BG1, PRELOAD BG2, PRELOAD

Page 2 of 2 FirstFirst 1 2
Results 16 to 21 of 21
  1. #16

    Default

    Quote Originally Posted by Hallm3 View Post
    Can you put a Counter at the end of the sequencer set to 1, and then hook it up to the Level Link so that it activates when the sequencer ends? That should work I think
    I've just tried it, but because I took the end game from the end of the sequencer and replaced it with the counter, it just stayed on the last camera angle.

  2. #17
    Avid Gadder tru3_skitz0's Avatar
    Points: 7,629, Level: 26
    Level completed: 14%, Points required for next Level: 521
    Overall activity: 0%
    7 days registered 1000 Experience Points 500 Experience Points 250 Experience Points 100 Experience Points
    PSN
    tRu3_sKiTz0
    Join Date
    Sep 2009
    Location
    Orlando
    Posts
    113
    Blog Entries
    4

    Default

    I am kind of wondering the same thing. I just want a quick little cutscene at the end of my level where a sackbot dressed as a monster will say BLAH BLAH BLAH and then disappear so that you can then proceed to the end of the level. I want to use gestures and text and then the monster disappears and you are free to walk the rest of the way to the end of the level. Thanks in advance. I'm cookin up somethin nice and that is the only thing I can't figure out how to do.
    Check out my current lvl projects: [Neon fun zone, Neon Fun Zone EXTREME, Meteor Shower Survival Challenge(with moon physics) and Death trap(This one is funny)]LBP1---[Neon Fun Zone REMIXED]LBP2


    This incredible signature was designed by Trick88
    Neon Fun Zone REMIXED

  3. #18

    Default

    I figured it out. Put a battery on your sequencer and link the battery to your level link. Whenever the sequencer goes on the battery, it will take a few seconds for it to automatically activate the level link. Then the movie will fade out, and your target level will start to play.

  4. #19

    Default

    A huge thank you for telling me how to end my cutscenes, I thought if I put the end game option in there it'd end the game. O.O But looking back, I should have tried it anyway. :L /repeatedlyfacepalmsself

  5. #20
    Mostly Harmless nerzdadestroyer's Avatar
    Points: 8,956, Level: 28
    Level completed: 35%, Points required for next Level: 394
    Overall activity: 0%

    PSN
    nerzdadestroyer
    Join Date
    Sep 2010
    Location
    Unicycle Kingdom
    Posts
    481

    Default

    ??? batteries are made for sequencers. i would always go to them as my first option.
    well somebody must have ripped the Q section out of my dictionary, because i don't know the meaning of the word QUIT.
    fine, I don't need a compass to see which way the wind shines.

  6. #21
    Jellyfish are cool. tomodon246's Avatar
    Points: 10,707, Level: 31
    Level completed: 23%, Points required for next Level: 543
    Overall activity: 0%
    7 days registered 1000 Experience Points 500 Experience Points 250 Experience Points 100 Experience Points
    PSN
    tomodon246
    Join Date
    Nov 2009
    Location
    NZ
    Posts
    648
    Blog Entries
    2

    Default

    I had no idea where the end game tweak was, and was desperately searching for it!

    Thanks!
    Do you trust me?



    Looking for me?--------------------> http://lbp.me/u/tomodon246 <--------Here I am!

Page 2 of 2 FirstFirst 1 2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •