BG1, PRELOAD BG2, PRELOAD

Results 1 to 4 of 4
  1. #1

    Default Player Sensor Bug?

    I'm creating a platformer with collectible items I created which increase score (instead of bothering with a score giver I just make it big enough for a bubble to hide behind). My goal is also to have a sound go off when the item is touched and then have it disappear. The problem I'm having is that the sound never goes off. I have the player sensor set with a 3 foot radius, which is set to the music sequencer that plays the sound (the music sequencer detection is set to 1 foot just to avoid that sensor also going off). I even see the bar go across the music on the sequencer, but it stays silent. Does anyone know what might be going on?

    And yes I realize this whole thing could be solved by just using the regular score bubbles, but this is something I want to try.

  2. #2

    Default

    make it so the sequence does NOT loop and the sound is to a 1 SHOT.that should work :P

  3. Thanks!


  4. #3
    Junior Sackperson artise's Avatar
    Points: 20,334, Level: 43
    Level completed: 54%, Points required for next Level: 416
    Overall activity: 0%
    Your First Group 7 days registered 100 Experience Points 250 Experience Points 30 days registered
    PSN
    artise1
    Join Date
    Jun 2010
    Location
    northampton, England
    Posts
    358

    Default

    i had this problem, you to click square on the sequencer bar so the line is gone for some reason because i tested the sound and didnt reset it in create the sound wasnt playing in play mode. its a bit stupid that have to do that tho.


  5. Thanks!


  6. #4

    Default

    Alright. Thanks guys, I'll take another look at it using what you said.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •