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05-24-2011 #76Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
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05-27-2011 #77Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
added today:
V.tuts:
Grid Movement 2 - Using Selectors
Sackbot: Transforming
3D Objects
Lava Flow
W.tuts:
Nearest Player ControlinatorLast edited by cliffbo; 05-27-2011 at 07:06 PM.
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05-30-2011 #78Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
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06-07-2011 #79Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
Last edited by cliffbo; 06-14-2011 at 04:28 PM.
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06-20-2011 #80Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
added today:
V.tuts:
LBP2-Torials 20: Feedback Loops (part 1)
LBP2-Torials 20: Feedback Loops (part 2)
Double Jump 3
Sackbot: Flying
Sackbot: Part 1 - Transforming Sackbot
Sackbot: Part 2 - Fly, Hover And Run Fast
Mech Robot: Part 1
Mech Robot: Part 2
Mech Robot: Part 3
Mech Robot: Part 4
Sackbot: Rewind
Building A Crane
Hologram: Animation
Breakout Tutorial
W.tuts:
Decoration Tips
Games:
Mnnska: Flowerbucket!Last edited by cliffbo; 06-20-2011 at 07:46 PM.
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06-21-2011 #81Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
added today:
V.tuts:
Music Sequencer 6
Music Sequencer 7
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06-28-2011 #82Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
added today:
V.tuts:
Platforms: Follower Based
Logic: Centralized And Defered Counting
W.Tuts:
Logic: Light Sequencer
Games:
Als_TheGamer: High Tech Cave 3Last edited by cliffbo; 06-28-2011 at 07:33 PM.
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06-29-2011 #83Fuzz Ball
- PSN
- ShadowWolfTJC
- Join Date
- Feb 2011
- Location
- Raleigh, North Carolina, United States
- Posts
- 72
I'm not sure if I can request copyable levels here, but just in case, I'd like to add my Password System Demo to the list. It's a level that showcases how players can implement a password system into their LBP2 levels in order for them to be able to allow players that play their non-linear levels (such as rpgs and Metroidvania levels) to "save" their progress and resume at a later date.
I'm currently working on a Metroidvania project titled "The Shadow Wolf's Legacy". Right now, I'm working on completing my player-controlled sackbot's logic, but once I have enough of this finished, then I'll probably release a demo.
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07-02-2011 #84Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
i already thought of adding these, but realized it would be a big ask considering all the great tutorial levels out there... i hope you don't mind if i pass on this for now. perhaps when i finally get online myself (i'm using a friends PC), i may well start a separate section on Level tutorialsI'm not sure if I can request copyable levels here, but just in case, I'd like to add my Password System Demo to the list. It's a level that showcases how players can implement a password system into their LBP2 levels in order for them to be able to allow players that play their non-linear levels (such as rpgs and Metroidvania levels) to "save" their progress and resume at a later date.
added today:
V.Tuts:
LBP2-Torials 21: Speed Sensors
Lock-Box
Moving Platforms 3
Sackbot: Slap Sensor
Level Creation - Scenery
W.Tuts:
Level DesignLast edited by cliffbo; 07-02-2011 at 03:20 PM.
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07-05-2011 #85Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
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07-08-2011 #86Fuzz Ball
- PSN
- ShadowWolfTJC
- Join Date
- Feb 2011
- Location
- Raleigh, North Carolina, United States
- Posts
- 72
Oh well. Thanks anyways, and keep up with the nice tutorials :-)i already thought of adding these, but realized it would be a big ask considering all the great tutorial levels out there... i hope you don't mind if i pass on this for now. perhaps when i finally get online myself (i'm using a friends PC), i may well start a separate section on Level tutorialsI'm currently working on a Metroidvania project titled "The Shadow Wolf's Legacy". Right now, I'm working on completing my player-controlled sackbot's logic, but once I have enough of this finished, then I'll probably release a demo.
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07-09-2011 #87Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
added today:
V.Tuts:
Anti-Gravity Machine
Walking Robot
Tank Tracks
W.Tuts:
Counter: Simple
Counter: Buffering Events
Opening/Closing Door
Sackbot: Controllable in 3D layers
Single Digit Score Giver
Signal Trapping
Costume Design
Creator Entrance
Elevator
Logic: Part 4 - Timers And Counters
Glitch: Deluxe Guide
Games:
FriendlyCreators: Metallic Sky-City
Lockstitch: Remnant IgnotusLast edited by cliffbo; 07-20-2011 at 05:03 PM.
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Thanks!
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07-10-2011 #88Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
added today:
V.Tuts:
Analog Signals: Detecting Changes
Sackbot: Wall Jumping
Games:
EaziG: FlowtationLast edited by cliffbo; 07-10-2011 at 06:50 PM.
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07-20-2011 #89Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
added today:
V.Tuts:
In/Out Moving Platforms
Weapon: Destroy Everything
Explosion Effects
Sackbot: Spawning - Part 1
Sackbot: Spawning - Part 2
W.tuts:
Sackbot: Double Jump
Logic: Understanding Logic - Part 1
Logic: Understanding Logic - Part 2
Logic: Selector - Stopping It Cycling Back On Itself
Sackbot: Roll
Glitch: Deluxe Guide
Games:
Choeb: Bomberman 8-Bit Style 2
Hymanator:Chu Chu RocketLast edited by cliffbo; 07-20-2011 at 05:03 PM.
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07-24-2011 #90Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
Last edited by cliffbo; 07-24-2011 at 06:09 PM.
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