Hi central! Im here to show you my newest level CyberStrata !(btw strata means street in latin) Its a survival challenge in a cyber/ hi tech city freeway. You have to dodge red hazards and collect green bars to get a higher score. Also if you get 2 or 3 score bars in one row with in 3 secs of the initial score bar you will get a bonus accordingly (2 bars = 100pts and 3 bars = 200pts). You only get one life so when you crash its over. Inspiration came from messing with highspeed grid movement and messing around trying to make Jet Moto lol. Also got some inspiration from a game called Audiosurf from pc which some of my friends say is similiar to it. I put many sleepless hours into it. I hope you enjoy it as much as i enjoyed making it.
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Thread: CyberStrata (MM Picked!!!)
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02-01-2011 #1
CyberStrata (MM Picked!!!)
Last edited by L1GhTmArE; 02-16-2011 at 04:07 PM.
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02-01-2011 #2Junior Sackperson
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- Jayhawk_er
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Hi Light! Cool level, I loved the background scenery especially in this level and it was really catchy. It was also really cool when the camera starting rolling to the right and left as the street went faster and faster, I found myself turning my head left and right to try and match it
I liked how simple it was beautifully designed it was, I'm definitely going back for seconds, because I love myself some survival challenges.
Good job! Looks like it is having good success so far, the rating system is sooo much better now. Thumbs up and
from me
My LPB2 Levels
Timber Hopping
Pirate Perils .::Spotlighted::.
Jet Strike .::Spotlighted::.
Team of Prattz, Joey, OneEyedBanshee, and Jayhawk_er
MTG - A Malevolent Tale .::Mm Picked!::.
Hard work never killed anybody, but why risk it?
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02-01-2011 #3
Very cool! I like the Audiosurf inspiration. The style is great, and it's a good concept. I don't like how the speed ramps up... It seems like at one point it goes from medium-fast to quite-fast somewhat suddenly. The ramping up at the beginning seems too slow as well. There's a bit of delay in the vehicle responding to the controls, you should see if you can adjust your logic so the ship responds a little more quickly.
My main concern: You're using red and green as your important colors. A person with red-green colorblindness will basically be completely unable to play this level well.
The concept and execution are really good. Nice job!
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02-01-2011 #4happy to be here...
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- Now that, is the real question
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Senility setting in...
Ever come across a game you want to be good at but just cant for some reason? Welcom to my side of the Cyber Strata. Everything here works well and there is oh so much slick polish on this simple yet decievingly hard premise. Nice sense of Depth achieved in this one!
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"The world strode slowly upon my heart measuring precisely each fractal footfall with shiftless negligence. I lay in its' wake scathe-sighted, the Gravel of Man, pandering pan in hand prospecting paradise, and you... talk of my immortal soul?"
With A Name Like GRAVEL... you can count on a rash!
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02-01-2011 #5
The track speed was made like that on purpose to ease the player into knowing the controls and learning about the bonus feature. Also made the track speed up quickly to keep players on thier toes so thier always alert. Idk what I can do with the color blind situation since its not really under my control what colors others can see. Glad you liked the concept of the level. I could probly use your suggestions for a sequal. Thanks again!Very cool! I like the Audiosurf inspiration. The style is great, and it's a good concept. I don't like how the speed ramps up... It seems like at one point it goes from medium-fast to quite-fast somewhat suddenly. The ramping up at the beginning seems too slow as well. There's a bit of delay in the vehicle responding to the controls, you should see if you can adjust your logic so the ship responds a little more quickly.
My main concern: You're using red and green as your important colors. A person with red-green colorblindness will basically be completely unable to play this level well.
The concept and execution are really good. Nice job!
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02-01-2011 #6
THis looks great. Put it in my queue. Please F4F link in sig.
Please F4F http://www.lbpcentral.com/forums/sho...ale-of-Veronia
Created: The Tale of Veronia, New York, New York (under username of Rudrose)
co-created: Little Big Christmas
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02-01-2011 #7
Yeah this level is very good, was glad to actually put my testing into the real thing and see how high my score can get and so far im #1
lol.. but yeah its very addicting and makes you want to reply it over & over good job.
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02-01-2011 #8
Wow, this looks awesome. I'll be sure to Queue this one!
Please check out my level too (Link is in sig)
Check it out, you'll have a Cake-Tastic time!
Please Heart me & My Levels, I'll heart you back
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02-01-2011 #9
Ill queue this and definately try it, looks awesome
Welcome....to Steam City
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Tales from Steam City: Union Freight
Tales from Steam City: Late Arrivals
Tales from Steam City: Windswept Boulevard
Dieselpunk
The Sky Pirates
The Machiniac
The Machiniac: Hargrave Asylum
The city is the game.
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02-01-2011 #10Sackperson Private
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This is the best looking & most polished community level/game so far, right up there with johnee's Blast Radius in looks, interface & play. Such simple arcade fun, but in an ultra high end new school package. You should be proud of this level & it should be an MM pick. Hopefully the fact you don't work for MM doesn't keep it from getting an MM pick.
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02-01-2011 #11Junior Sackperson
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- Jayhawk_er
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Haha, just noticed it got Mm picked probably by StevenI. He left a great review, good work L1GhTmArE!This is the best looking & most polished community level/game so far, right up there with johnee's Blast Radius in looks, interface & play. Such simple arcade fun, but in an ultra high end new school package. You should be proud of this level & it should be an MM pick. Hopefully the fact you don't work for MM doesn't keep it from getting an MM pick.
My LPB2 Levels
Timber Hopping
Pirate Perils .::Spotlighted::.
Jet Strike .::Spotlighted::.
Team of Prattz, Joey, OneEyedBanshee, and Jayhawk_er
MTG - A Malevolent Tale .::Mm Picked!::.
Hard work never killed anybody, but why risk it?
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Thanks!
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02-01-2011 #12Sackperson Private
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- NinjaMicWZ
- Join Date
- Dec 2008
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- Salisbury, MA
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Yep! Speak of the devil. Congrats, light. You deserve it for putting out hit after hit without a break. You killed it with this.
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02-01-2011 #13
Sweet, I didn't realize you had finished this. I went to look at the MM picks and to my surprise your level was there! Congratulations.
LevelsFinding Solace in Confusion - SpotlightedEthereal Musings - SpotlightedDimension 555 - Spotlighted
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02-01-2011 #14Patch of Cloth
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- TOXIC_KILLA_
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i played this today
Hey, on the moment im buissy making some levels!
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02-01-2011 #15
This was pretty cool. I liked the whole vibe it had going to it, that camera angle twist was kinda disorientating at first.
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02-01-2011 #16
Congrats on the MM pick. This is an excellent level. it really feels like an old school arcade game that never existed but should have.
Please F4F http://www.lbpcentral.com/forums/sho...ale-of-Veronia
Created: The Tale of Veronia, New York, New York (under username of Rudrose)
co-created: Little Big Christmas
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02-01-2011 #17Artist / Creator
- PSN
- JustinArt
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This mini game of yours is EPIC!
VISUALS:
The city look of this level looked seriously huge. I see a lot of great usages of decorations and materials, and the ship design is brilliant too. Also this level has some great camera angle and the longer you stay, the more it moves.
SOUND:
Great use of sound effects and musics.
GAMEPLAY:
The usage of the controlinator and score giver worked well in this level, and the usage of the L1 and R1 to move the ship side to side is awesome.
OVERALL:
Not only is this level one of the best creative games of LBP2, but it is also your best level ever. A yeah vote, a heart, and a positive review.
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02-01-2011 #18
Out to play this, from what I've seen it looked amazing, I'll probably play this even more than Trail Mix!
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02-01-2011 #19
Wow! This is just ...wow! I really didn't expect it to get MM picked or to even get alot of plays for that matter. Thanks for all the comments everyone and glad you all are enjoying it
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02-01-2011 #20
I LOVE this level. Perfect survival challenge minigame in every way. The visuals are, well, awesome (I just wish I had time to look at the more!) and the camera tilting really makes it that extra bit cooler and more exciting. No idea what made you add that camera tilt but it's a little things like that which really make this something special. The gameplay is great -difficult but fun, and it gets progressively harder as survivals should. The presentation is very well done too, nice to see so many levels using menus. Most importantly, you've got what I consider tobe the key ingredient of a good minigame/survival - simplicity. No complicated rules or controls, it's clear what you need to do, and it's insanely fun and addictive.

One thing I would suggest is multiple lives. Only die after you hit three red hazards or something. Game over after a single mistake, particularly after you get far into it, it does seem a little bit unfair. But hey, I suppose that encourages more replays (it certainly did for me!).
I'm colour blind and the red and green wasn't an issue for me (bright/yellowy green and red do look quite different). The best thing to do is use red and blue, I've never known anyone to get those mixed up.
LBP2 Levels: Temple Trials | The Gravitizer | Neon Limits | Close Encounters of the Herd Kind | Clockworx 2
LBP1 Levels: The Liquidizer | Deflectorball | Sacky Potter and the Philosopher's Sponge
Clockworx | The Spiralizer | Once Upon a Sackmas Time
Other Cool Stuff: Follow me on Twitter | Contraption Challenge
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