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  1. #1

    Default Star Wars: Jedi Arts - Lightsaber Duels

    Lightsabers!! What more do I need to say?

    [EDIT] Updated! I've completely replaced the sabers with more responsive versions made purely of hologram so there's no more problem with them getting caught on the scenery, I've added in double-bladed lightsabers (hold all four shoulder buttons before you spawn the first time to enable it), and I've set the bots/sabers as prizes for completing the level.


    Battle it out with lightsabers against your friends or against A.I. bots (bots show up if you have one or two players). Hold R2 to ignite your lightsaber and use the right stick to swing it. The lightsabers repel each other so you can actually try to push your opponent's saber out of the way to make an attack. Hold L2 at the same time to "double hand" the saber for a stronger grip (slows down your walking speed, though).


    The bots that appear are dressed as Darth Malak (from KOTOR), Darth Maul (from ep 1, including his double lightsaber), and Darth Sehven (from LBP2). Score high enough and the boss fight opens up (the required score varies from 1000 to 2000 depending on the number of players) or, if that's too high of a score for you to go for, the boss fight will unlock after six minutes of play. I won't name any names regarding the boss, but let's just say that he's a familiar face to any Star Wars fan.


    ..........it's Darth Vader. That's who the boss is. Vader.
    Last edited by Sehven; 02-25-2011 at 09:26 AM.


  2. #2

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    needs Darth Revan...but i'll give it a play when I can...queueueueueueueuueued

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  4. #3

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    Quote Originally Posted by Shadowcrazy View Post
    needs Darth Revan...
    I wanted to but I couldn't get the mask right and I refused to settle for just painting it on his face.

  5. #4

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    Quote Originally Posted by Sehven View Post
    I wanted to but I couldn't get the mask right and I refused to settle for just painting it on his face.
    something to suggest to Mm lol

    ashame there are no costume glitches to combine head items....ironman plus hoodie would make it perfect

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  7. #5
    Halestorm
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    Freaking... sweet!

    Friend and I had so much fun with this earlier. Great lighting effects, sound effects, and controls. The ability to turn on and off the lightsaber was great and the boss fight was very fun. Loved every minute of it so just put "everything" under the "pros" category.

    I was jealous of Darth Maul's lightsaber and wanted one for myself, lol. I really can't come up with anything for a "con" list. Very deserving of the high ratings it's getting, in my opinion.

  8. Thanks!


  9. #6

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    Quote Originally Posted by Shadowcrazy View Post
    something to suggest to Mm
    Heh. If only

    So far the reviews are overwhelmingly positive 1636 Yays vs. 147 boos (as of this writing) seems like a pretty good ratio (better than 10:1). I've been able to join a few games with four players and it was a blast.

    Quote Originally Posted by Halestorm View Post
    I was jealous of Darth Maul's lightsaber and wanted one for myself, lol.
    Heh, me too. The problem is I couldn't think of a good way for the player to control it. You would want to be able to do the spinning move that Maul does in the game but you'd still want to be able to just swing/point it like a normal saber too. I suppose I could map L1 to spin it and have it disable the L2 strong stance when you're using L1 (otherwise it'd be unstoppable). I'd also have to do some tweaking to the strength of the movers and stuff since it has double the mass of the others (again, it would be unstobbable). The other problem is that when you're swinging it, you'll lose track of which end is the "front" (the end that you point with the thumbstick) and it would be easy to get killed while you're trying to switch blade directions around to the other guy. Maybe I'll tinker with that and see if I can get decently playable results. If so, I'll probably add it in as a cheat code that can be input during the opening crawl.
    Last edited by Sehven; 02-19-2011 at 08:39 PM.

  10. #7
    Sci-Fi Sack Rustbukkit's Avatar
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    Default

    I have to admit, I'm not at all surprised at the attention and overwhelming positive responses this level is getting. Sehven did an absoutely fantastic job on this one!

    I guess I could leave it at that... but actually, no ... I really can't. I'll never forget the moment, when a few weeks ago I joined him in create mode after tinkering on my own level. As soon as I dropped into his level my jaw dropped. He was actually testing with another creator at the time, and the two of them were battling it out with these amazing light sabers. It was very early in the process, but you could already see the potential his sabers had and where he was going with it. I couldn't believe that someone had actually done what I thought would be impossible to replicate to such great effect and with such accuracy. It was only set up for two players at the time, so much to my jealousy... I couldn't join in the fun. All I could do was to don my little Jawa costume from my own SW level, to at least feel like part of the fun, and just sit there and watch in awe while they duked it out in front of me. Fortunately for me though, the other tester was experiencing a lot of lag... and kindly offered the postion to me to take over. WEEEEEEE!!!!

    The battle arena at the time was completely different and much smaller. A day or two later when I joined again, is when I first saw the Cloud City work he had started (with awesome Sack Solo frozen in carbonite in the BG), and the area from Ep. 1. Being a HUGE Star Wars fan, I was really a bit overwhelmed with excitement once again. From there on it just kept getting better each time we play tested, with small tweaks and additions over a short period of time to satiate my thirst for MOAR!!

    Uh.... you're still here? I thought you people would be off queing up the level by now. Well, since you're still reading along.... I remember the first time I saw the logic opened up, I thought... "I should just give up now on ever trying to understand how people like Sehven do it". But the more I played, the more I realised just how powerful logic really is and that I need to start really trying harder to understand it. Great logic combined with great visuals and nice simple gameplay make for excellent awesomeness.

    Anyways, I'm babbling now... and gushing like a little school girl, but the level really is that awesome if you're a Star Wars fan at all. Heck, even if you're not a Star Wars fan... this level still has plenty of awesome eye candy and fun gameplay to keep you entertained for hours on end. Playing with friends or against the A.I. is never the same game twice and never get's old.

    I'd just like to say right here and now, that helping play test this level was a real treat and didn't once feel like work at all... just play. The smile never left my face during my time spent in this level... and happily returns every time I play it now that it's been pub'd. I was very fortunate to have the opportunity to give feedback and contribute my own little piece to this super-fun level... so for that, I'd like to say a big ole' "thanks very much buddy!"

    Seriously... why are you still reading this? Get out of here and go Que up the level already!
    Take your copy of LBP3, put it back in it's case, wrap it up in some nice holiday paper, and stick it under your tree in hopes it will be fixed and playable by Christmas morning.

    DEVS - If you want to know what's wrong with your game why don't you just throw a copy in your machines and play it? Just a thought.

    *End Transmisson*



    ..


  11. #8
    TKYOsan
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    Sehven, I sent you a PSN message a little earlier about this buuuuuuut, I was wondering if you could post a tutorial on how you rigged the logic up for the lightsabers. I've been trying to figure out how to make that exact set up for a flashlight and possibly other handheld objects. I'm gonna use it in a sorta' scary/detective/thriller/horror/silent hill/blah/blah/blah. ANYWAYS, I would really appreciate any help or advice you can give *cough* tutorial *cough* and obviously credit would completely go to you for the logic. Tanks!

    -NOface

  12. #9

    Default

    It's a follower combined with a mover and a joystick rotator. I have a tag on the bot with the sensor on the saber. The minimum range on the sensor is like 10 to 20 or something and once it's on, it turns on the follower and turns off the mover to keep the flashlight from flying away. The right stick controls the mover and the rotator. When the right stick is off, the mover and rotator turn off and another follower with no minimum detection range turns on (to center the saber handle at your waist) and a gyro turns on to keep it level. I had to do a lot of experimenting and tweaking to get the ranges of the sensors and followers just right to get as little jitter as possible (the saber would bob in and out like crazy if I didn't get it just right).

    I'm actually really surprised at how well this level is doing. It's number one on "busiest" and "cool pages" right now and number two on "trending" right underneath the intro to Hansel and Gretelbot. I'd like to think it's all my awesome creativity but I imagine a good chunk of that success is because I included "Star Wars" and "Lightsaber" in the title Thanks to everybody who's played it and made it so successful and thanks again to those who helped me work out the logic problems (I think I had at least three topics in the help section about this level) and test the heck out of it (Rustbukkit).

  13. #10

    Default

    Pretty cool man.
    I think you got the lighting perfect for a lightsabre dual. Looked just like the movies.
    What's next?
    Star Wars music? The force? Characters? Prizes?

    EDIT: Ah fair calls.
    For prizes I was hinting at the costumes.
    Last edited by midnight_heist; 02-20-2011 at 06:32 AM.

    Bad design 101
    An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!

  14. #11

    Default

    Music: Unlikely. I don't have a musical bone in my body.

    The Force: Perhaps. It seems to be the thing people are clamoring for the most. The problem is that I used to play the Jedi Knight games and frankly they weren't that much fun. It was like they had to cripple the force powers to keep them from being cheap and that just took the fun out of it. I mean what would keep everybody from spamming force push at each other? A contrived force gauge/recharge? Imo, those kind of things in games always ruined the magic of being a jedi. And there would have to be some kind of defense to keep it from being cheap, but as far as I can tell, there was no defense in the movies (lightning could be blocked by a saber, but when Vader and Obi pushed each other at the same time in Ep3, they both went flying). So yeah, it's the kind of thing that rocks in movies but doesn't work as well in gameplay. Still, I might tinker a bit and see if I can come up with something.

    Characters: I dunno'. Originally the costumes and saber colors were gonna' be set but one of my friends requested player colored sabers and they seem pretty popular. I've been toying with the idea of adding in cheat codes, so I might make it possible to enable characters or the double saber.

    Prizes: That's problematic. I can't actually capture the lightsabers due to using dead material in the handles. They can only be directly emitted. I suppose I could capture the emitter and give that as a prize, but that's kinda' cumbersome.

    Also, I hadn't actually set out with the intention of making a Star Wars level. I was experimenting with melee weapon mechanics and it turned out that a lightsaber was about the easiest weapon to build. Friends liked it so I ran with it
    Last edited by Sehven; 02-25-2011 at 09:30 AM.

  15. #12

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    here you go http://www.lbpcentral.com/forums/sho...986#post781986
    i'll be on LBP2 soon and give yours a go the picyures look great try mine if you can
    North America MVP playstation.com

  16. #13

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    i had fun but there was several times i was being killed without getting touched by the saber. and several times that the enemies wouldn't die no matter how many time i hit them guess force wasn't with me :P Any ways had fun but how do you end the level without reaching 1000 points?

    play my newest level http://www.lbpcentral.com/forums/sho...986#post781986
    North America MVP playstation.com

  17. Thanks!


  18. #14

    Default

    I am not At all a star wars fan, in fact, you could call me a hater. I hate star wars, its always looked stupid to me and ive always refused to watch it, I was forced to see episode 1 as a kid and... Puke, its the only abomination sullying my perfect no star wars watched record.. Thanks. Mom.. At least she took me to office space when i was 12. Anyway about the level, I love it, I can not deny this levels awesomeness, i know sweet when i play it and whoa this is sweet. I actually joined a friend and he was playing, i never would have touched a star wars level on my own so I enter and see a light saber.. I'm thinking "oh god cmon with this virginal.. What the.. This OWNS!" i believe I hearted it but I don't know, my anti star wars bias may have prevented it, I'll have to check. Cause it does deserve a heart, this level is what games are about, fun. The control of the swords is excellent and its so sweet just to jam one right down someones throat a haha lol I'm laughing thinking about it.

    Anyway man, thats all i got for ya, I hate the subject matter but I love the level. Special credit to you for creating something star wars related that I enjoy.

    Of course, I think the beatles are a crappy 60's boy band, and i pray people don't look back in 40 years and see Justin beiber as some sort of musical legend cause the beetles were crap and always have been crap.. 4 Justin beibers jam packed together and jammed up everyones holes. But everyone else seems to like all this crap, so maybe im the crazy one.

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  20. #15

    Default

    well i LOVED it (how the hell did you encase a sackboy in carbonite and motionless?) and yeah loved how the melee combat was fun

    and yeah this needs to get Mm picked too

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  22. #16

    Default

    You must play this level, esp. with 4 players. I am super impressed great job man!! Genius.


  23. Thanks!


  24. #17

    Default

    Quote Originally Posted by TSFRJ View Post
    i had fun but there was several times i was being killed without getting touched by the saber. and several times that the enemies wouldn't die no matter how many time i hit them guess force wasn't with me :P Any ways had fun but how do you end the level without reaching 1000 points?
    Yeah, I had to fudge the hit detection a bit using tag sensors instead of impact sensors, 'cuz there's this weird bug where impact sensors make you vulnerable to lethalized thin layer objects (I was going crazy trying to figure out why all of a sudden the lightsabers were killing their wielders with plasma). It's as good as I could get it unfortunately, but it always seemed reasonably accurate to me. I'll take a look and see if there's any tweaking that can be done to make it better.

    As for ending the level, there's a six minute timer so you either reach 1000 points for 1-2 players, 1500 for 3p, or 2000 for 4p, or you play for six minutes and the path to the boss fight opens up.

    I didn't post this as a F4F level, but I'll queue yours up and try to get to it sometime this weekend.

    Quote Originally Posted by Shadowcrazy View Post
    (how the hell did you encase a sackboy in carbonite and motionless?)
    A happy accident. Turns out the Eve animation makes a sackbot stand almost perfectly still. There's still a bit of bobbing but with the camera zoomed out, it's almost imperceptible. Instead of recording the pose, I used a controllinator with batteries wired into its inputs to put the hands in that position so there wouldn't be any variance or that annoying jump that happens when a sackbot recording loops.

    and yeah this needs to get Mm picked too
    Well it's got my vote, but I'm not exactly an impartial judge
    Last edited by Sehven; 02-20-2011 at 08:16 AM.


  25. #18
    Wut? Mr_T-Shirt's Avatar
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    Tons of fun multiplayer. Had a blast playing it. The controls for the light saber's were easy to use and fun to play with. I particularly liked the effect when two beams hit each other !*Chzzchhh*

    Like dTOtheTEE said, this is very fun with 4 players. Hearted and rated
    Oh, hai.


  26. Thanks!


  27. #19

    Default

    I have a tough time getting four players together without getting nasty lag, but the times I did, it was crazy intense. Loved it!

    Updated it with a bug fix. Turned out that at the end when you get sent to the scoreboard, it was possible to still be in range of the auto-enter controllinators and they'd pull some players back into the game, so I fixed it so the controllinators disable after Vader dies.

    I still can't figure out why sometimes you'll get points for dying and other times you don't. It's wired so that when you die, if somebody killed you, they're supposed to get 50 while you lose 10, but sometimes if I get killed by a bot, I'll get 50 and lose 10. It only seems to happen in multiplayer. Weird.

  28. #20
    TKYOsan
    Guest

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    Quote Originally Posted by Sehven View Post
    It's a follower combined with a mover and a joystick rotator. I have a tag on the bot with the sensor on the saber. The minimum range on the sensor is like 10 to 20 or something and once it's on, it turns on the follower and turns off the mover to keep the flashlight from flying away. The right stick controls the mover and the rotator. When the right stick is off, the mover and rotator turn off and another follower with no minimum detection range turns on (to center the saber handle at your waist) and a gyro turns on to keep it level. I had to do a lot of experimenting and tweaking to get the ranges of the sensors and followers just right to get as little jitter as possible (the saber would bob in and out like crazy if I didn't get it just right).

    I'm actually really surprised at how well this level is doing. It's number one on "busiest" and "cool pages" right now and number two on "trending" right underneath the intro to Hansel and Gretelbot. I'd like to think it's all my awesome creativity but I imagine a good chunk of that success is because I included "Star Wars" and "Lightsaber" in the title Thanks to everybody who's played it and made it so successful and thanks again to those who helped me work out the logic problems (I think I had at least three topics in the help section about this level) and test the heck out of it (Rustbukkit).
    So from this I gather you used sackbots instead of real players right? If so how'd you get the camera to follow the bots instead of the players?? Do you think you could hop on LBP for a little while one day and give me a little lesson? I'd be most grateful but if not then that's fine. I'll be tinkering w/ the set up you described so if I figure out anything I'll post it.

    P.S. Did you use any tutorials for the logic from LBPC or was it all just trial and error? Thanks! Also, I'm assuming it is indeed a mover you talked about and not an advanced mover, right?

    -NOface

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