Hello, this is my first published level in LBP2. It's a 3-part platforming adventure with a variety of gameplay mechanics and a unique presentation of the story / hint text.
I meant for it to be somewhat challenging, but hopefully not frustrating. Let me know what you think!
http://lbp.me/v/x66smv

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Thread: Junkyard Jailbreak
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02-24-2011 #1
Junkyard Jailbreak
Last edited by Roo5676; 02-24-2011 at 10:01 PM. Reason: Added link for when LBPC lbp.me integration is down
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02-24-2011 #2LBP3 - Spring 2013...
- PSN
- ATMLVE
- Join Date
- Sep 2010
- Location
- jkhgrfhergljhrtehgjrgs;hiunsi
- Posts
- 1,128
Do you have an LBP/me link so that we can queue it? Id love to
"Employees are not to disturb the creatures of the Preserve, unless they are extremely bored." -HyperionAs of now, I have 3 levels, all platformers. You can click their names to go to their page.Industrial Platforms - 6748 plays, 3833 yays, and 1777 hearts.Solstice - 2615 plays, 1523 yays, and 564 hearts.Melting Heat - 714 plays, 325 yays, and 177 hearts.
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02-24-2011 #3
I agree with ATMLVE... Link please
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02-24-2011 #4
Sorry, it was working and pulling the badge and everything in live, but with lbp.me being down for the past few hours, it seems LBPC is not caught up yet. If you notice the lbp.me integration by people's names isn't working, either. Here is the link!
http://lbp.me/v/x66smv
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02-24-2011 #5
Level looks good, queued it,
Try my sims level, it is now in version 1.2,
This is the forum thread http://www.lbpcentral.com/forums/sho...187#post787187
And this is the lbp.me page http://lbp.me/v/x48mnq
Feedback will be great for more features.
Join my group if you want : The Logical Thinkers Club
Tutorials: Documenting a level, Backing up your LBP files
LBP 1 Levels: -Total Wipeout - Qualifier - Non-Lethal V1.3 Now with water,RUN! SACKBOY RUN! V1.2,Bomb Survival V1.1,Rick Rolled!!!
LBP 2 Levels:- Angry Birds (Concept Idea),The SackSims,LittleBigToolbar
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02-24-2011 #6
I gave it a play but had to stop on the electric stompers. Far to time consuming moving that box. Just to have to start again when you die.
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02-24-2011 #7
Can you give a little more detail about what frustrated you with the crate puzzle? Were you using R1 + tapping X to grab and push the crate faster? (I had added signage to try and point that out.)
Were you just pushing it, or were you alternating pushing/pulling? It's possible both ways, but alternating is slower.
Are you getting clipped by the previous smasher while trying to push the crate into the next one? Did you think to line the crate up so it blocked two adjacent smashers at once, or were you trying to just go from one to the next? I'm not trying to be insulting or anything -- just trying to get an idea of what your thought process was so I can improve it. Thanks.
FYI the crate has to reset when you die because otherwise if you were close the end, it would be stuck over there with no way to get back to it.
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02-24-2011 #8
wow this level looks nice. I queued your level and will play it tomorrow, I will leave a review on both your level and your level thread, can you please do the samething for me on my new level called Cryo Lab Test.
Thank you
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02-25-2011 #9
I did alternate the push and pull so that it would stop both of the stompers at one. There is just not a lot of space. So after you start pulling it its awkward to know when to stop and move back around. There does not appear to be much space.
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02-25-2011 #10
Queued, I'll be back tomorrow with full review.
In the mean time for F4F, could you check out my level? Thanks
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02-25-2011 #11
I will look at changing the crate section. Maybe if I make fewer, bigger smashers there will be more room and it will be more forgiving. I don't want everyone to get stuck there because that's only about 25% of the way through!
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02-25-2011 #12
Feedback
First of all, thanks for leaving feedback on my basketball level http://lbp.me/v/x-fpk5. I also have several other levels that are nothing like that one...
Plus: Some good ideas here. I loved the beginning dump from the truck. It was a nice way to start the level. It was quite challenging in some parts which isn't a bad thing at all. I was playing two player so it made a few spots more difficult. Thank goodness you gave me infinity lives. Now I understand why players who aced it uploaded the screen shot! I was laughing my but of every time I killed myself right at the end of the blades and had to start all the way over. The fire/water combos were nice.
Undecided: You incorporated a lot of different things. Sometimes less can be more. I think it would have been better without the maze. A couple of level links really made this long. Maybe tighten down and combine the very best parts of your level to make just one level...
Possible Additions: More portals. More detail. Maybe emit smaller water drops on the fire.
Must Have: One pop-up or note to show all your text instead of the multiple mouths.
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02-25-2011 #13
I just republished it - I modified the crate section to make it more forgiving. There is more space to move around now, so thanks for that feedback.
Peoriaspitfire - not sure what you mean by more portals? Checkpoints? I have one between pretty much every section. Was there a particular part that was just too hard? You mentioned the blades. Should I slow some of them down a little?
I know 2 player is probably pretty tough in some parts for both players to make it through, but it seems like a lot of levels are like that -- even sections of Hansel and Gretelbot and some of the story levels seem significantly harder with more than one person. Not trying to make excuses, but it's hard to make a level with a little challenge that also caters well to 4 players. (Side note: have you ever played New Super Mario Bros Wii with 4 players? Crazy. Good luck getting past any of the later worlds)
And I'm pretty sure no one aced it (only 2 have even finished it, one of which was you). All the pics on there are from me.
Regarding the mouths, I wanted to present the dialog so it can be read like a little rhyme (like how you would read Dr. Seuss). Presenting each individually gives a natural pause between them. I don't know of a way to format the text within one bubble so that each line breaks at the right point, do you? Otherwise the longer ones like the intro would be one big blob that's hard to read properly. If others find it annoying as well I'll see what I can do, but I'm not sure.
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02-25-2011 #14
Looks great - queued and will feedback this afternoon. In the meantime, please have a look at my level http://lbp.me/v/x4zh8y
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02-25-2011 #15
Just played your level and I thought it was cool! Lots of challenging platform mechanics and leaps of faith!
Still, you should add more checkpoints to prevent making the player grow tired of having to make the same jumps and dodges over and over.
Liked!Latest level: F4FSecrets of Science - Chapter 1: No time to Lose!(1P Point and Click Adventure)
http://www.lbpcentral.com/forums/showthread.php?49447-Secrets-of-Science-Chapter-1-No-Time-to-Lose!
Latest trailer: Secrets of Science - Chapter 2: The Nuclear What? Gameplay and Cinematic Trailer
Follow me @TheDiscosmurf
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