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  1. #21

    Default

    Oooooh I like Crystal Caves! (See Signature)

    I'll queue this one!

    My LPB2 Levels
    Timber Hopping
    Pirate Perils .::Spotlighted::.
    Jet Strike .::Spotlighted::.

    Team of Prattz, Joey, OneEyedBanshee, and Jayhawk_er
    MTG - A Malevolent Tale .::Mm Picked!::.


    Hard work never killed anybody, but why risk it?

  2. #22

    Default

    Ok internet has been out for me for over a week but i believe everything is fixed now, so looking foward to recieving more feedback, and giving more feedback, i find the feedback so helpful and i adjust where i can to what i can to try to fix the problems that people point out so....keep giving me more feedback, and ill return it. If i havent got u your feedback on anything bc of being offline for over a week...please message me and let me know, and let me know the level you want played.Thanks
    PurpleIris88
    A couple of my levels, Candy Land http://lbp.me/v/xw2bt6
    Waking up to Adventure (made just for young kids just getting into LBP) http://lbp.me/v/jr9hx6
    Neon Dreams http://lbp.me/v/1sz9eh

  3. #23

    Default

    hey iris, just checked out your level
    I thought it was pretty good general, but perhaps could use a few touch ups in place:
    - twice you bring up a magic mouth while i'm grabbing something, and it ends up being a bit awkward. once at the treasures in the beginning, and again at the top of the rose tree. You could probably move them and they'd feel less interrupting.
    - I think the pull yourself back up rose too needs to be a little higher that was a weird spin.
    - The second leaf in the vine that you go across, could go a bit farther, and it would have been an cleaner grab.
    - and I think you should try to use sound effects a bit more, like maybe when you grab the birds they squawk or when you grab one of your secret treasures it makes a chime. I think that you'll find it adds a lot of depth you your level.
    - finally you had a few jagged edges that you had to traverse that were unnecessary, and it's in my taste that those kinds of things are smoother

    but overall a fine level

    thanks for your feedback on my level =D
    Hey everybody please check out my VVVVVV inspired level MMMMMM (Thread Link)

  4. #24

    Default

    Thanks for the feedback fei0x i will for sure add some more sound effects and i will move the magic mouths a little to see if they are less interupting while in mid grab >.< Im thinking maybe if i increase the size of the leaf on the vine it will be a bit easier to get across.
    PurpleIris88
    A couple of my levels, Candy Land http://lbp.me/v/xw2bt6
    Waking up to Adventure (made just for young kids just getting into LBP) http://lbp.me/v/jr9hx6
    Neon Dreams http://lbp.me/v/1sz9eh

  5. #25
    songwr1tten
    Guest

    Default

    Hey there PurpleIris!

    First and foremost, I love nature platformers, and this level is exactly that, so I thank you for such an awesome concept
    All of the small glitches and/or other problems that I've encountered have already been addressed by others in this forum, so I won't go through all of that again

    I thought the castle had great detail, and I liked how it opened up when you entered it and shut when you left, those are signs of effort and dedication! Also, the spiders were very cool, and I had no problem encountering them. I know that coming up with your own enemies can sometimes be tough, I know this as I am still somewhat new at this game, but your progress shows. I especially liked the atmosphere and how it was consistent throughout the whole level, not to mention the lighting in the caves were very well done!

    All in all, this is a great level and I can't wait to see your levels in the near future!

  6. #26

    Default

    I likes the part one you got into the cave, but everything before the cave and the house at the end seams out of theme. try shading them. other than that, this levels pretty darned good.

    F4F: http://www.lbpcentral.com/forums/sho...132#post809132
    Last edited by Snax; 03-19-2011 at 07:43 PM.

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