It is about aliens trying to abduct cows but then the fight back... Top down UFO survival 1-2players... Enjoy!!!
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Thread: Aliens fail at abducting!
Aliens fail at abducting!
Last edited by trianglepigsquar; 02-18-2011 at 06:17 PM. Reason: Update
Well, the only recommendation I could give this level is a better title. Everything else, tip top! It was a pretty awesome concept, we'd know someday that the cows would fight back! Just a shame that it's them that's beating us up overall, a good quick minigame. I reckon a boss of some sort would be cool: a mega-cow, beefed up on genetically modified potatoes, or something like that great job!
Thanks, added your omit to the large list of future updates... UFOs usually have shields hint hint!
My friend did mention that it needed a better title... Any suggestions?
Looks good, ill check this out and leave feedback to you aswell .
Thanks, I hope you like it and once again bloo your art is spectacular!
XD this level was fun and funny, very creative, this is the first time Ive ever seen Cows be tired of the bull... of alien and actually fight back! The cutscene in the beggining was funny, could have been a little longer maybe like showing how the aliens arrive at the farm and are suprised by the cows wearing bandanas and black face paint or something XD.
The gameplay was awesome, control were nice and easy, everything was great, I do recomend making the cows and the sheeps a little less harder >__< cause at some point I thought I saw Terminator fighting back at me >_<. But i did manage to get some points, but just saying, maybe a little longer, less harder, maybe more enemies, a single player mini story or something and some more details and this level would get alot of attention, cause this idea is very unique, if you make this happen perfectly alot of people will enjoy this and im sure people agree.
Other than all that, great fun and funny level, very creative.
gave a good rating and a heart.
:EDIT: Review as Follows--
So I had the opportunity to play this level yesterday and I can honestly say that was pretty cool. The concept is very unique and funny. At first, I had no idea what to expect so it was pretty interesting to see animals shooting back LOL. It seems you edited the game itself a few times before I played it. The controls felt nice, and the gameplay was very fun. I'm going to come back and play it again with a buddy to see how that goes! Very nice!!!!
Last edited by The inFamous Sack; 02-03-2011 at 02:32 PM.Have a little Nathan Drake in you? How about a little Indiana Jones?
If you like Adventure themed levels, check out: The Golithe Temple
Information found here: http://www.lbpcentral.com/forums/sho...(Parts-1-amp-2)
- Join Date
- Nov 2009
- Northampton, England
- Blog Entries
Thanks for the feedback on my level! I'm writing this as I play, so bear with me:
OK, after reading the intro, I noticed some of the time was gone, I wouldn't start it until the player moves or something. I found the controls a bit hard to get to grips with, but it was fun. I unfortunatly died, so restarting. The magic mouth on the ship is still visible, ruins it a bit. It's very frantic, I must say!
Overall, a very frantic and fun shooter. Just a few graphical tweaks and maybe a bit of work on the controls, and it'll be grand.
Hey, played your level.
Enjoyed it. It took me a while to understand the controls.
I also messed up by pressing triangle which ejected me i think and put me into player 2 seat.
Perhaps you could get rid of the eject command?
It was good though, its obvious a lot of work has gone into this and i love the top-down view, reminds me of the old games.
Haha, great level!
Really laughed. It's so funny!
Just got a few bugs:
- change the emitters of the weapons to "ignore parent velocity" (the fly faster when you are turning around)
- you spin infinitely when you let the stick go after turning around a bit (add an anti gravity tool with "dampening" on about 40/50% to fix that)
I had a lot of fun though! Until the mad chickens killed me with their mega shots!
"Yay" for nasty chickens!
Thanks redshadow, i really apreciate the play... Il just go put a bit more dampening on to see if it works... I will also try the ignore parent velocity to see if it works well but it could be the rocket rotators acting up!
Thanks sManic, i don't think that it has eject but I will go test!
Really glad you guys enjoyed it!
Last edited by trianglepigsquar; 02-02-2011 at 06:21 PM.
- Join Date
- Feb 2011
Hi ya! First things first I really enjoyed the concept, the overall design of the level, the attention to background detail and the 2-player mechanic (I only played single-player but know it would be awesome). However, I found it incredibly frustrating to control the direction of the craft - is it using an analogue rotator or what? It seemed to start randomly changing direction which really frustrated me tbh. If I was just using the controls wrong perhaps more detailed instructions would help?
But anyways, otherwise than directional issues I think it's a good level and a nice idea!
- Join Date
- Sep 2010
- Northern Ireland
- Blog Entries
I found the controls very simple and they didn't play up at all
Only thing i can say is.. Change the icon, you will roll in more plays with a better icon, its a bit bland...
But other than that, i loved the detail you put in, maybe change the lighting a bit as well? Make it a bit darker, i mean are cows abducted during the day? Nope.
Well I loved it heart and a yay
Could you try out my movie and tell me what you think? Its in my sig.