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  1. #1
    dubbnasty
    Guest

    Default Question about floating movers?

    Hello everyone, hows it going? I'm new to the site and I have came here hoping to get an answer to a question I had. I want to now if its possible to make a floating object and also have that object affected by the mover. Heres exactly what I want to do. I want to have a square float in mid air, move to the left for 2 seconds, pause (in mid air), move down for 2 seconds, pause, move up for two seconds, pause, move right for two seconds, pause, and repeat. I've been attempting this using a sequencer with 4 seperate movers, but I cant get it to float. I tried placing a mover set to 0 at the top the length of the sequencer, but that only cancels out all movement, however it does make the object float. I also tried using dark matter and a combination of movers and anti gravity thingys, but to no avail. Any and all help would be mightily appreciated. Happy creating!

  2. #2

    Default

    Quote Originally Posted by dubbnasty View Post
    I've been attempting this using a sequencer with 4 seperate movers, but I cant get it to float.
    Should work if you additionally attach an Anti-Gravity Tweaker, but you might find it easier to use a single Advanced Mover instead, setting Acceleration and Deceleration both to 100%.

  3. #3

    Default

    Maybe just have tags in each corner, with a tag follower on the object?
    Then just activate the tags in order, and the object should follow it.
    Not sure about the % value of the dampener though.

    Bad design 101
    An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!

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