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  1. #1

    Default Instant-Reset Counter?

    I've been trying to create a fast enough resetting projectile counter so that i can accurately show the decreasing health of one of my vehicles when hit with plasma shot at 0.0 sec, but the fastest i've gotten it to reset is a fairly inaccurate .2 sec . Does anyone have an instant-reset custom projectile counter or would know how to make one? I'm trying to combine this with a HP chip, but it's not working right or fast enough.

  2. #2

  3. #3

    Default

    no, i need a counter that can reset (from 1) fast enough so it can still register every hit of a projectile emited at 0.0 seconds

  4. #4

    Default

    you could try adding some logic so that if your health depletion is in progress, any overflow hits go into a counter. Then that counter acts as a queue for any overflow shots.

    Another option is to use a pulse to register hits. A counter set to one, and set to reset itself on activation will provide a pulse of around 1/30 of a second for your hits.

  5. #5

    Default

    I've already tried the overflowing counters, but it is too inconsistent, but I haven't tried your other suggestion. I'll give it a try.

  6. #6

    Default

    I've successfully created what I wanted to make, but now it's too fast for the regular counter, lol, so i'll just stick with my simpler (but huge) microchip.


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