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  1. #1

    Default Can I Make a Camera Follow an Object?

    Instead of the player?

    For example, if you were to make a pinball game (with the player hidden and on a controlinator), can you make the camera follow the ball around?
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  3. Thanks!


  4. #3

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    Can I attach a key tag to that camera so that it only follows while within a defined zone? I would need the camera to "turn off" and focus back to the player after each "turn" in my mini game
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  5. #4

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    Quote Originally Posted by ZipCity View Post
    Can I attach a key tag to that camera so that it only follows while within a defined zone?
    The camera can be enabled and disabled with logic, although there was an oddity in the beta where in order to restore the default camera from a Movie Camera with infinite "Hold Time", you'd have to enable a second camera with a very short Hold Time.

    My impression is that a Movie Camera's "enable" is like a one-shot, so the only way to disable it is to enable another Movie Camera, BICBW.

  6. #5
    Desperately needs a drink RoharDragontamer's Avatar
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    Quote Originally Posted by Aya042 View Post
    The camera can be enabled and disabled with logic, although there was an oddity in the beta where in order to restore the default camera from a Movie Camera with infinite "Hold Time", you'd have to enable a second camera with a very short Hold Time.

    My impression is that a Movie Camera's "enable" is like a one-shot, so the only way to disable it is to enable another Movie Camera, BICBW.
    You can make a smooth transition to a game camera without a second short hold time movie camera by placing a movie camera on a sequencer.

    A little tutorial on movie cameras and sequencers.
    If you place a movie camera that starts on the left edge of the sequencer circuitboard, the movie camera will be "live" when the sequencer is "off" (the movie gadget exists at the 0% mark of the sequencer.) A movie camera will also stay live at the end of a sequencer if the right edge of the movie camera ends on the right edge of the sequencer. (the movie gadget exists at the 100% mark on the sequencer). If you make your movie camera one snap shorter than the sequencer on each end, it will be off when the sequencer is at 0% and turn off when the sequencer ends.

    So.. to get fine control of a movie camera, I place a camera that is placed on the first half of a sequencer, but starting one snap point from the left edge. I set the sequencer input to POSITIONAL. and set up a logic circuit to send a 25% and 75% signal to the sequencer. When I send a 25% signal the camera turns on, when I send a 75%, the signal ends.

    On the level I'm working on now I created a hologram that follows a sackbot player, with my movie sequencer attached. It follows the sackbot at a 10% hold, then when the sackbot arrives at its destination, I unlock the hologram from the sackbot, allow the sackbot to move away, and release the rest of the sequencer which goes through a few camera pans on fixed objects. (Actually, I set a timer to on/off with the same time length as the sequencer, start with the timer at 10% and off, then simply turn the timer on when sackbot gets where he's going.) It works great because it allows the camera to truck and pan, instead of cutting.
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  8. #6
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    Quote Originally Posted by Aya042 View Post
    Just attach a Movie Camera to the object you want the camera to follow.
    +1

    Thanks!


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