LOL Cabbage Patch Skids! I played your beta level for what mustve been 5 times or more, with just some of my buddies online! Great fun, and the laughs never stopped. I was sad to see it go when the beta ended! Now this ones here, and Im exited to see what you do with the series now that the full game is out!
Ill queue it up today! (Snowdays FTW!)
P.S: Would you consider adding mario Cart Styled Power ups in the future? (Ex. Banana Peels, Homing missiles, Speed boosting Candy?)
Results 16 to 26 of 26
Spotlighter for LBPC,
- Join Date
- Jun 2009
- Ontario, Canada
- Blog Entries
Aspiring Level Designer,
All around nice guy
My Levels In LBP1:Crazy Canyons! [SPOTLIGHT NOD]My levels in LBP2:Vinewood Swamp[MM PICK/SPOTLIGHT NOD!]
Mustachio'd Mishap! Co-Created with KlawwTheClown![SPOTLIGHTED]
[LBN TRIBUTE] Romeo & Juliet: Toy Tales: The Missing Capulet! [SPOTLIGHTED]
Cool level! Good driving mechanics. Can't wait for the next track to open!
Just a heads up, the second track "Cereal Drama" will be out tonight! Just polishing it up a little bit, and it'll be online.
EDIT: Ok it's live. Have fun
Last edited by Splapp-me-do; 02-12-2011 at 07:57 PM.
- Join Date
- Jul 2010
- Some place called America
- Blog Entries
'Girly squeal'...nobody heard that.
Anyway, it's added to my quere list.
Great new track! I really liked the little jumps and cereal box tunnels.
However, I still really think you should make each track a non-sub level. The only way anyone would know there's a new track in the game is if they read the level description. I think it's much better if they can see you've published a new track when browsing through your levels. You can't really rely on updates to keep people coming back to the same level.
Also, a suggestion/idea for your next track. As of now the winner is usually the one with experience on the track who doesn't crash and make mistakes. When someone gets in front they stay in front unless they go wrong. How about some more traps, moving obstacles etc to make it a bit more unpredictable? You could even trigger these by switches on the track, so players behind can drive over the them to create hazards for the player in front.
LBP2 Levels: Temple Trials | The Gravitizer | Neon Limits | Close Encounters of the Herd Kind | Clockworx 2
LBP1 Levels: The Liquidizer | Deflectorball | Sacky Potter and the Philosopher's Sponge
Clockworx | The Spiralizer | Once Upon a Sackmas Time
Other Cool Stuff: Follow me on Twitter | Contraption Challenge
I've got to hand it to you, this is a really cool level. I played Micro Machines V3 a lot back in the day, and this level is so true to that game - the aesthetic style and theme of the tracks, the track layout, even the comedic names of the tracks all fit the Micro Machines formula. And did I mention that they're great fun to play? Great job on this one!
For one of your later tracks, you should do one of those table top ones from V3 - the restaurant themed tracks or the schooldesk - I can remember a science lab one too - they'd all make a great course. Or are you already working on one of those...?
Btw, do the points definitely not carry over from the sub-levels to the hub? I remember finishing the Cereal Drama track and having 1000 points upon re-entering the hub... while Nuclearfish has a somewhat valid point, if you can get it to work like you intended (Assuming you haven't already) I think you should keep the sub-levels as they are. I haven't really seen anyone else use level links like that yet, it's good that you're putting them to good use, and I like the fact you can choose from the tracks when you're in a party at the hub. It's just... a bit more interesting, and unique, like that.
Keep up the good work - I'm looking forward to your next track!
Last edited by Churkirby; 02-15-2011 at 06:53 PM.
I played the first track when I saw this level first get published, and that was great fun (although I've had no one to play with yet ). I can't wait to have a go at this new track you've made! I'll give feedback on both tracks after playing them, since I want to refresh my memory a bit plus I can compare the tracks better.
Love your level, and like you I also loved the old NES classic.
Played the new track last night, and I loved it! The details were great, and I liked how you could get stuck on the jam covering sections of the track. The greenhouse track was great too, especially the water obstacle before the finish line. Great charm and theme to both levels, and the comments made by the Sackbot guy who follows you are excellent. Can't wait to see what other tracks you've got in store.
Ok, it's been a very very long time, but i'm back with a new Sackro Machines track!
This would have been out months ago, but my PS3 died, then the PSN went down and stuff just got in the way, so anyways... the new track is called Fatal Attraction and it's based in a Science lab! You might be able to figure out what the track's gimmick is by the name and the screenshots
It's not quite ready yet, but should hopefully be up sometime this week or next.
Me and a friend tried to play your level a couple of days ago, but we had trouble connecting with each other. We joined together in the "lobby" area, but when we tried to enter one of the races, one of us got kicked. It may be because my internet is naff. Just letting you know anyway. I think I hearted your level aaaaaages ago anywho.