these are mostly cosmetic but i think they would be great additions
selectable idle animations
climbing
crawling
hand over hand while hanging
screen filters such as rain, snow, underwater and mist. all adjustable
video effects such as thinking back, sliding across, a shrinking circle for focusing attention on particular events
think bubbles, shout bubbles
adjustable score numbers: different fonts and sizes
invisibility

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- Things MM need to add to LBP2
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Thread: Things MM need to add to LBP2
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01-30-2011 #1Sackperson Sergeant
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Things MM need to add to LBP2
Last edited by cliffbo; 01-30-2011 at 07:40 PM.
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01-30-2011 #2pdbrown123Guest
i agree about the weather and what about creator pack two becuase i want sackbot to be tweaked so you acn allow them to swim
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01-30-2011 #3
adjusable glow on hologram from 0 to 100...
hmmmm
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01-30-2011 #4
If it was possible, they would have added that already. The problem is that it's a bit too complex to record Sackbot swimming movements or something.
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01-30-2011 #5Sackperson Sergeant
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01-30-2011 #6
Just a lil note, sound effects CAN be used in the sequencer, just that:
-They can only be used for every half instrument (standard square)
-Most people probably just stick to instruments because of that.
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01-30-2011 #7Sackperson Sergeant
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thanks.
invisibility would be cool too. and by that, i don't mean entirely invisible, i mean transparent to represent invisibility
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01-30-2011 #8
cliffbo i was saying that holo does have a brightness scale frmo 0 to 100 and around 40 - 60% shows the colour clearly without too much glow/light bleed
and there is also tweakable pulsing animation speed on holo too
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01-30-2011 #9
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01-30-2011 #10
I'd like an option for multiple attainable power-ups that are also permanent within a level(s) and can be switched on the fly like a Metroid game.
Also, I'd like a melee weapon power-up. Sure we have the grabinator but I'd like an option to defeat enemies with a close range non-jumping attack; being able to choose what sort of weapon it would be would be great too.
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01-30-2011 #11What's this space for?
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01-30-2011 #12
Crawling animations, instead of strange looking ducking, at least for movie making
As well as adjustable glow, change the colour of it, since when I change the colour it becomes invisible, or am I missing an option for this.
Wether in a level, can be sort of made but an option for it will much more easier, may be difficult to program though. For rain in theory could be emitted I think
Different bubble styles a great idea, I also like the idea of changeable font as well.
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01-30-2011 #13
^ Opinion about the ideas.these are mostly cosmetic but i think they would be great additions
selectable idle animations Agree. (Movement animations, like "Sleepy, and Zombie," and all those you can add to sackbots.)
climbing Sackbots can do it with a bit of logic, also allowing regular climbing asa natural ability can break levels.
crawling Why?
adjustable glow on Holographic materials from 0 to 100 ...you can do that, can't you? Or if you mean an invisible source of light, you can make certain "light"objects invisible in play mode, so you can place them anywhere and you won't see them.
hand over hand while hanging Too much work for something that'll be barely noticed or cared about by the players tbh.
screen filters such as rain, snow, underwater and mist. all adjustable I think they do plan to add something like that later.
video effects such as thinking back, sliding across, a shrinking circle for focusing attention on particular events I didn't get what you're trying to say here
think bubbles, shout bubbles [b] "!" works great for shouting and "( )" works great for thinking
)
adjustable score numbers: different fonts and sizes Ya, this may be good
invisibility Why?

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Thanks!
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01-30-2011 #14
all of which you can make and place on a sackbots circuitboard!!I'd like an option for multiple attainable power-ups that are also permanent within a level(s) and can be switched on the fly like a Metroid game.
Also, I'd like a melee weapon power-up. Sure we have the grabinator but I'd like an option to defeat enemies with a close range non-jumping attack; being able to choose what sort of weapon it would be would be great too.
why not play around with these ideas and wow the community with everything that Mm forgot (no sarcasm intended, i honestly think this would be possible and very cool)
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01-30-2011 #15Sackperson Sergeant
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lol. can you tell i haven't got the game yet! hell, i haven't got a PS3 yet
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01-30-2011 #16Sackperson Sergeant
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i was thinking about sneaking past dangerous sackbotsinvisibility Why?
hand over hand while hanging seems to me very important. i've seen many levels were you have to hang and awkwardly move across a danger. it wouldn't break those levels either, just make them more playableLast edited by cliffbo; 01-30-2011 at 07:46 PM.
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01-30-2011 #17
Why have you posted Suggestions if you do not have the game?
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01-30-2011 #18Sackperson Sergeant
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