BG1, PRELOAD BG2, PRELOAD

Page 2 of 2 FirstFirst 1 2
Results 21 to 25 of 25
  1. #21

    Default

    Quote Originally Posted by zabel99 View Post
    I threw together something similar to a hover mode yesterday for the sackbot in my level. I initially wanted him to be able to jump in the middle of an active hover, but that would have required completely redoing the jump mechanics that are already in place for sackbots, and from my experience with my last level I didn't want to revisit that territory. So I ended up doing the reverse and allowing him to activate hover in mid-jump. The hover mode lasts only a few seconds and doesn't recharge until he touches ground again, so players will have to use it wisely. Together with a custom grappling hook, I think this will make for some interesting mechanics.
    With my sackbot hover system, it'd be fairly simple for me to add a "hover-jump" feature. I'll put it into the next update for my Hover-Tech tutorial level.

  2. #22
    Fuzz Ball Shadow Wolf TJC's Avatar
    Points: 3,965, Level: 18
    Level completed: 29%, Points required for next Level: 285
    Overall activity: 0%
    7 days registered 100 Experience Points 250 Experience Points 30 days registered 3 months registered
    PSN
    ShadowWolfTJC
    Join Date
    Feb 2011
    Location
    Raleigh, North Carolina, United States
    Posts
    72

    Default

    Tanks aren't the only grounded fighting vehicles you know. There's mobile anti-air turrets, IFVs armed with anti-tank missiles or machine guns, APCs, MLRS, artillery, and even more exotic weapons like sonic cannons (as seen with the Shatterer in Command & Conquer 3: Kane's Wrath). You could even mount stuff like a bridge builder or a radar dish on these hover platforms.

    By the way, I've queued your level up so that I'll play it when I get the chance.

  3. #23

    Default

    Quote Originally Posted by Shadow Wolf TJC View Post
    Tanks aren't the only grounded fighting vehicles you know. There's mobile anti-air turrets, IFVs armed with anti-tank missiles or machine guns, APCs, MLRS, artillery, and even more exotic weapons like sonic cannons (as seen with the Shatterer in Command & Conquer 3: Kane's Wrath). You could even mount stuff like a bridge builder or a radar dish on these hover platforms.

    By the way, I've queued your level up so that I'll play it when I get the chance.
    I already realized that tanks aren't the only vehicles that could really use a hover system, which is why I decided to publish my system on LBP2 & see what vehicles other people come up with. My tank is merely an example of the applications for this, and not a complex one either. I've actually been wanting to build a Shatterer, or better yet the Zone Shatterer, but I'm also working on other projects. I'll probably make one when I'm finished with my other projects.

  4. #24
    Fuzz Ball Shadow Wolf TJC's Avatar
    Points: 3,965, Level: 18
    Level completed: 29%, Points required for next Level: 285
    Overall activity: 0%
    7 days registered 100 Experience Points 250 Experience Points 30 days registered 3 months registered
    PSN
    ShadowWolfTJC
    Join Date
    Feb 2011
    Location
    Raleigh, North Carolina, United States
    Posts
    72

    Default

    I just played your level earlier today, and it seems as if your hover technology does indeed work very nicely. I do wonder if it can handle moving off of cliffs or going into a freefall. I also wonder if this same system can also help me improve my system of sackbots being able to climb up walls and ceilings. (Currently, they can only climb up walls or ceilings of certain slopes.)
    Quote Originally Posted by Shuriken_Star View Post
    I already realized that tanks aren't the only vehicles that could really use a hover system, which is why I decided to publish my system on LBP2 & see what vehicles other people come up with. My tank is merely an example of the applications for this, and not a complex one either. I've actually been wanting to build a Shatterer, or better yet the Zone Shatterer, but I'm also working on other projects. I'll probably make one when I'm finished with my other projects.
    So you've played through the Command & Conquer series of games I presume? Have you also played Starcraft 1 or 2? I was considering suggesting recreating a Vulture hoverbike or Diamondback hovertank, though they aren't much different from the other vehicles that were proposed.

  5. #25

    Default

    My hover system actually can handle a freefall very easily, especially since it can't fall at full speed unless it's unoccupied. It doesn't really fall anyways, it just keeps moving down (relative to itself) until it comes near a material. I've only played C&C, but i know of Starcraft, but i'll just build whatever looks cool. As for wall-climbing sackbots, my system actually can help, but i avoided climbing walls for my hoverbot, but i can easily modify it to do so.
    Last edited by Shuriken_Star; 03-16-2011 at 03:54 AM.

Page 2 of 2 FirstFirst 1 2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •