For some reason this is killing me.
The concept is simple. Three emitters all drop an object at the same time, three times. plop, plop, plop.
This is how I did it in LBP1=
The key switch is set to ONE SHOT.
But I want to stick all my nasty logic in the sequencer now. So, after some thoughts, this is how I did it:
It feels like it should work. It works when I use lights it works. But I can't get the emitters to work.
Any ideas as to what I could be doing wrong?

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Thread: Sequencer + emitters
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01-20-2011 #1
Sequencer + emitters
Last edited by Biv; 01-20-2011 at 03:33 PM.
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01-20-2011 #2Desperately needs a drink
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I think I would have built that logic by placing a timer, set to the length of time between "plops". Set it to "start time up" and connect your input trigger to it. Take the output of the timer, and connect it to the timers reset. Then place a counter set to a max of 3 units, current setting 0 and invert the output. Connect the output of the timer and the counter to an AND gate and connect the output of the and gate to your 3 emitters.
I'm doing this in my head, but it should plop three times then stop.----------------
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01-20-2011 #3Sack
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I'll have to play with that.I think I would have built that logic by placing a timer, set to the length of time between "plops". Set it to "start time up" and connect your input trigger to it. Take the output of the timer, and connect it to the timers reset. Then place a counter set to a max of 3 units, current setting 0 and invert the output. Connect the output of the timer and the counter to an AND gate and connect the output of the and gate to your 3 emitters.
I'm doing this in my head, but it should plop three times then stop.
More detail.
This is part of a multi attack mode boss. You know, you shoot him 20 times and he goes into his second mode? This is "air attack", just part of my first attack mode. My first attack mode goes:
Air attack
Ground attack 1
Air attack
Ground attack 2
And then repeats. That's why I was using a sequencer to repeat this sequence until he goes into attack mode 2 on the next sequencer.
Does that make sense? Am I thinking all wrong?Visit Badu Island!!
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01-20-2011 #4
1. Ensure there are gaps between the batteries on the Sequencer.
2. Ensure the Emitters' "Input Action" are set to "Emit Once".My Levels
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01-20-2011 #5Desperately needs a drink
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That's a perfect application for the sequencer. I'd say you're definitely on the right track.I'll have to play with that.
More detail.
This is part of a multi attack mode boss. You know, you shoot him 20 times and he goes into his second mode? This is "air attack", just part of my first attack mode. My first attack mode goes:
Air attack
Ground attack 1
Air attack
Ground attack 2
And then repeats. That's why I was using a sequencer to repeat this sequence until he goes into attack mode 2 on the next sequencer.
Does that make sense? Am I thinking all wrong?----------------
IGN:RoharDragontamer,
My LBP2 Levels:
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[Tutorial] Detect Number of Players
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01-20-2011 #6Sack
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Problem with linked OR switches?
Soooooo...here is the concept. Two sequencers. Three outputs leading to OR switches on each (I'll call these Ted). Each of those OR switches are wired to another OR switch on a circuit board (I'll call him Al). That switch is linked linked to three emitters.
Now here is the issue. When wired like this, the emitters don't work. If only one of the Teds is wired to Al, they emit. If all six is wired to a single Ted and that is fed to the emitters, they emit.
All six to one Ted is what I eventually did, but organizationally it's kinda naff. I'd rather have the Ted's on the sequencer where I can keep track of them. This would also allow me to add more Teds without getting an OR switch with 50 inputs.
Anyone else run into this issue?Visit Badu Island!!
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01-20-2011 #7Desperately needs a drink
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Can you post some screen shots?
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[Tutorial] Detect Number of Players
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01-21-2011 #8Sack
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This is actually a separate issue. That's why I started a new thread. *sigh*Soooooo...here is the concept. Two sequencers. Three outputs leading to OR switches on each (I'll call these Ted). Each of those OR switches are wired to another OR switch on a circuit board (I'll call him Al). That switch is linked linked to three emitters.
Now here is the issue. When wired like this, the emitters don't work. If only one of the Teds is wired to Al, they emit. If all six is wired to a single Ted and that is fed to the emitters, they emit.
All six to one Ted is what I eventually did, but organizationally it's kinda naff. I'd rather have the Ted's on the sequencer where I can keep track of them. This would also allow me to add more Teds without getting an OR switch with 50 inputs.
Anyone else run into this issue?
BY the way, I solved the original issue of this thread. The new logic was not compatible with old logic and tools. When I replaced the emitters with new ones they worked
I'll try to remember to get some tomorrow.
And I'd like to add I LOVE the new tools. The first sequence described above took me almost a week to figure out in LBP 1 and even then it was glitchy.
I did it this afternoon in just over two hoursLast edited by Biv; 01-21-2011 at 12:20 AM.
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