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  1. #16

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    I wanted to update that series because LBP2 would allow the time travel device to work like it should, that and in LBP 2 the second level will not play because of piston logic in LBP 2 vs LBP1. I have started on the 1 episode, but it may be a while before I finish it...I may try and make it 3D glitched also. Tell me if the new 3D looks better or if it was not worth the effort, that way I can see what to do on the Choice update. Here are some screen shots from this one...

























    ...heck here is a screen shot from the sequel as well...but that won't be done for a good while.

    Last edited by celsus; 07-09-2011 at 11:24 AM.

  2. #17

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    Just majorly touched up the end point so it will flow perfectly into the next level, also touched up the effects to the meteor storm at the start, the holo map emitters, the stars, and all the consoles. Love to hear if anyone likes hte new look.

  3. #18

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    Cool, I'll definitely replay it. With all the work you've put into this one I'm dissapointed to see
    it has so few plays. ; ;

    "^ o ^".
    LBPcentral F4F -Cosmic Odyssey- thread.
    Please watch my other music videos-(Above Sacred Ground)-(Distance)-(MidnightMare)-(Cosmic Odyssey) and (AudioVideo)

  4. #19

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    I've very impressed with how far this level has come in both the visuals department
    and playabillity. Great job updating it, Especially with the extra background layers.

    Really fun to play too. In it's current state I'd recommend it to ANY LBP player..
    xD

    "^ o ^".
    LBPcentral F4F -Cosmic Odyssey- thread.
    Please watch my other music videos-(Above Sacred Ground)-(Distance)-(MidnightMare)-(Cosmic Odyssey) and (AudioVideo)

  5. #20

  6. #21

  7. #22

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    Finished another round of touch-ups with free time last week. As much as I will miss the holograms I had to remove them for new UI that can be accessed at any time to see mission completed details. Made additional HP and life for stealth pod to make it more Noob friendly since certain reviewers could not make it past that point. Also revamped beginning walker mech to deal with bounce pad's lack of consistency. May touch up skeletons but should be close to finished with up dates.

  8. #23

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    p.s. I would love a little feedback on the new changes if someone has the time. I know I said I would work on prism, but that has some major logic that was going to take mroe time than I had free last week.

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