In the level I am currently hard at work on, I have a scene were you continue to talk, and spot lights start to appear on a object, I want to know how I can keep them off, until Sackboy reaches a certain point, or create the illusion of that happening.
Any tips, suggestions, or just plain out telling me how to do it would be great.
Thanks in advance!![]()

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- Turn Lights On & Off?
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Thread: Turn Lights On & Off?
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11-11-2008 #1License to krill.
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Turn Lights On & Off?

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11-11-2008 #2Sackperson
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use a sensor switch
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11-11-2008 #3License to krill.
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You can have the option to have lights off?
Just tested it, and wow you actually can have them off then on... K thanks SuperYuper
Last edited by Whaaaaale; 11-11-2008 at 04:03 AM.

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11-11-2008 #4
By the way, anyone know if there's a way to actually make lights? Or are there just the 5-6 preset ones you unlock in the game?
Would be nice if MM added a Glowy material later >3
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11-11-2008 #5
ok this has actually been REALLY bugging me. i've been messing with some lights and you can't actually turn them off or on with a switch, you can only effect the RADIUS of the light that they throw. meaning, you can't effect the BRIGHTNESS. so even though they don't light up a scene, you can CLEARLY see the light bulb illuminated. has anyone figured ot a way to make the light bulb itself go from totally dark to very bright?
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11-11-2008 #6Patch of Cloth
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I just edited some lights in one of my levels on Saturday and I was able to turn them off completely. I don't remember the setting name now, but it was right underneath the color options for the light, etc.ok this has actually been REALLY bugging me. i've been messing with some lights and you can't actually turn them off or on with a switch, you can only effect the RADIUS of the light that they throw. meaning, you can't effect the BRIGHTNESS. so even though they don't light up a scene, you can CLEARLY see the light bulb illuminated. has anyone figured ot a way to make the light bulb itself go from totally dark to very bright?
Though, I was using the mine light, so maybe some of the other lights have different or limited properties.
You can also make the light gradually dim and brighten using a mag key on a motorized wheel with a mag switch set to speed, I think. I saw that in one of the Metropolis story mode levels.
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11-12-2008 #7License to krill.
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Hmm, it works fine for me, it's pretty simple really, what I do is have 4 spotlights on the ceiling, theyre turned on, and I have the radius set perfectly for how I want them, now, what I used was a sensor switch, I attached the sensor switch to a block of dissolve tool which is attached to a magnetic key, when sackboy activates the sensor, it reacts by dissolving the block, releasing the magnetic key, which drops down to a magnetic key switch, and this switch would be attached to the light, settings for the switch would be On/Off, so it would always turn on after the key drops down to the switch.
In basic terms, have a sensor switch attached to dissolve tool which is holding a magnetic key, when the dissolve material "lets go" of the key, have a magnetic key switch next to the "landing zone" with a radius big enough to recognize the key, and have the magnetic key switch attached to the light with the "On/Off" setting.
Hope I helped!
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