BG1, PRELOAD BG2, PRELOAD

Results 1 to 18 of 18
  1. #1

    Default Things MM need to add to LBP2

    these are mostly cosmetic but i think they would be great additions

    selectable idle animations
    climbing
    crawling
    hand over hand while hanging
    screen filters such as rain, snow, underwater and mist. all adjustable
    video effects such as thinking back, sliding across, a shrinking circle for focusing attention on particular events
    think bubbles, shout bubbles
    adjustable score numbers: different fonts and sizes
    invisibility
    Last edited by cliffbo; 01-30-2011 at 07:40 PM.

  2. #2
    pdbrown123
    Guest

    Default

    i agree about the weather and what about creator pack two becuase i want sackbot to be tweaked so you acn allow them to swim

  3. #3
    Doodler extraordianaire Skalio-'s Avatar
    Points: 16,452, Level: 39
    Level completed: 1%, Points required for next Level: 798
    Overall activity: 3.0%
    7 days registered 30 days registered 100 Experience Points 250 Experience Points 500 Experience Points
    PSN
    skalio-
    Join Date
    May 2010
    Location
    Rainy City
    Posts
    945

    Default

    adjusable glow on hologram from 0 to 100...









    hmmmm

  4. #4

    Default

    Quote Originally Posted by pdbrown123 View Post
    i agree about the weather and what about creator pack two becuase i want sackbot to be tweaked so you acn allow them to swim
    If it was possible, they would have added that already. The problem is that it's a bit too complex to record Sackbot swimming movements or something.

  5. #5

    Default

    Quote Originally Posted by Skalio- View Post
    adjusable glow on hologram from 0 to 100...

    hmmmm
    i think this is great, but wouldn't it be better without the glow. you could also add throbbing light if it was adjustable from 0/100


  6. #6
    Neither a Man or Demon Fang's Avatar
    Points: 17,754, Level: 40
    Level completed: 63%, Points required for next Level: 296
    Overall activity: 0%
    100 Experience Points Your First Group Created Album pictures Created Blog entry 250 Experience Points
    PSN
    tfvang
    Join Date
    Dec 2010
    Location
    Flying
    Posts
    473
    Blog Entries
    49

    Default

    Just a lil note, sound effects CAN be used in the sequencer, just that:
    -They can only be used for every half instrument (standard square)
    -Most people probably just stick to instruments because of that.

    Change this rotten world...

    Old stuff.

  7. #7

    Default

    thanks.

    invisibility would be cool too. and by that, i don't mean entirely invisible, i mean transparent to represent invisibility

  8. #8
    Doodler extraordianaire Skalio-'s Avatar
    Points: 16,452, Level: 39
    Level completed: 1%, Points required for next Level: 798
    Overall activity: 3.0%
    7 days registered 30 days registered 100 Experience Points 250 Experience Points 500 Experience Points
    PSN
    skalio-
    Join Date
    May 2010
    Location
    Rainy City
    Posts
    945

    Default

    cliffbo i was saying that holo does have a brightness scale frmo 0 to 100 and around 40 - 60% shows the colour clearly without too much glow/light bleed
    and there is also tweakable pulsing animation speed on holo too

  9. #9
    Delusions of Grandeur FreeAim's Avatar
    Points: 30,286, Level: 53
    Level completed: 49%, Points required for next Level: 564
    Overall activity: 0%
    7 days registered 1000 Experience Points 500 Experience Points 250 Experience Points 100 Experience Points
    PSN
    FreeAim
    Join Date
    Apr 2010
    Location
    High in the skies!
    Posts
    1,575
    Blog Entries
    2

    Default

    Quote Originally Posted by cliffbo View Post
    ...adjustable glow on Holographic materials from 0 to 100...
    I think this is able to be done already...

  10. #10

    Default

    I'd like an option for multiple attainable power-ups that are also permanent within a level(s) and can be switched on the fly like a Metroid game.

    Also, I'd like a melee weapon power-up. Sure we have the grabinator but I'd like an option to defeat enemies with a close range non-jumping attack; being able to choose what sort of weapon it would be would be great too.

  11. #11
    What's this space for? dragonember's Avatar
    Points: 11,276, Level: 32
    Level completed: 4%, Points required for next Level: 674
    Overall activity: 0%
    7 days registered 100 Experience Points 250 Experience Points 500 Experience Points 30 days registered
    PSN
    embernova
    Join Date
    Jul 2010
    Location
    in hiding
    Posts
    596
    Blog Entries
    1

    Default

    How about the ability to put your collected pins onto sackboy? Like a circular button or something in the form of a decoration? So if you get a pin, it's added to your deco section, with all of your other pins.

  12. #12

    Default

    Crawling animations, instead of strange looking ducking, at least for movie making

    As well as adjustable glow, change the colour of it, since when I change the colour it becomes invisible, or am I missing an option for this.

    Wether in a level, can be sort of made but an option for it will much more easier, may be difficult to program though. For rain in theory could be emitted I think

    Different bubble styles a great idea, I also like the idea of changeable font as well.

  13. #13

    Default

    Quote Originally Posted by cliffbo View Post
    these are mostly cosmetic but i think they would be great additions

    selectable idle animations Agree. (Movement animations, like "Sleepy, and Zombie," and all those you can add to sackbots.)
    climbing Sackbots can do it with a bit of logic, also allowing regular climbing asa natural ability can break levels.
    crawling Why?
    adjustable glow on Holographic materials from 0 to 100 ...you can do that, can't you? Or if you mean an invisible source of light, you can make certain "light"objects invisible in play mode, so you can place them anywhere and you won't see them.
    hand over hand while hanging Too much work for something that'll be barely noticed or cared about by the players tbh.
    screen filters such as rain, snow, underwater and mist. all adjustable I think they do plan to add something like that later.
    video effects such as thinking back, sliding across, a shrinking circle for focusing attention on particular events I didn't get what you're trying to say here
    think bubbles, shout bubbles [b] "!" works great for shouting and "( )" works great for thinking )
    adjustable score numbers: different fonts and sizes Ya, this may be good
    invisibility Why?
    ^ Opinion about the ideas.


  14. Thanks!


  15. #14
    Doodler extraordianaire Skalio-'s Avatar
    Points: 16,452, Level: 39
    Level completed: 1%, Points required for next Level: 798
    Overall activity: 3.0%
    7 days registered 30 days registered 100 Experience Points 250 Experience Points 500 Experience Points
    PSN
    skalio-
    Join Date
    May 2010
    Location
    Rainy City
    Posts
    945

    Default

    Quote Originally Posted by Dapiek Absaroka View Post
    I'd like an option for multiple attainable power-ups that are also permanent within a level(s) and can be switched on the fly like a Metroid game.

    Also, I'd like a melee weapon power-up. Sure we have the grabinator but I'd like an option to defeat enemies with a close range non-jumping attack; being able to choose what sort of weapon it would be would be great too.
    all of which you can make and place on a sackbots circuitboard!!
    why not play around with these ideas and wow the community with everything that Mm forgot (no sarcasm intended, i honestly think this would be possible and very cool)

  16. #15

    Default

    Quote Originally Posted by Skalio- View Post
    cliffbo i was saying that holo does have a brightness scale frmo 0 to 100 and around 40 - 60% shows the colour clearly without too much glow/light bleed
    and there is also tweakable pulsing animation speed on holo too
    lol. can you tell i haven't got the game yet! hell, i haven't got a PS3 yet

  17. #16

    Default

    invisibility Why?
    i was thinking about sneaking past dangerous sackbots

    hand over hand while hanging seems to me very important. i've seen many levels were you have to hang and awkwardly move across a danger. it wouldn't break those levels either, just make them more playable
    Last edited by cliffbo; 01-30-2011 at 07:46 PM.

  18. #17

    Default

    Why have you posted Suggestions if you do not have the game?

  19. #18

    Default

    Quote Originally Posted by bob is named bob View Post
    Why have you posted Suggestions if you do not have the game?
    just because i love the game so much. i will be getting it eventually and i have had a chance to test drive it at a friends house

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •