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Thread: Spacewar!

  1. #1

    Default Spacewar!



    Gameplay

    The game lasts for three minutes, highest score at the end wins.

    You start with 100 points, gain 10 each time you destroy another ship (or asteroid in one-player mode), and lose 10 each time you destroy your own ship. As a general rule, if you end up with at least as many points as you started, you're doing okay.

    Each time you respawn, you're shielded for a few seconds, during which time you can't fire. After this, you can only have five missiles active at any time, so use them wisely - spamming R1 will not help.


    Notes

    Can be tough to get the hang of initially, due to the extreme gravity, and the simulated linear and angular momentum, although the latter can be disabled by selecting "Easy" mode. Trick is to find a stable orbit around the star, and make small adjustments.

    See also the wikipedia page for the game.


    Screenshots








  2. #2

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    Sounds cool, I like the badge, ill play this with my friends next time im on LBP2, ill be back with feedback soon.

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  4. #3

  5. #4

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    This mini gamel is really a challenge, only getting used to the controls puts you on an an Edge, I couldnt play this mini game sitting down, and Idk who can, Not only was I trying to beat my friend but I was also worried I wouldnt crash with the orb in the middle or get hit by my own bullets but heck it was fun, i never played the original but I can tell its from a very old game cause of the whole concept, I havent tried Single player mode but Ill get back on that next time im on lbp2, sounds like it'll be fun. And idk if you've thought of this but I cant imagine how would this work out as a 4P Versus level, that would be hella fun .

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  7. #5

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    Thanks for the feedback.


    Quote Originally Posted by Bloo_boy View Post
    This mini gamel is really a challenge, only getting used to the controls puts you on an an Edge, I couldnt play this mini game sitting down, and Idk who can
    I've had several cases of feedback saying the realistic rotational controls make it unnecessarily difficult (to the point where it's no fun), so I added a menu with an easy mode option, which removes that particular challenge.


    Quote Originally Posted by Bloo_boy View Post
    Not only was I trying to beat my friend but I was also worried I wouldnt crash with the orb in the middle or get hit by my own bullets but heck it was fun,
    As a suicide costs you as much as a kill gains you, the key to winning is to worry about survival first, and getting kills second. Once you manage to make a stable orbit around the star, you don't need to do much thrusting, so you can concentrate on getting the kills without worrying about hitting the star.


    Quote Originally Posted by Bloo_boy View Post
    I havent tried Single player mode but Ill get back on that next time im on lbp2, sounds like it'll be fun.
    It's pretty much just a practise mode, cos scores don't count in versus levels if you're playing alone. I just added it in so there's something to do while you're waiting for other players to join. I think I might've made it too hard tho'.


    Quote Originally Posted by Bloo_boy View Post
    And idk if you've thought of this but I cant imagine how would this work out as a 4P Versus level, that would be hella fun .
    Already playtested with 4P, and it's pretty frantic.

  8. #6

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    Quote Originally Posted by Aya042 View Post
    I've had several cases of feedback...
    Due to more feedback, increased max bullets from 3 to 5. Also fixed a really bad bug where colliding with another ship would sometimes erroneously deduct points from you.

  9. #7
    Tarsier Level Designer comphermc's Avatar
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    Default

    Dang, that's a sexy looking font!

    Heh. In seriousness, I will need to try this again now that you've upped the max bullet count. Sure... you'll listen to other people!?
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  11. #8
    LBPCentral Creator Spotlight CrewUniverseUnderConstruction jwwphotos's Avatar
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    Default

    Say wha? Aya has a level?! I am so sorry I missed this one!

    Adding to queue.

    Fonts look kinda goofy though.
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  12. #9

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    Just played it, very fun level! I have yet to try it on multi-player, but single player worked very well. The asteroids were fun dodging, the visuals fit the level well, and the gameplay wasvery addicting once you get used to it. I love slingshotting myself around the star. I gave it a smiley and a heart, great work!

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  14. #10

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    Quote Originally Posted by comphermc View Post
    Dang, that's a sexy looking font!
    I found it in some random LBP1 level - unfortunately the creator had neglected to take into account the new editing restrictions in LBP2, and I had to restencil it in order for it to be of any use. I forget whose level it was now, but it can't have been anyone particularly important.


    Quote Originally Posted by comphermc View Post
    In seriousness, I will need to try this again now that you've upped the max bullet count. Sure... you'll listen to other people!?
    Well. The bullet count was kept low for multiplayer mode, to shift the gameplay focus from "R1 spamming" to "aiming skill", but it wasn't really appropriate for single-player mode. I had planned to change the number of bullets relative to the number of players (something like max_bullets = 12 / num_players), but I haven't had a lot of time, and a simple change from 3 to 5 was a quick thing I could do in the short term.


    Quote Originally Posted by jwwphotos View Post
    Fonts look kinda goofy though.
    I know, right?


    Quote Originally Posted by booXely View Post
    Just played it, very fun level! I have yet to try it on multi-player, but single player worked very well.
    It's really designed to be a multiplayer experience (it is a versus level after all), but it seemed that a lot of people seemed to be playing it single-player, so I added those in as a sort of 'practise mode' - they stop spawning as soon as another player joins the game.

    I had some thoughts on potentially implementing an AI ship to fight against, but there didn't seem to be much point as your score doesn't really count in single-player.

  15. #11
    ಠ___ಠ TehUberZac's Avatar
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    Oooh, looking forward to playing this!

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  17. #12

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    this level looks awesome!!!!!!!!!!!!!!!! p.s i hope you don't mind i used this tehuberzac! p.s.s. your name is hard to spell!




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  19. #13

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    Imho you cannot have more fun and gameplay in a level that only has 1 pixel line in the thermo.
    I really enjoyed helping aya test out some parts of the level and I enjoyed it even more when I kicked his and clay's butt!

    Simplicity at its most complex best


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  21. #14

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    Quote Originally Posted by Luos_83 View Post
    Imho you cannot have more fun and gameplay in a level that only has 1 pixel line in the thermo.
    You're forgetting slap sumo.


    Quote Originally Posted by Luos_83 View Post
    ...I enjoyed it even more when I kicked his and clay's butt!
    Now you're just delusional.

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  23. #15

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    Having the asteroids for single players is a great idea. How about some variable gravity on the star? Maybe a setting on the menu or, if you don't mind deviating to much from the original spacewar, as a random spawning power-up kind of thing.
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