will do the following:

    1) Follow if I (or the player) presses a button L1 for example.
    2) Idle if I (or the player) presses a different button R1 for example.

    Sorry for such a stupid question when you guys are all clearly creating sackbots that will take over the world. lol.
    If you are using a sackbot for the player: open both sackbots, put controllinators in each sackbot, set to same color, set player sackbots controllinator to transmit and follower sackbots to recieve, place 2 sackbot behavior chips into the followers bots controllinator, set one to follow/one to idle, hook L1/R1 into respective behavior chips.

    If you're not using a sackbot for the player: you need a peice of 0% brightness hologram following the player with a controllinator in it and follow the above steps, OR you could have just the follow sackbots controllinator and set it to nearest player, but you would need to be close for the inputs to work

  16. #195
    Junior Sackperson Tyranny68's Avatar
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    Quote Originally Posted by julesyjules View Post
    Of course! Does this allow for the player to follow the Sackbot absolutely anywhere, or are there collision issues to keep in mind?
    hehe i actually use this a lot in my in production levels, it works very well no collisions everything is fine... now how about sackbot respawning? i have a very good idea on how to do it but i have not tried it yet, i hope i didnt miss reading it in the topic, i didnt mean to if i did, i just already know much about sackbots, that is the only issue i have.

    I mean... i have seen sackbots respawn out of an infinite checkpoint, am i missing something? because i didnt think this was possible. and still dont, i think i am just missing some essential key in the design.

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