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  1. #1

    Default H.A.T.E. (Spotlighted)

    Thank you, [INSERT NAME], for volunteering for the Human Aptitude Testing Experiment! Use all of your skills to advance through the test chambers. Unfortunately for you, we are all out of cake...

    Although this may be considered as cheating, I am such a nice guy to offer you security photos. It's not like they will help you much anyway as no test subject has yet to reach chamber 8.

    So good luck, [INSERT NAME]! I welcome your feeble attempt to escape your inevitable death. I brings me such joy...if I could feel such a thing.

    ---------------------------------------------

    edited by Techzone

    H.A.T.E lvls 1-5

    [Watch YouTube Video]

    H.A.T.E. lvls 6-8

    [Watch YouTube Video]

    H.A.T.E lvls 9-10

    [Watch YouTube Video]

    ---------------------------------------------







    Last edited by Voltiare; 01-21-2009 at 05:08 PM. Reason: Double Post
    Past Projects: Temple of Sun and Moon, H.A.T.E., H.A.T.E._2
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    Backburner: Project Shipwreck (Working Title)

  2. #2
    LBPCentral Spotlight Crew Kartavitalicious! Night Angel's Avatar
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    Default

    This level looks like a real [puzzling] treat. This is on my "Levels to Play" list once I get LBP

    "Staring at Craftworld and creating unfinished levels since 2008."
    ★| The Space Temples Saga (Vita) | ★Journey of the Cosmos★ |★

  3. #3

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    Played it and loved it. Took me a few tries to beat which is great, I always welcome a challenge. You should make room 10 impossibly hard I like the diversity between each room, and it definitely feels like I'm playing Portal: LittleBIGPlanet. Awesome job, I can't wait to see the finished version.

  4. #4

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    Quote Originally Posted by Cloud View Post
    Played it and loved it. Took me a few tries to beat which is great, I always welcome a challenge. You should make room 10 impossibly hard I like the diversity between each room, and it definitely feels like I'm playing Portal: LittleBIGPlanet. Awesome job, I can't wait to see the finished version.
    How'd you like Room #5? lol That room is a beast. I really can't imagine anyone aceing this level by the time I am through.

    By the way, do you think people are smart enough to get to the switch in Room #3? Do you think most people know to push X when you hit the spring to reach it?

    This level looks like a real [puzzling] treat. This is on my "Levels to Play" list once I get LBP
    Puzzling treat, indeed. It is actually platforming and puzzles as it is a test of mind and body. Even still, I will be sure to put in some good puzzle test chambers.
    Last edited by Voltiare; 11-20-2008 at 01:36 AM.
    Past Projects: Temple of Sun and Moon, H.A.T.E., H.A.T.E._2
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    Backburner: Project Shipwreck (Working Title)

  5. #5

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    Quote Originally Posted by Voltiare View Post
    How'd you like Room #5? lol That room is a beast. I really can't imagine anyone aceing this level by the time I am through.

    By the way, do you think people are smart enough to get to the switch in Room #3? Do you think most people know to push X when you hit the spring to reach it?
    Room 5 is nightmarish X_X It took me so many tries. When I finally beat that room I only had 1 life left, so I guess I got lucky. Acing the level would be some task, especially if the later rooms are even harder.

    I dunno about 3. I've played a lot of platformers, so I just kind of know to jump off of springs to go higher. Really though, there aren't many other places to go, so I'm sure they would figure it out eventually. It is a puzzle level after all.

    Edit: Woo, aced the level.
    Last edited by Cloud; 11-20-2008 at 02:09 AM.

  6. #6
    We Are Not Scaremongering ryryryan's Avatar
    Points: 26,410, Level: 49
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    Default

    Any vids of this? looks awesome.

  7. #7

    Default

    UPDATE

    - Finished Room #6 and republished.
    - Added a video onto the main post.

    If anyone has better video and sound quality, I would be very thankful if you could upload a video since my sound is always out of sync. If so, just tape up to Room #4.
    Past Projects: Temple of Sun and Moon, H.A.T.E., H.A.T.E._2
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  8. #8
    Sackperson

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    Default

    I had trouble in Room 6 with the box puzzle and all the levers.
    When the box was destroyed, a new one did not replace it so I was stuck. Unless it's meant to be that way.

    Regardless, I really love this level. I like the premise, the trial aspect of it, your own posts about the level done in character-- it's all appealing. Was there only one secret item so far? That was ingeniously placed. It was something I was thinking about doing whenever I learn how to build a level.

    Good work! Left comment, too.

  9. #9

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    Quote Originally Posted by SuperPhillip View Post
    I had trouble in Room 6 with the box puzzle and all the levers.
    When the box was destroyed, a new one did not replace it so I was stuck. Unless it's meant to be that way.

    Regardless, I really love this level. I like the premise, the trial aspect of it, your own posts about the level done in character-- it's all appealing. Was there only one secret item so far? That was ingeniously placed. It was something I was thinking about doing whenever I learn how to build a level.

    Good work! Left comment, too.
    UPDATE

    - Fixed the box emitter in Room 6 to spout a box when it is destroyed.
    - Added a guide to tell players to push the X button when landing on a spring to go higher.
    - Added another prize (The box or cube or whatever you want to call it)

    Thanks for all the kind words. BTW, what did you think of the puzzle in Room 6? I've never seen a level that encourages putting stickers to remember what does what to solve a puzzle before so I was pretty proud of it.
    Past Projects: Temple of Sun and Moon, H.A.T.E., H.A.T.E._2
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    Backburner: Project Shipwreck (Working Title)

  10. #10
    Sackperson

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    SuperPhillip
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    Default

    Oh, cool. Glad I could help out!

    Yes, I think that puzzle is ingenious. I can't imagine how much trial and error was involved in creating it. I know it's difficult to do complicated puzzles in RPG Maker 2003, so I can sympathize regardless.

    I think you should let players figure out holding X when jumping off a spring. 1) It's something that is easily learned by playing through story mode, and 2) You haven't been holding the player's hand for most of the level, so why start now?

    Great work though, Volitare. I hearted your level so I could see future progress easily.

  11. #11
    Who is this guy? Killian's Avatar
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    Coola boola. I enjoyed it.

  12. #12

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    UPDATE

    - Finished Room #8.
    - Added fancy locks to the doors just for looks.
    - Added security cameras.
    - Added tubey things for the cubes.
    - Added a sound effect on cube switches.
    - Added two more prize bubbles.

    Thanks to the people who have played and critiqued. I have to say it is getting harder and harder to outdo myself every level and I still have 2 more to go lol.

    If at all possible, give me feedback on what you hated (Heh, hated, get it?) or what you think is missing from the level.
    Last edited by Voltiare; 11-29-2008 at 11:33 PM.
    Past Projects: Temple of Sun and Moon, H.A.T.E., H.A.T.E._2
    Current Project: None
    Backburner: Project Shipwreck (Working Title)

  13. #13

    Default

    You already know my thoughts on this and I am just waiting for the final version to leave extensive comments here. In the meantime everyone should check this out, you won't be disappointed

  14. #14

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    Quote Originally Posted by OCK View Post
    You already know my thoughts on this and I am just waiting for the final version to leave extensive comments here. In the meantime everyone should check this out, you won't be disappointed
    I agree. Everyone check it out.

    UPDATE

    - Finished Room #9. Only one more to go!
    - Added sound effects to the tubey things.
    Past Projects: Temple of Sun and Moon, H.A.T.E., H.A.T.E._2
    Current Project: None
    Backburner: Project Shipwreck (Working Title)

  15. #15
    License to krill. Whalio Cappuccino's Avatar
    Points: 27,655, Level: 51
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    Default

    Testing it out right now, I'll get back to you on the feedback.


    One word... WOW.

    Ok, actually more words coming your way. First of all, GUESS WHO IS RANKED #1 AS OF RIGHT NOW!? THAT'S RIGHT, YOUR LOOKING AT A MAMMAL THAT CAN DO PUZZLES, YESSIRY.

    Anyways, the level was incredibely fun, I have never had fun on a level as much before, I'm serious, the only frustrating part was the little stage 6, but the incredible thing was, I wanted to beat this level, so I didn't get frustrated it was just one of those things that's like " Omg this is almost impossible, but I'm doing it because this level is so incredibely awesome" Yeah... Something like that, as of the rising difficulty, it was perfect, it was so balanced I never had to re-do the entire level, I just died a lot. Lol, I didn't like Stage 5 though, in a good way of course xD

    So overall 10/10 Can't wait to see the last stage, ( I really liked Stage 9, and to be honest I think you made it a little too easy, I didn't die once on it, maybe that's why I liked it so much? I don't know it's your level you decide. But good job!
    Last edited by Whaaaaale; 11-30-2008 at 05:00 AM.

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