BG1, PRELOAD BG2, PRELOAD

Results 1 to 8 of 8
  1. #1

    Default Sequencer + emitters

    For some reason this is killing me.

    The concept is simple. Three emitters all drop an object at the same time, three times. plop, plop, plop.

    This is how I did it in LBP1=



    The key switch is set to ONE SHOT.

    But I want to stick all my nasty logic in the sequencer now. So, after some thoughts, this is how I did it:



    It feels like it should work. It works when I use lights it works. But I can't get the emitters to work.

    Any ideas as to what I could be doing wrong?
    Last edited by Biv; 01-20-2011 at 03:33 PM.

  2. #2
    Desperately needs a drink RoharDragontamer's Avatar
    Points: 7,472, Level: 25
    Level completed: 85%, Points required for next Level: 78
    Overall activity: 0%

    PSN
    RoharDragontamer
    Join Date
    Feb 2010
    Location
    Pennsylvania USA
    Posts
    486

    Default

    I think I would have built that logic by placing a timer, set to the length of time between "plops". Set it to "start time up" and connect your input trigger to it. Take the output of the timer, and connect it to the timers reset. Then place a counter set to a max of 3 units, current setting 0 and invert the output. Connect the output of the timer and the counter to an AND gate and connect the output of the and gate to your 3 emitters.

    I'm doing this in my head, but it should plop three times then stop.
    ----------------
    IGN:RoharDragontamer,
    My LBP2 Levels:
    F4F: Sackboy Justice League: Training Ops
    [Tutorial] Detect Number of Players

  3. #3

    Default

    Quote Originally Posted by RoharDragontamer View Post
    I think I would have built that logic by placing a timer, set to the length of time between "plops". Set it to "start time up" and connect your input trigger to it. Take the output of the timer, and connect it to the timers reset. Then place a counter set to a max of 3 units, current setting 0 and invert the output. Connect the output of the timer and the counter to an AND gate and connect the output of the and gate to your 3 emitters.

    I'm doing this in my head, but it should plop three times then stop.
    I'll have to play with that.

    More detail.
    This is part of a multi attack mode boss. You know, you shoot him 20 times and he goes into his second mode? This is "air attack", just part of my first attack mode. My first attack mode goes:
    Air attack
    Ground attack 1
    Air attack
    Ground attack 2

    And then repeats. That's why I was using a sequencer to repeat this sequence until he goes into attack mode 2 on the next sequencer.

    Does that make sense? Am I thinking all wrong?

  4. #4

    Default

    Quote Originally Posted by Biv View Post
    But I want to stick all my nasty logic in the sequencer now. So, after some thoughts, this is how I did it:



    It feels like it should work. It works when I use lights it works. But I can't get the emitters to work.

    Any ideas as to what I could be doing wrong?
    1. Ensure there are gaps between the batteries on the Sequencer.
    2. Ensure the Emitters' "Input Action" are set to "Emit Once".

  5. #5
    Desperately needs a drink RoharDragontamer's Avatar
    Points: 7,472, Level: 25
    Level completed: 85%, Points required for next Level: 78
    Overall activity: 0%

    PSN
    RoharDragontamer
    Join Date
    Feb 2010
    Location
    Pennsylvania USA
    Posts
    486

    Default

    Quote Originally Posted by Biv View Post
    I'll have to play with that.

    More detail.
    This is part of a multi attack mode boss. You know, you shoot him 20 times and he goes into his second mode? This is "air attack", just part of my first attack mode. My first attack mode goes:
    Air attack
    Ground attack 1
    Air attack
    Ground attack 2

    And then repeats. That's why I was using a sequencer to repeat this sequence until he goes into attack mode 2 on the next sequencer.

    Does that make sense? Am I thinking all wrong?
    That's a perfect application for the sequencer. I'd say you're definitely on the right track.
    ----------------
    IGN:RoharDragontamer,
    My LBP2 Levels:
    F4F: Sackboy Justice League: Training Ops
    [Tutorial] Detect Number of Players

  6. #6

    Default Problem with linked OR switches?

    Soooooo...here is the concept. Two sequencers. Three outputs leading to OR switches on each (I'll call these Ted). Each of those OR switches are wired to another OR switch on a circuit board (I'll call him Al). That switch is linked linked to three emitters.

    Now here is the issue. When wired like this, the emitters don't work. If only one of the Teds is wired to Al, they emit. If all six is wired to a single Ted and that is fed to the emitters, they emit.

    All six to one Ted is what I eventually did, but organizationally it's kinda naff. I'd rather have the Ted's on the sequencer where I can keep track of them. This would also allow me to add more Teds without getting an OR switch with 50 inputs.

    Anyone else run into this issue?

  7. #7
    Desperately needs a drink RoharDragontamer's Avatar
    Points: 7,472, Level: 25
    Level completed: 85%, Points required for next Level: 78
    Overall activity: 0%

    PSN
    RoharDragontamer
    Join Date
    Feb 2010
    Location
    Pennsylvania USA
    Posts
    486

    Default

    Can you post some screen shots?
    ----------------
    IGN:RoharDragontamer,
    My LBP2 Levels:
    F4F: Sackboy Justice League: Training Ops
    [Tutorial] Detect Number of Players

  8. #8

    Default

    Quote Originally Posted by Biv View Post
    Soooooo...here is the concept. Two sequencers. Three outputs leading to OR switches on each (I'll call these Ted). Each of those OR switches are wired to another OR switch on a circuit board (I'll call him Al). That switch is linked linked to three emitters.

    Now here is the issue. When wired like this, the emitters don't work. If only one of the Teds is wired to Al, they emit. If all six is wired to a single Ted and that is fed to the emitters, they emit.

    All six to one Ted is what I eventually did, but organizationally it's kinda naff. I'd rather have the Ted's on the sequencer where I can keep track of them. This would also allow me to add more Teds without getting an OR switch with 50 inputs.

    Anyone else run into this issue?
    This is actually a separate issue. That's why I started a new thread. *sigh*

    BY the way, I solved the original issue of this thread. The new logic was not compatible with old logic and tools. When I replaced the emitters with new ones they worked

    Quote Originally Posted by RoharDragontamer View Post
    Can you post some screen shots?
    I'll try to remember to get some tomorrow.



    And I'd like to add I LOVE the new tools. The first sequence described above took me almost a week to figure out in LBP 1 and even then it was glitchy.

    I did it this afternoon in just over two hours
    Last edited by Biv; 01-21-2011 at 12:20 AM.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •