i don't want the heading to be too long, that's what concerns me the most.
MOVE: Movinator: How To Use
MOVE: StickerPanel: How To Use
MOVE: PaintTool: How To Use
would that be a colon too many? would you guys be happy with that?
in the mean time, give me those tutorials guys!

- Forum
- LittleBigPlanet 2
- [LBP2] Tutorials
- LittleBigPlanet 2 Tutorials and Games
Results 106 to 120 of 154
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09-14-2011 #106Sackperson Sergeant
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- GribbleGrunger
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- Aug 2010
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- 2,940
Last edited by cliffbo; 09-14-2011 at 06:12 PM.
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Thanks!
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09-16-2011 #107
Just a quick question, is it normal that I'm not allowed to use my Cursor, Goodies and Tools in Create Mode with the Navigation controller? It says I have to use the Motion controller and the Wireless controller, quite annoying. >=(
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09-18-2011 #108Sackperson Sergeant
- PSN
- GribbleGrunger
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- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
yes, you still have to use your Dualshock
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Thanks!
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09-18-2011 #109Sackperson Sergeant
- PSN
- GribbleGrunger
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- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
Last edited by cliffbo; 09-18-2011 at 06:04 PM.
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Thanks!
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09-22-2011 #110Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
added today:
W. Tuts:
MOVE: Brain-Crane: Large Checkpoint/Powerups
MOVE: Brain-Crane: Without MOVE
8-Way ControlLast edited by cliffbo; 09-23-2011 at 12:17 PM.
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Thanks!
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09-23-2011 #111Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
added today:
W.tuts:
MOVE: Paint-Tool: Detailed PaintingsLast edited by cliffbo; 09-23-2011 at 05:15 PM.
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Thanks!
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09-23-2011 #112Professional Day Dreamer
- PSN
- CYMBOL
- Join Date
- Apr 2010
- Location
- I move around alot
- Posts
- 1,303
The Move specific area would be good.
Thanks for all the hard work on this section.My first LBP2 Level - "Jumper"! Woohoo! http://lbp.me/v/ygrw7d
First half of Jumper: http://www.youtube.com/watch?v=MN-o_aXG56s (Thanks to Memodrix)
YouTube video review of, "The Explorers". http://www.youtube.com/watch?v=cGttrlQG43Q
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09-23-2011 #113Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
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Thanks!
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09-24-2011 #114Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
added today:
W.tuts:
MOVE: Movinator: Twist And Rotate
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Thanks!
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09-27-2011 #115Sackperson Sergeant
- PSN
- GribbleGrunger
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- Aug 2010
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- Grimsby
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- 2,940
added today:
W. Tuts:
Glitch: Stickers On Scoreboard
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Thanks!
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10-06-2011 #116Sackperson Sergeant
- PSN
- GribbleGrunger
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- Aug 2010
- Location
- Grimsby
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- 2,940
added today:
V.Tuts:
MOVE: Paint-Tool: Easy Animation
MOVE: Movinator: Cursor Animation
Camera: Movies
Sackbot: Part 1 - Transforming Sackbot
Sackbot: Part 2 - Fly, Hover And Run Fast
Sackbot: Part 3 - Custom Jump
Sackbot: Part 4 - Heat Vision
Sackbot: Part 5 - Super Breath
W.tuts:
Movers: Fixing Wonky MoversLast edited by GribbleGrunger; 10-06-2011 at 04:29 PM.
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Thanks!
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10-10-2011 #117Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
added today:
V.tuts:
MOVE: Movinator: Custom Cursar
Lazer Cutter
Game Design: Creating A Level - Part 1
Game Design: Creating A Level - Part 2
Game Design: Creating A Level - Part 3
Game Design: Creating A Level - Part 4
Game Design: Creating A Level - Part 5
Game Design: Creating A Level - Part 6
Game Design: Creating A Level - Part 7
Game Design: Creating A Level - Part 8
Game Design: Creating A Level - Part 9
Game Design: Creating A Level - Part 10
Game Design: Creating A Level - Part 11
Game Design: Creating A Level - Part 12Last edited by GribbleGrunger; 10-10-2011 at 01:01 AM.
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Thanks!
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10-10-2011 #118Stuff in the mix
- PSN
- RickRock_777
- Join Date
- May 2009
- Location
- US
- Posts
- 1,763
- Blog Entries
- 3
Outstanding effort GribbleGrunger.
Member of Ghost Creators
Current Projects: "Facility IX: The Core 100% / Refuge 75% / The Obligon 70%"--Created Exclusively For LBP2. _____«®»_____Follow me on Twitter @rickrock_777
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Thanks!
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10-10-2011 #119Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
serving the best community on the net is a pleasure
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10-11-2011 #120Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
i've making some changes to the first post of this thread. the games for inspiration section is now two posts down from the first post and i doubt i'll be updating that again, but it thought i might as well leave it up there somewhere for those still interested. i've replaced that section with another section entitled: the geniuses of LBP. so, if anyone has any suggestions on who should or could be included, feel free to post me a link so that ii can queue it and have a gander myself. whether i include it is another thing though
. i'd love them to be hidden talent that barely gets a hit too if possible. take a look at my first offering for an idea of what i'm looking for
here's what it will look like. hope you like it:
The Geniuses Of LBP (Please Visit Their Moon)
MMNISKA: Hop to it! - PART 1
The quirky, incredibly imaginative nature of this creators mind is clear as clear can be in every nook and odd cranny of the levels. In these levels you will find creativity on a level you would never have imagined. You will encounter sackboy throwing rabbits, layer changing madness and mini missile sackbots, all wrapped up in a deceptively child like aesthetic
TURBO_EGG_SALAD: Gabriella: The Iron Nightmare
Often disturbing and macabre, this creators levels cry out to be experienced. Although it could be argued that some of the content is immature, there is enough here to suggest an underlying irony. The often maligned cute nature of LBP is shoved unceremoniously through a meat grinder, twisting the inherent aesthetic into something astonishingly unique, and dare i say it, frightening.
NINJA-R: Night Of Horror - Prologue
This creator clearly has an obsession with horror, and although he often dallies with clichés he never fails to amaze. His craftsmanship is second to none, whether it's a sewer, a basement or a rickety old house, you can see clearly how much he loves to build intricate set pieces. From the lighting to the moody music, he lives and breathes his work, leaving you breathless at the end and in awe of his achievements.
TROPICAL_GUNER: Wood In Space
Wood In Space is this creators first level and whilst it doesn't hit the giddy heights of the giants just yet, this level demonstrates a natural gift that can only improve over time. The use of colours and simplistic platforming create a lasting appeal and you can't help but feel a sense of happiness on completion. Other creators should take note of Tropical_Guner, because what he accomplishes here is joy, and that is something even the most accomplished creators sometimes overlookLast edited by GribbleGrunger; 10-13-2011 at 05:24 PM.
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