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  1. #1

    Default Deliver me from Eve: Eve's Gaol

    From Community Spotlight 59:
    • [LBP2] Can't get enough of this fantastic and detailed series? Then try out Deliver me from Eve: Eve's Gaol by pickled-punk!













    Thanks to Midnight_Heist, SevenisaCannibal, Fumetsusozo & that mean old 'Pyrostiltskin' for their cameo's.
    Thanks to SevenisaCannibal for that awesome music he is composing in his cell.

    Thanks to Dinaralin, MidnightHeist, FreeAim, Tomodon246 and Rohar for playtesting the level in different stages of completion.



    Last edited by pickled-punk; 05-20-2011 at 10:30 AM.

  2. #2
    Sackperson pickled-punk's Avatar
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    Republished the level, with an extra female inmate transferred to the jail...as if the cellblock wasn't full enough before. She's rather prickly... (Thanks Fumetsusozo!)

    For an extra challenge, try and free all the inmates for a high score & some custom stickers (that will unlock extra features in upcoming levels).

  3. #3
    LBPCentral Spotlight Crew LBPC Contest Crew shropshirelass's Avatar
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    Another brilliant level! I can't believe the rate at which you're turning them out at the moment - definitely on a roll!

    This is developing into a really great series. I had a blast freeing the prisoners (and I'm proud of my pint-sized Spartacus status, lol!) and now I see that some of them are cameos I'll have to go back and have a closer look! You've really got a knack for using sackbots to add liveliness to a level.

    I liked the different style of scenery in this level. It had a much more architectural feel to it which made a nice change. You had a level in the Beta using the same material. Is this a re-working of it or will that level too be remade for LBP2? It had some great puzzles in it as I remember.

    The cinematic sections were good too. You've made Eve a great and very believable villain.

    I have to say I'm now a bit confused about the order in which the different levels come. Is there a list anywhere of the order in which they are intended to be played ultimately?

    I'm enjoying this series so much - keep'em coming!

    and a heart needless to say.

  4. Thanks!


  5. #4
    Sackperson pickled-punk's Avatar
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    Thanks Shrops!! I'll keep creating.

    For the other levels I want to switch between the 'normal' city of Carcosa and the flipside domain of Interzone, the cardboard-behind-the-stage-world. I will reuse most of the stuff I used in the beta test-level (that was just called Deliver me from Eve, Cog did a good recording of it
    ) in an upcoming level called The Secret Workshop of Master Origami. You'll need all your secret stickering skills to solve these puzzles.

    I want to use the custom stickers (such as Pint-sized Spartacus) as a sort of badges that will unlock extras in the upcoming levels, like a way to carry over achievements & experience over the levels.

    Suggested order in which to play the levels:
    1. Eve's Gaol
    2. Carcosa City Gate
    3. roam around the city districts in any way you like
    a. The Moolah Nightmarket
    b. Adventurers District
    c. Cuckoo Clockwork Quarter (upcoming)
    d. Lapsang Burial Grounds & Oolong Village
    e. Electric Town (upcoming)
    4a. Master Origami's Secret Workshop (upcoming)


  6. #5
    Jellyfish are cool. tomodon246's Avatar
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    This is a really nice level!

    Great visuals, NPCs which seem alive, genius ideas and a whole lot of fun!

    But one prisoner didn't come out of her cell, and two fell in the water when I had a look at the battery, so I only rescued the monkey king.

    But I still got a sticker!


    Eve is really scary!
    Do you trust me?



    Looking for me?--------------------> http://lbp.me/u/tomodon246 <--------Here I am!

  7. Thanks!


  8. #6

    Thumbs up

    Quote Originally Posted by tomodon246 View Post
    ...so I only rescued the monkey king.


    Taken from LBP.me:
    "Your layers of architecture never fail to disappoint. Your level series gets better and better with every addition, and the new level links seem to fit your stuff like a glove. The characters are very engaging also, that monkey one was particularly awesome! "
    For some reason I really love ducking and weaving around all your structures.
    It makes the level feel like a real gaol/city/district.

    Bad design 101
    An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!

  9. Thanks!


  10. #7
    Sackperson pickled-punk's Avatar
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    Thanks guys!

    Which prisoner didn't come out of her cell, Tomodon? The anthropomorphic hedgehog girl or the one eyed red oni-girl with the lobsterclaw? (Reading that back: this sure is becoming strange...) Haven't had that problem in testing yet.

    Don't know what to do about the water. Strangely enough the ' avoid danger' setting on bots does not include water. Maybe I'll put up some forbidding waypoints soon. Will have to experiment. Just steer your jail-buddies away from it in the meantime. MM should do an expansion pack for swimming sackbots!

    As you've noticed I really like levels were you can take your time, wander about and explore. Did you find all the secret areas, Midnight? You need to ' draw a door' in some suspicious places to open them up. (And your monkey-king character rules btw. Back from jail to wreak havoc once more...)

  11. #8
    Sackperson Sergeant fumetsusozo's Avatar
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    Cool. was a fun level. and loved seeing my character cameo.
    I LOLed when they jumped in the water to their doom. Silly sackbots.
    you may want to put a tag on them and tag the water zones to make them avoid them from now on.
    i have dealed with this problem in your and other people's levels before. easy fix is using tags.
    and at the end i died right as i got to the scoreboard, and then got trapped in the dieing over and over
    under the scoreboard bug. keep up the good work. and a tip.
    make stuff move more. it takes more time but. if you look at MM levels, there is lots of stuff moving everywhere
    for most of the time no reason. it looks good tho. *mew
    Lets go on a fantastic Adventure!

    Spoiler Spoiler - <-My LBP2 Levels->

  12. Thanks!


  13. #9
    Jellyfish are cool. tomodon246's Avatar
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    Quote Originally Posted by pickled-punk View Post
    Thanks guys!

    Which prisoner didn't come out of her cell, Tomodon? The anthropomorphic hedgehog girl or the one eyed red oni-girl with the lobsterclaw? (Reading that back: this sure is becoming strange...) Haven't had that problem in testing yet.
    I'm not really sure..... it was the one that, when you activated a switch, a bounce pad shot her? into the sky? She didn't come down. Maybe that was intentional?
    Again, I'm not sure. A few speech bubbles closed on their own due to my shoddy controller....
    Do you trust me?



    Looking for me?--------------------> http://lbp.me/u/tomodon246 <--------Here I am!

  14. Thanks!


  15. #10
    Sackperson pickled-punk's Avatar
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    Hi Fumo, indeed nice cameo. I'll try and fix the sackbots to avoid water from now on (and I'll call for help if I don't succeed )

    I know which sackbot you mean now, Tomo, it's the zebra striped one. It shoots up and lands somewhat to the left. Backtrack just a little and you'll find him, and he starts following you.

  16. #11

  17. #12
    Delusions of Grandeur FreeAim's Avatar
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    Well I can't really said I helped too much in playtesting but thanking is always nice. This level is great, but as I think I already said, I'll review Deliver me from Eve when it's complete.
    Hey! If you liked the comment above, why don't you thank it? The button's right there, just click it.




  18. Thanks!


  19. #13

    Default

    yesss I'm going to play this. If it's as good as the beta levels I've seen, its gotta be good

  20. Thanks!


  21. #14

  22. #15
    Patch of Cloth Breezy-The-Pro's Avatar
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    I've just added this to my queue. Expect some feedback soon! This looks like an awesome level.

  23. Thanks!


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