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Featured Video Tutorials - By Comphermc:
LBP2-Torials 01: Sequencers
LBP2-Torials 02: Signal Addition And Subtraction
LBP2-Torials 03: Probability With Randomizers
LBP2-Torials 04: Sackbots, Followers And Checkpoints
LBP2-Torials 05: Health Bars And Addition Applications
LBP2-Torials 06: Menus With Pulses And Time-Independent Movie Cameras
LBP2-Torials 07: Player Counters And Wireless Signals
LBP2-Torials 08: Infinite Scrolling And Wireless Signals
LBP2-Torials 09: Level Linking
LBP2-Torials 10: Level Linking And Data Transfer
LBP2-Torials 11: Ordered Inputs And Lockboxes (Part 1)
LBP2-Torials 11: Ordered Inputs And Lockboxes (Part 2)
LBP2-Torials 12: Working With Extra Layers
LBP2-Torials 13: Sackbot Acting
LBP2-Torials 14: Sackbot Automation
LBP2-Torials 15: Sackbot AI
LBP2-Torials 16: Movie Cameras and Cutscenes
LBP2-Torials 17: Secret Counters
LBP2-Torials 18: Sackbot Acrobatics
LBP2-Torials 19: Theck and Thack Sublayers
LBP2-Torials 20: Feedback Loops (part 1)
LBP2-Torials 20: Feedback Loops (part 2)
LBP2-Torials 21: Speed Sensors
LBP2-Torials 22: Slow Motion Effects
LBP2-Torials 23: Using the Merge Glitch
LBP2-Torials 24: Ledge Climbing
LBP2-Torials 25: Ladder Climbing
LBP2-Torials 26: Modular Level Design
LBP2-Torials 27: Implementing Audio
LBP2-Torials 28: Measurement and Speed + Grid Movement
Introducing 'Speed Create' - By Mnniska:
Speed Create - Part 1
Speed Create - Part 2
Speed Create - Part 3
Speed Create - Part 4
Speed Create - Part 5
Speed Create - Part 6
Speed Create - Part 7
Speed Create - Part 8
Speed Create - Part 9
Speed Create - Part 10
Speed Create - Part 11
Speed Create - Part 12
Speed Create - Part 13
Speed Create - Part 14
Speed Create - Part 15
Speed Create - Part 16
Speed Create - Part 17
Speed Create - Part 18
Speed Create - Part 19
Speed Create - Part 20
Creating With Tendon:
Game Design: Creating With Tendon - part 1
Game Design: Creating With Tendon - Part 2
Game Design: Creating With Tendon - Part 3
Game Design: Creating With Tendon - Part 4
Game Design: Creating With Tendon - Part 5
Game Design: Creating With Tendon - Part 6
Game Design: Creating With Tendon - Part 7
Game Design: Creating With Tendon - Part 8
Game Design: Creating With Tendon - Part 9
Game Design: Creating With Tendon - Part 10
Game Design: Creating With Tendon - Part 11
Game Design: Creating With Tendon - Part 12
Game Design: Creating With Tendon - Presentation Tips
Video Tutorials - General:
360 Degree Aiming
3D Layer Followers
3D Objects
5 Level Elevator
_______________A_______________
Ac-130 POV Shooter
Aiming System 1
Aiming System 2
Analog Memory Cells & Other Useful Electronics
Analog Signals: Detecting Changes
Analog Signal Plotter (Work In Progress)
Analog Signal Processing Via Logic Gates
Animated Decorations
Anti-Gravity Machine
Area Limitation
_______________B_______________
Bounce-Pad: Flickering
Building A Crane
_______________C_______________
Cameras And Dialogue: Part 1
Cameras And Dialogue: Part 2
Cameras For Each Player
Camera: Movies
Cameras: Movies/Films/Cut-scenes
Camera Rotation And Adv. Mover Solved
Car: Boost 1
Car: Boost 2
Car: How To Make a Car
Car: Logic - Forward/Reverse
Car: Logic (Simple)
Car: Part 1
Car: Part 2
Car: Remote Controlled
Collapsing Structures
Combination Lock - Part 1
Combination Lock - Part 2
Control Analogue Signal With Digital Signal And Vice-Versa
Control Icons And Custom Unicode Symbols
Controlinator Basics
Controlinator: How To Use
Controlinator: Multiple
Controlinator: Respawn In Controlinator
Contolinator: Tricks
Create
Create Mode. Part 1: New Materials, Global Controls And Movers
Create Mode. Part 2: Rotators And New Sensors
Create Mode. Part 3: Basic And Advanced Logic
Create Mode. Part 4: World & Object Tweakers & Powerups
Create Mode. Part 5: Sackbots, Controlinators and Music
Create Mode. Part 6: Miscellaneous
Creatinator: Coaster Tutorial
Creatinator: Vacuum Gun
Creating A Flying Machine
Creating Tips
Creating With Foofles
Cursor Tracking System/Barriers
Custom Jump Chip
Custom Water Volumes: Part 1
Custom Water Volumes: Part 2
_______________D_______________
Digital Clock 1
Digital Clock 2
Digital Clock: Controllable
Digital Clock/Counter
Direction Splitter/Direction Combiner
Double Jump 1
Double Jump 2
Double Jump 3
Double Jump 4
Double Jump Part 1 - One Shot Button w/Debounce
Double Jump Part 2 - One Shot Timer
Double Jump Part 3 - Toggle Reset
Dynamic Weather
_______________E_______________
Electricity Movement
Elevator: Stop On Individual Floors
Explosion Effects
_______________F_______________
Fire: Dousable/Spreadable
Fire: Dynamic
First Person Shooter - Part 1
First Person Shooter - Part 2
First Person Shooter - Part 3
First Person Shooter - Part 1
First Person Shooter - Part 2
First Person Shooter - Part 3
Flight: Advanced
_______________G_______________
Game Design: Co-op Ship Level - part 1
Game Design: Co-op Ship Level - part 2
Game Design: Co-op Ship Level - part 3
Game Design: Co-op Ship Level - part 4
Game Design: Co-op Ship Level - part 5
Game Design: Co-op Ship Level - part 6
Game Design: Co-op Ship Level - part 7
Game Design: Breakout
Game Design: Decoration Tips
Game Design: MOVE Shooting Mini Game - Part 1
Game Design: MOVE Shooting Mini Game - Part 2
Game Design: MOVE Shooting Mini Game - Part 3
Game Design: Pong
Game Design: Reducing Lag
Game Design: Space Invaders - Part 1
Game Design: Space Invaders - Part 2
Game Design: Let's Create A Level (Videos 1 to 131)
Game Design: Space Odyssey
Game Design: Waterfall tips
Game Design: Weather And Lighting Effects - part 1
Game Design: Weather And Lighting Effects - part 2
Glitch: 3D Layer Glitch Creation
Glitch: Broken Powerups
Glitch: Clone Sackboy
Glitch: Custom Scoreboard
Glitch: Glue Distant Objects Without Any Physical Connection
Glitch: Invisible Objects
Glitch: Light Without Light Source
Glitch: Major 4th Layer Glitch
Glitch: Material Layer Glitch
Glitch: Merge Glitch
Glitch: Merging Objects With A Checkpoint
Glitch: Sackboy In 4th Layer
Glitch: Stickers On Scoreboard
Glitch: Tweakable Paintball (and others)
Glitch: Twist Glitch
Glitch: Walkthrough Glitch
Glitch: Water Glitch
Glowing Effect
Grid Movement 1
Grid Movement 2 - Using Selectors
Grid Rotation
_______________H_______________
Health Bar 1
Health Bar 2
Health Bar 3
Health Bar: Simple
Hologram: Animation
Hologram: Sprite Making
Hover Board
How To Make A Level
HUD Creation Part 1
HUD Creation part 2
_______________I_______________
Ice Fatality Tutorial
Invisible Limitation
_______________J_______________
Jump Through Glass
_______________L_______________
Land Mines
Lava Flow
Layer Limitations
Lazer Cutter
Lethal Water Projectiles
Level Creation - Scenery
Light-Sabar
Light-Sabre: Burning
Lock-Box
Logic: 4x4 Memory Register
Logic: Advanced 1
Logic: Advanced 2
Logic: Advanced - Part 1
Logic: Basic 1
Logic: Basic 2
Logic: Centralized And Defered Counting
Logic: Emitters
Logic: Grouping Logic
Logic: Hide And Seek
Logic: Mission Logic
Logic: Movers
Logic: Part 1 - Constant On
Logic: Part 2 - Inverting
Logic: Part 3 - On Then Off With Time Limit
Logic: Part 4 - On Then Random
Logic: Pyromania And Basic
Logic: Solid State
Logic: Timers
Logic: Tricks
Logic: Tricks: Analogue Signal Analization
_______________M_______________
Making A Tank
Mech Robot: Part 1
Mech Robot: Part 2
Mech Robot: Part 3
Mech Robot: Part 4
Menu: Advanced 1
Menu: Advanced 2
Menu: Alternative Cursor Movement
Menu: Basic
Menu: Money/Shop
Menu: Part 1
Menu: Part 2 - Mouse UI Tutorial
Menu: Part 1
Menu: Part 2
Menu: Part 3
Menu: Part 1
Menu (And Teleportation): Part 2
Menu: Selection Screen 1
Menu: Selection Screen 2
Menu: With Sub-Menus - Part 1
Menu: With Sub-Menus - Part 2
Menu: With Sub-Menus - Part 3
Microchips: Decorating Them 1
Microchips: Decorating Them 2
Microchips: Pulse Power Selector
Microchips: Reusable Functions With Microchips/Threshold Chip
Minesweeper: Behind The Scenes
Monitor
Moonwalking
MOVE: Analysis - Part 1
MOVE: Analysis - Part 2
MOVE: Analysis - Part 3
MOVE: Eight Players
MOVE: Menu
MOVE: Movinator: Cursor Animation
MOVE: Movinator: Custom Cursar
MOVE: Sticker Panel: Easy Animation
Movers: Advanced 1
Movers: Advanced 2
Movers And Sequencers (basics)
Movers: Electric Movers
Moving Platforms 1
Moving Platforms 2
Moving Platforms 3
Music Chooser
Music: Ipod Nano
Music Sequencer 1
Music Sequencer 2
Music Sequencer 3
Music Sequencer 4
Music Sequencer 5
Music Sequencer 6
Music Sequencer 7
_______________N_______________
Number Of Players 1
Number Of Players 2
Number Of Players 3
_______________O_______________
Object Tweakers
Objects As Actors
_______________P_______________
Paintinator: How To Make A Wall Disappear
Perma Switch, Set/Reset And 'One-Shooter'
Pet Monkey
Platforms: In/Out Movers 1
Platforms: In/Out Moving 2
Platforms: In Out Movers And Street Lights
Platforms: Floating
Platforms: Flying
Platforms: Follower Based
Playing With Timers: Part 1 - Basic Tricks
Playing With Timers: Part 2 - Logaritmic Timer
Playing With Timers: Part 3 - Analog Signal Smother And Noise Generator
Playing With Timers: Part 4 - Tape-broken Sounds + Thunder Lightning
Points As Money
Popit Features-Categorize & Organize
Portals
Power Ups (Without Sackbots)
Pulse Power Selector
_______________R_______________
Radius Detector (Closeness)
Rain Drops Into Ice Drops
Real Time Strategy
_______________S_______________
Sackbot: Aiming
Sackbot: And Bouncepads
Sackbot: Basics 1
Sackbot: Basics 2
Sackbot: Basics 3
Sackbot: Basics 4
Sackbot: Basics: Pan-Cam
Sackbot: Basic enemies
Sackbot: Check Point 1
Sackbot: Check Point 2
Sackbot: Comphermc Wizard - Part 1
Sackbot: Comphermc Wizard - Part 2
Sackbot: Comphermc Wizard - Part 3
Sackbot: Comphermc Wizard - Part 4
Sackbot: Controlling 1
Sackbot: Controlling 2
Sackbot: Controlinator - Part 1
Sackbot: Controlinator - Part 2
Sackbot: Control With Controllinator
Sackbot: Control Override
Sackbot: Control Synchronization And Filtering
Sackbot: Creatures
Sackbot: Dashing
Sackbot: Dash Power
Sackbot: Death Cut-scenes
Sackbot: Destroy With Paintinator
Sackbot: Emit things (Sackbot weapons)
Sackbot: Extras
Sackbot: Fall Damage
Sackbot: Flee From A Tag
Sackbot: Flipping
Sackbot: Flying
Sackbot: Giving Them Powers
Sackbot: Simple Jump Mechanic
Sackbot: Kill By Circuit
Sackbot: Leaping Tall Buildings
Sackbot: Making A Zombie - Part 1
Sackbot: Making A Zombie - Part 2
Sackbot: Part 1 - Transforming Sackbot
Sackbot: Part 2 - Fly, Hover And Run Fast
Sackbot: Part 3 - Custom Jump
Sackbot: Part 4 - Heat Vision
Sackbot: Part 5 - Super Breath
Sackbot: Physics
Sackbot: Psychic/Telekinesis
Sackbot: Rewind
Sackbot: Remote Control
Sackbot: Respawn Point
Sackbot: Rewind
Sackbot: Roll
Sackbot: SackSuit Microchip
Sackbot: Self Defence Microchip
Sackbot: Slap Sensor
Sackbot: Sonic Sackbot
Sackbot: Spawning - Part 1
Sackbot: Spawning - Part 2
Sackbot: Stuck In Ice
Sackbot: Super Sackbot
Sackbot: Sackbot Tower - Part 1
Sackbot: Sackbot Tower - Part 2
Sackbot: Tracking Camera
Sackbot: Tube Bots - Part 1
Sackbot: Tube Bots - Part 2
Sackbot: Tube Bots - Part 3
Sackbot: Wall Jumping
Selector-Based Counter/Timer Display - Part 1
Selector-based Counter/Timer Display - Part 2
Selector: Priority Behaviour - Part 1 (Counting Objects)
Selector: Priority Behaviour - Part 2 (Prioritized AI)
Sequencers: Part 1 - Basic Intro
Sequencers: Radius Sensors And Sequencers
Sharing Costumes
Shooter: Side-scrolling Shooter - Part 1
Shooter: Side-scrolling Shooter - Part 2
Shooter: Side-scrolling Shooter - Part 3
Shooter: Sniper Level
Shooter: Target Shooter
Smoke Machine
Spotlight Follows Player
Stickers: Custom Stickers
_______________T_______________
Tank Tracks
Teleportation 1
Teleportation 2
Teleportation 3
Teleportation: Death-less/Bot-less
Teleportation: With Selection Menu - Part 1
Teleportation: With Selection Menu - Part 2
Text Printing Keyboard
Timers
Top-Down: Character (Simple)
Top-Down: Boat - Part 1
Top-Down: Boat - Part 2
Top-Down: Jumping Car
Top-Down: Racer
Top-Down: Racer - Lap Counter
Top-Down: Twin-Stick Shooter - Part 1: Basic Controls
Top-Down: Twin-Stick Shooter - Part 2: Spawning Enemies
Top-Down: Twin-Stick Shooter - Part 3: Switching To A Remote Controllinator
Top-Down: Twin-Stick Shooter - Part 4: Health Bars
Top-Down: Vehicle 1
Top-Down: Vehicle 2
Top-Down: Vehicle 3
Top-Down: Vehicle 4
Top-Down: Vehicle 5
Top-Down: Vehicle Controller
Transfering Data Between Levels
True/False States With Counters
Twin Stick Shooter: Part 1
Twin Stick Shooter: Part 2
Twin Stick Shooter: Part 3
_______________W_______________
Walking Legs Tutorial
Walking Robot
Wall Jumping Tutorial - Part 1
Wall Jumping Tutorial - Part 2
Wall Walking
Waypointing - Part 1
Waypointing - Part 2
Weapon: Destroy Everything
Weapon: Cooldown
Weapon: Switching
Weapon: Turret
Wireless Mode
Written Tutorials:
3D Objects
3rd Person Top Down Rotation
8-Way Control
_______________A_______________
Analogue: Determining Origin Of Strongest Signal
Analogue: Divide Signals
Analogue: Multiple values (Range 0-100)
Analogue: Signal Display
Analogue To Digital Conversion
Animation: Custom Animated/Character Boxes
Animation: Speeding Up And Slowing Down
_______________B_______________
Black Hole
Bounding Box: Object limitations
Bubbles Without Bubble Machine
Buffering Events
_______________C_______________
3D/Making A Cascade
Camera: Advanced Cutscenes
Camera: Creating Cut-scenes
Camera: Creating Movies
Camera: Cut-Scenes
Camera: Record Attacks
Camera: Objects As Actors
Camera: Tilt With Pad
Changable Attack
Character Selector
Code Sequence
Complex Logic Chips
Complicated Creating: 5 Steps To Make Or Break A Level
Control Icons And Custom Unicode Symbols
Controllinator: Various Damage
Controllinator: Choose Working Buttons
Convert Timer Into Health Bar
Costumes: Design
Costumes: Sharing
Costumes: Making Skins
Counter: Buffering Events
Counter: Simple
Creatinator Customization
Creation Tips. Various
Creator Entrance
_______________D_______________
Decoration Tips
Decoration Tips: Aesthetics
Digital Counter: Scalable
Digital Readout: 8/20 Bit
Digital Value Functions
Direction Inverter
_______________E_______________
Elevator
Emit/Destroy Technique
_______________F_______________
Fonts: Custom With Little Thermo Use
Fonts: The Easy Way
_______________G_______________
Game Design: How To Create A Level
Game Design: Making A Level
Game Design: Visual Tips
Glitch: 3D Camera
Glitch: Deluxe Guide
Glitch: Hologram
Glitch: Light Without Light Source
Glitch: Link Distant Objects Without Physical Connection
Glitch: Merge Items
Glitch: Merging Objects With A Checkpoint
Glitch: Paintinator - Without The Metal Gear Solid Pack
Glitch: Plasma Colour
Glitch: Walk-Through Objects
Glitch: Walk Through Walls
Gravity Flipping
Grid-Movement: Fast And Simple
Global Sound Switches
Guitar Hero Like Game
_______________H_______________
Health Bar And Feedback
Health/Damage For Values 1 to 864000
High Gravity, High Jump
Hologram: Black Holograms
Hologram: Animation
Hologram: Animation Without Flicker
Hologram: Menu
Hologram: Stickers
Homing Missile: Advanced
Homing Missile: Basic
Hover Tech
Hud Creation
_______________I_______________
Invisible Wall Using Holographic Material
Invisible Wall Using Any Material
_______________L_______________
Level Design
Logic: Analogue Logic - Notation
Logic: Analogue Logic Part 1 - Fundamentals
Logic: Analogue Logic Part 2 - Sorting & Addition
Logic: Analogue Logic Part 3 - DAC & ADC
Logic: Analogue Logic Part 4 - Basics Of Sampling & Scaling
Logic: Analogue Logic Part 5 - Division & Multiplication
Logic: Analogue Logic Toolset (Zero Latency)
Logic: Basic
Logic: Binary
Logic: Charging Logic
Logic: Custom Logic
Logic: LBPC Logic Pack Tools With LBP2 Gizmos
Logic: Light Sequencer
Logic: Managing Complex Logic
Logic: Observations About Player Data And Gates
Logic: Organization Tips
Logic: Part 1 - AND And OR
Logic: Part 2 - Microchips
Logic: Part 3 - NOT, Truth-Tables, XOR And Inversions
Logic: Part 4 - Timers And Counters
Logic: Perfect Hold/Tap Logic
Logic: Permanent Switch
Logic: Selector - Stopping It Cycling Back On Itself
Logic: Speed Sensor, Signal Change Sensor
Logic: Tidbits
Logic: Understanding Logic - Part 1
Logic: Understanding Logic - Part 2
_______________M_______________
Menu: Grid And Gameboard
Menu: In-depth Tutorial
Microchip: Battery Without Battery, Looping Signal
Microchip: Step By Step
MOVE: Brain-Crane: Large Checkpoint/Powerups
MOVE: Brain-Crane: Without MOVE
MOVE: Movinator: Cursor
MOVE: Movinator: Twist And Rotate
MOVE: Opaque Material: Tricks
MOVE: Paint-Tool: Detailed Paintings
MOVE: Paint-Tool: General Tips
Movers And Precision
Movers: Fixing Wonky Movers
Movers: Move At Right Angles
Moving Platforms Without Pistons
Moving Words
Music Sequencer: 10 Things You Didn't Know
Music Sequencer: Doing More With Music Remixing/Special-FX
Music Sequencer: How To Use.
Music Sequencer: Synchronised To Normal Sequencer
Music Sequencer: Something You May Not Know
Music Sequencer: Transposing To Music Sequencer
_______________N_______________
Nearest Player Controlinator
_______________O_______________
Opening/Closing Door
_______________P_______________
Paintinator: Shoot Anything
Paint: Paint Like A Pro
Perfect Stopwatch
Personal Anti-Projectile Shield
Platform: Design
Platform: Making A Great Platformer
Popit: Mega Storage
_______________R_______________
Race Gates Using Wires
Randomizing Randomiser
Real Time Strategy: Cursor Movement
Release Switch
Rooms For Maze Game
Rotation With 100% Dampening
_______________S_______________
Sackbot: Advanced Control
Sackbot: Adding Emotions
Sackbot: A.I And Logic Tutorials
Sackbot: And Destroyer
Sackbot: Attributes/Lives
Sackbot: Beginners Guide
Sackbot: Breadcrumb Follower
Sackbot: Checkpoint System
Sackbot: Checkpoint With Sackboy Checkpoint Visuals
Sackbot: Controllable in 3D layers
Sackbot: Die When Fall From Height
Sackbot: Direction Detection
Sackbot: Double Jump
Sackbot: Knocking Back When Hit
Sackbot: Make Selector React To Sackbot Emotions
Sackbot: One Jump Wall And Grab
Sackbot: Patrol Bot That Can't See Through Walls
Sackbot: Roll
Sackbot: Slap Sensor
Sackbot: Swim And Move Under Water
Sackbot: Toggle Between Sackbot And Controllinator
Sackbot: Toggle Between Sackbots
Sackbot: Toggle Multiple Sackbots With One Controllinator
Sackbot: Wall Climbing
Sackbot: Weapon Selector
Scoreboard/Counter
Scoreboard: The Ultimate Scoreboard
Scrolling/Moving Words
Sequence/Object Emitter/Generator
Signal Trapping
Single Digit Score Giver
Sound Effects: Cutting Them Off
Special Effects
Special Orbs/Secrets And Rewards
Speed, Rotation And Length Units
Stairs
_______________T_______________
Tag Tip
Teleportation: Cursor Based
Teleportation: Seamless
Teleportation: Simple Deathless
Tips And Tricks
Thermometer: Low Therm Hologram
Thermometer: Infinite Thermometer Trick
Thermometer: Save On Thermo/Add Infinite Detail
Top-Down: Bumper Car Logic
Top-Down: Controllable Object
Top-Down: Fog Out Areas
Top-Down: Movement
Top-Down: Various
Top-Down View (another Way)
_______________U_______________
UV Tool: Duplicating UV Tool Work
UV Tool: Tricks
_______________V_______________
Vehicle Transmission Logic
Voice Recording 1
Voice Recording 2
_______________W_______________
Weapons: Cool-down Timers
Wireless Damage Sensor
'Games for Inspiration and The Geniuses of LBP are now two posts down'

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01-31-2011 #1Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,945
LittleBigPlanet 2 Tutorials and Games
Last edited by GribbleGrunger; 07-28-2012 at 01:44 PM. Reason: [url="http://www.youtube.com/watch?v=Bkd2ZAFug148&hd=1"][COLOR="blue"]Game Design: Creatingchanged title per author's request
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Thanks!
>er, 7gellis,
Adel , alexbull_uk, anoken,Antikris , ArmadilloAlliance, Blob, Bremnen, ButchInZero, CarfDarko, Cauan-XV, Chicago51, clank_860,coyote_blue , CYBERSNAKE, CYMBOL, Dfw86, DistantWords, Djibees, Epicurean Dreamer, flamesterart, flyinhawaiian, Gabrielle, Gamerater15,goranilic , Gui_Rike, Holguin86, illuminationx, Isakultivate, I_Love_Logic, Jedibrad, Jeffrey---D, jimydog000, johnee, Jonaolst, julesyjules, Kanji, killmanx27, L1GhTmArE, Lady_Luck__777, Leakylovefaucet, lego12, lemurboy12, Loofre,moonwire ,Mr_Fusion , Night Angel, nosemomkey, Oddmania,peoriaspitfire , piggabling, poms, Powershifter, PPp_Killer, Prince Pixelton, QuAcKeRz12, ramboo99, Rapidkirby3k, Roneranger, Rustbukkit, sascha_winter, Sasukeuchica, Schark94, schm0, Shadow Wolf TJC, ShamgarBlade, shawneboi, Slaeden-Bob, sonofbrave, stiltsinjax, Super_Clone, TehUberZac, tendercut, The-Questor, The_Beasty_Lion, tiberius, tomodon246, TradeMarkSG,tripple_sss , tuyyui, Valeview, VelcroJonze, ViniciusBR11, wait wtf, Wayward, Xsk8erboy78X, xSLEVENx, xxMATEOSxx, ZackBoy, zeroscout
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01-31-2011 #2
Awesome! I like the sackbot jump tutorial
The LORD, the LORD, a God merciful and gracious, slow to anger, and abounding in steadfast love and faithfulness, keeping steadfast love for the thousandth generation, forgiving iniquity and transgression and sin, yet by no means clearing the guilty, but visiting the iniquity of the parents upon the children and the children's children, to the third and the fourth generation.
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01-31-2011 #3Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,945
The Geniuses Of LBP (Please Visit Their Moon)
MMNISKA: Hop to it! - PART 1
The quirky, incredibly imaginative nature of this creators mind is clear as clear can be in every nook and odd cranny of the levels. In these levels you will find creativity on a level you would never have imagined. You will encounter sackboy throwing rabbits, layer changing madness and mini missile sackbots, all wrapped up in a deceptively child like aesthetic
TURBO_EGG_SALAD: Gabriella: The Iron Nightmare
Often disturbing and macabre, this creators levels cry out to be experienced. Although it could be argued that some of the content is immature, there is enough here to suggest an underlying irony. The often maligned cute nature of LBP is shoved unceremoniously through a meat grinder, twisting the inherent aesthetic into something astonishingly unique, and dare i say it, frightening.
NINJA-R: Night Of Horror - Prologue
This creator clearly has an obsession with horror, and although he often dallies with clichés he never fails to amaze. His craftsmanship is second to none, whether it's a sewer, a basement or a rickety old house, you can see clearly how much he loves to build intricate set pieces. From the lighting to the moody music, he lives and breathes his work, leaving you breathless at the end and in awe of his achievements.
TROPICAL_GUNER: Wood In Space
Wood In Space is this creators first level and whilst it doesn't hit the giddy heights of the giants just yet, this level demonstrates a natural gift that can only improve over time. The use of colours and simplistic platforming create a lasting appeal and you can't help but feel a sense of happiness on completion. Other creators should take note of Tropical_Guner, because what he accomplishes here is joy, and that is something even the most accomplished creators sometimes overlook
TAKA061: Wooden
There is something nostalgic about the way this creator works. This particular level puts you in mind of those Japanese wood puzzles we all played way back when nothing was digital and tactile was the order of the day. Cleverly, he has managed to capture the essence of eras lost and presents us here with a level of sublime simplicity whilst managing to enthral nevertheless. This is something some of his other levels also incorporate to great effect.
RICKYYEA: Wish
As is the case with Tropical_guner, this is this creators first foray into level design, but simplicity is something he eschews with the panache of a seasoned pro. Complex and abundant with ideas, this level has you simultaneously grinding your teeth in frustration whilst inspiring determination to continue, if only to discover what other delights his incredible imagination can conjure. Another 'Great' in the making, but with this being his first level, someone who could - and i suggest will - challenge those already at the top of the tree.
K3NDRAKRAY: Elysian Fields - Intermission
This remarkable creator blends high art with platforming and the results are astounding. One could imagine that if Andy Warhol had decided to make levels then they wouldn't be a million miles from what's on offer here. Stylish, beautiful and crafted to near perfection, every inch of his creations draws the eye. I will guarantee that when you sample this particular level you will want to delve deeper into his mind immediately after finishing. Quite frankly this is godly.
TOUKI555: からくり乗り物横町
What this creator lacks in presentation he more than makes up for with invention. The general theme running through nearly all of his work suggests a complex mind and the flare to express it. With puzzles that would have Albert Einstein chewing at his pencil, contraptions and quirky physics based puzzles, you can't help but immediately fall in love with his work. He dares to try a fresh approach to conventional thinking and in so doing delights throughout.
KOKNSUN: Water Is Life
The lavish, colourful, complex and unique level design of this creator leaves us without doubt that he hails from the land of the rising sun. Nothing is untouched by his gift for detail and the artistry that he so clearly possesses in abundance. If ever there was an answer to the age old question of whether games could be art, then this creator provides it. Once played, never forgotten, his levels with haunt you for hours afterwards and broaden your perspective on level design.
FREEZZ-NL : Technix City
Clean lines, immaculate colour and material choices, set this creator apart from his peers. Combine that with delightful design and you are left in no doubt that this creator oozes natural talent. Small creative touches are sprinkled throughout his levels that can almost go unnoticed because of how well he engrosses the player in his world. What we have here is a direct link into an incredible mind and it's a privilege to spend time there.
FULEN: ガラクタの城
Imaginative, immaculate, perfection and perfectly balanced are words that spring to mind immediately when playing one of this creators levels. Just as with FREEZZ-NL, this creator has the incredible gift of putting materials, lighting and colour together in such a way that you can't help but smile at every turn. Objects that would normally be seen as decoration take centre stage here and become integrated into the mechanic with a professionalism that affords FULEN the title of 'developer' as well as creator. If you want an example of how to make neat, clean, playable and enjoyable levels, then this genius should be your first port of call.
KIPMONLIN: Lucky Strike
The words quirky, unique, innovative and imaginative could never do this creator justice. He crushes convention under his size ten boots and does it with such panache that you can't help but stop playing for a moment to take it all in. Sometimes deceptively simple in design, these levels showcase an imagination unleashed; free to conjure whatever it wants and however it wants. KIPMONLIN is like no other creator. He stands apart proudly, demonstrating a brilliant grasp of colour, texture and continuity... but perhaps his finest attribute is knowing exactly how to use sound effects, lending the levels a fourth dimension that other creators have forsaken.
Game Videos (For Inspiration):
_______________A_______________
A16-bit_chris: Mario World 1-1 (8-Bit)
Alexgangsta4: Art World
Als_TheGamer: High Tech Cave 3
Angel-Box: Pengauno
Arnieboy74: Batman The Dark Knight Rises (Movie)
_______________B_______________
Barnaky-CZ: Disney Park
Basketsnake: Honeyland
Beast_Maker: Cardboard Cutout
Bender_82: The Amazon
Blastroid: Sackeratinator 3000
Bloo_Boy: Moonlight Caverns
Bluetonberry: Classic Zelda 1-1
_______________C_______________
Chazprime: Donkey Kong (retro)
Chicoleunis: Da Vinci's first handcrafted Factory
Choeb: Bomberman 8-Bit Style 2
Chimpanzee: Pegged 2
CitrusRobot: The Great Forest: Moomamoomas
Coasterfreak1235: Bejewelled
Comphermc: Rubik's Cube
Comphermc: The Fourth Wall
Comphermc: Wizard: Chapter 1 - From Within
Crazy_Tito: Mystic Cave
cRckls: !CALAVERA! Pinball
Cuzfeeshe: Vectroids
_______________D_______________
Deewtog12: Block Zombies
Dethoptix: LittleBigZelda Engine V1.1
Distinct-Creator: Fiore, A Relaxing Platformer
DVCV92: Little Big Puzzles
_______________E_______________
EaziG: Flowtation
ElevenBane: Wooly Bully
Evret: Time To Rewind
Exalted_Yawn: Ivory Tower - The Cascading Spire
_______________F_______________
Fastbro: Frostbite DX
Felkroth: Frozen Flame - Chapter 1 (part 1)
Felkroth: Frozen Flame - Chapter 1 (part 2)
Foggles: Aliens V Zombots
Foofles: Maximum Carnage
Fotosynthesis1:Spike World [Extended]
FriendlyCreators: Metallic Sky-City
Fyshokid: Stereo/mono 2
_______________G_______________
Gevurah22 : Dragon Knight (work in progress)
Gevurah22: The Fist of Craft Earth
Gonflette: Realistic Pinball Simulation
Gruntosuk: Geometry Wars
Gruntosuk: Venice is sinking
Gurichan: Pac-man
Gyro_bot: Yeti Must Sleep!! V30
_______________H_______________
Halestorm_6: Mini Golf (1-4 players)
Hm83: Pinball Gold
Hoplyte: Sacknight 1: Fetch Quest of the King
Hoplyte: Sacknight 1: Fetch Quest of the King (part 2
Hymanator:Chu Chu Rocket
_______________I_______________
I_Pinky_I: Moon Lander 2
_______________J_______________
Jaeyden: Dragon Slayer Part 1 & 2
Jaslow: If Trees Could Speak
JayveewII60: Here Kitty-Kitty (Movie)
JayveewII60: Operation Rocking Chair! (Movie)
Jiggycake: Block Planet
Johnee: Blast Radius
Jump_button: Side/Top Down Platfomer|8-BIT
Jump_Button: Black & White Planet 3
JustinArt: Tilt, Roll and Drop
_______________K_______________
Kawlo: Kapootie Forest 2
_______________L_______________
Ladylyn1: Zombird Apocalypse Preview
LBPCraftsman: Caves Of Crystal (Music)
LBPCraftsman: Eerie Swamp (Music)
LBPCraftsman: Ocean Floor (Music)
LBPCraftsman: Sound Barrier (Music)
LBPCraftsman: Quantum (Music)
L1ghtmare: Cyberstrata
Lockstitch: A Realm Forgotten
Lockstitch: For Vanished Heights
Lockstitch:Obsidian Depths
Lockstitch: Refuse Ridge
Lockstitch: Remnant Ignotus
Lockstitch: Vile Anchorage
Luos_83: Lockpick's Maze
Luos_83:Master of Momentum
Luos_83:Shady Functions
Luos_83: The Ancient Cave of New Beh'Ta
_______________M_______________
Makotoi: Peggle
Malhat06: Patchwork World
Mat1989Rudo: Angry Birds - Level 1
Mcdonald1967: Crafting-platformer
Metalhead_AS: A Broken Paradise
Metalhead_AS: Ruins of Albion
Mick_Leopard: An Average Adventure - 1st Discovery
MistyPahasapa: Getting Into The Swing
Mnnska: Flowerbucket!
Mr_Hijinx: Bunchy's Adventure (a pixel platformer)
MrShuanji: Little Big Fantasy: Goddess War - The Journey
MuddledMuppet: Sackberg Presents: Hamlet - To be or not to be Created (Movie)
_______________N_______________
NeoNintendo5: Monochrome
Nichrome_Dragon: Sonic The Hedgehog: Green Hill Zone - Act:1
Nichrome_Dragon: Sonic The Hedgehog: Green Hill Zone - Act:2
Nichrome_Dragon: Sonic The Hedgehog: Green Hill Zone - Act
NonI100Percent: Flat World 2
Nuclearfish: Clockworx 2
_______________P_______________
Pate59: The Mountain of Motocross
PatrickP4: Colours In Concealment
Pencil_Rain: Poultry Panic
Phort: Cave Story - First Cave
Pickled-Punk: Deliver me from Eve
Pickled-Punk: Deliver me from Eve: Adventurers District
Pickled-Punk: Deliver me from Eve: The Moolah Nightmarket
Pirmaut: Icarus Type Alpha (The Parallax Zone)
Polloizarraz43: Sony Vs Marvel Vs Capcom
Poms: Magnetic Fields
Poms: The Lost Pharao
PwnArtist: Beta Complex
_______________Q_______________
QueenCherry: Madame Pipe
QueenCherry: Skytation
QueenCherry: Granny Gertrude's Babysitting Center
QueenCherry: Dream a Little Dream
_______________R_______________
Ramore: Aztec Secret
Ratchet_PSN: Minesweeper
Rhansen2: Prius_Eco Adventure
RikiRiki-Ita: Wooden Paradise
Ruof: Little Platformer 2
Ruof: Starry Night
Ryan Richards94: Mouse Maze 1
_______________S_______________
Sasukeuchica: Duck Hunt
Sasukeuchica: Platforms In The Jungle
Scorpskull: Lights and Shadows
Simsim0001: Frogger
ShadowriverUB: Tetris
ShamgarBlade: Shamgar's Hideout
Shawneboi: Viohazard
Sir_Linque: Sackbot X
Smasher1116789 : Monster Pinball 2
Smashrash: The Floating Islands Of Kaladar
SneakySteve1983: Puzzle Rooms 2
Spenson66: Clove Space
Spenson66: Clove 2: Depths - Area 01
Spidermaguire: Affraid (Movie)
Splapp-me-do: Sackro Machines Championship
Steve_big_guns: Mediterranean Street Racing
Sx_Shookie99: Honey Factory Fiasco (Prologue)
Sx_Shookie99: The Calamitous Clock
Sx_Shookie99: The Unknown Depths of the Cavernous Catacombs
Sylzoid: SODA BLOB - RETRO Adventures (World-1)
Syroc: Caribbean Carnage
_______________T_______________
Tawarf: Divine Nature
Theadipose: UNO - Classic card game
The_Lewk: Little Big Battle Racing
The_Lewk: Tron Lightcycle Battle
ToykyoMegaplex: La Tea Die
ToykyoMegaplex: What Goes Up Must Go Down
TripleTremelo: Cause and Effect 5
_______________U_______________
Urbandevill: Galactic Base Defence 1.3
Urbandevill: Omicron: Neon City
_______________V_______________
Vandz: Perceptive Dreams
_______________W_______________
WillGuitarGuy: Cogpunks - Meeting The Baker
_______________X_______________
xSLEVENx: Obscurity
xTrophx: Karkaneias CavesLast edited by GribbleGrunger; 04-09-2012 at 07:16 PM.
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Thanks!
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02-02-2011 #4
I made a really good top-down car tutorial, but it's not a video, it's a text tutorial, but it's way more detailed than the others.
YAY! LBP 2!
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02-02-2011 #5Patch of Cloth
- PSN
- TOXIC_KILLA_
- Join Date
- Jul 2010
- Location
- Belgiummm !
- Posts
- 149
- Blog Entries
- 25
cool this is going to be usefull thanks foofles
Hey, on the moment im buissy making some levels!
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02-02-2011 #6Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,945
better Sackbot and Controlinator tutorial added. and twin stick shooter tutorial. and Ac-130 POV Shooter. and cameras and dialogue
parts 1 - 6 of a complete overview of create added!Last edited by cliffbo; 02-02-2011 at 08:31 PM.
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02-02-2011 #7Parallaxis Agent
- PSN
- wait_wtf
- Join Date
- Jul 2010
- Location
- Parallaxis HQ Room 21-A, Renance
- Posts
- 617
- Blog Entries
- 1
is there one tutorial that shows how to record attacks?
*Sig under construction*
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02-02-2011 #8
Kartavitalicious!
- PSN
- NightAngel321
- Join Date
- Nov 2008
- Location
- In Space...still...
- Posts
- 1,356
- Blog Entries
- 21
Woot! Always like a good tutorial!...or 47 Tutorials to be exact

"Staring at Craftworld and creating unfinished levels since 2008."
★| The Space Temples Saga (Vita) | ★Journey of the Cosmos★ |★
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02-03-2011 #9
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02-05-2011 #10Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,945
no problem

i love this community and i think there is something for everything there. i'll be adding more as they come in
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02-05-2011 #11
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Thanks!
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02-05-2011 #12Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,945
thanks man!
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02-06-2011 #13Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,945
Top-down racer: lap counter added to tutorials, thanks to AssassinatorRFC
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02-13-2011 #14Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,945
updated. only two this time unfortunately. i'm thinking of adding written tutorials too, but it would have to be linked to another site. all of them come from here!!! is that ok? i'll also add some levels for inspiration
edit: i'll do it and wait for a mod to step inLast edited by cliffbo; 02-13-2011 at 02:25 PM.
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02-13-2011 #15
Really informative. In the future, when uploading new tutorials can you please in your update post just list the names of the tutorials you have uploaded, so it is easier to track this thread. Thanks.
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