You know what ShadowRiver? I also think "motion gaming" is more relevant an important than that new "3D" gimmick wich is just a ploy to charge you 5 bucks more at the cinema. (they needed some bull to justify a price increase asap because it's been some years already that their profits were going down!)
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Thread: Lack of use for tilt control?
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02-10-2011 #21
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02-10-2011 #22
dude I use this as much as I can, try doing something like wheel speeds and direction, or maybe control a vehicle with joystick, and have moving turret up top with sixaxis, and another button for shooting.
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02-10-2011 #23
I wouldn't call it a flame war, and it is at least kind of relevant to the topic. You basically said the tilt control wasn't that useful and asked for opinions. You probably intended to keep it more lbp related, but I don't think talking about the quality of various motion controls is all that much of a thread hijack.
For myself, I find that the sixaxis is kind of clumsy. The tilt sensors might be accurate enough to do the same kinds of things that you find on mobile phones, but the difference is that with a phone you're looking at the controller so it's easier to keep track of the tilt. If I use the tilt controls, it will be for things that don't require much precision or quick twitch responses like the camera thing I mentioned.
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02-11-2011 #24Sack No. 10,000
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Well for starters in theory motion controls can replace any analog stick control
ofcorse in practice it depends on application, if it's gonna be a car then yea SixAxis motion controls can work as steering wheel, with tetris block i wouldn't be so fun, but technically ofcorse still possible
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02-11-2011 #25'Crazy' in the good way?
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It just so happens I'm working on a mini game utilizing tilt controls exclusively :P
It's called "Sixaxis Showdown" and I hope to have it done by the end of the weekend.
Here's a teaser:

And I do think anything you can do with the tilt controls can be done more precise with the sticks. But the fact that they involve a more tangible kind of movement make for a lot of funny gimmicks we haven't seen yet I'm sure
EDIT:
If anyone consider themselves a logic whiz, I could really use your assistance optimizing this level.Last edited by Slaeden-Bob; 02-11-2011 at 07:40 AM.
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02-11-2011 #26Living an unreal reality
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Tbh I think there's heaps uses for the motions controls, I think they're looked at in the wrong way though, a lot of people seem to be using motion controls to essentially replace other controls. The way I see it though is that no matter what combination of or how many buttons the players is using the motion controls can easily be used at any time. That can be a great feature if used properly.
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