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  1. #341

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    I re-watched the whole series. Always greater than the day before ^^

  2. #342
    LBPCentral Spotlight CrewLBPCentral Spotlight Crew biorogue's Avatar
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    I'm too lazy to go back through all these pages to see if this has been asked. The beginning sequence in the tutorials is pretty dang cool, but how the flip is that sackbot walking on the electrified letters and not getting electrocuted?


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  3. #343
    LBPCentral Spotlight CrewLBPCentral Spotlight Crew rialrees's Avatar
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    It's a major guess here... and I could be very wrong... but maybe a layer of invisible light/dark matter? to act as a barrier between them? The only other way I know is to electrify the sackbot themselves..... maybe an indestructible tweaker but I never tested that with sackbots tbh...

    The only way you'll know for sure is if comph tells ya I suppose!

  4. #344
    Your Partner in Crime SnipySev's Avatar
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    It's comphermc's sackbot. It just bends the physics of craftworld


  5. #345

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    nah, it's just the thin layer in front of the letters that is electrified, not the thick layer he is walking on

  6. Thanks!


  7. #346

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    You beat me at answering. And yes, it has been asked before, perhaps it wasn't here but on the youtube comments though ^^
    Can't wait to see what comphermc does with the muppets tools. Finally walking on ceilings will be so easy!

  8. #347
    Tarsier Level Designer comphermc's Avatar
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    Yes, it was indeed a thin layer of electricity. Sorry for the delayed response!

    As for everyone asking when I will start tutorials again, sadly you'll have to wait a bit longer. I'm still in Sweden working on the LittleBigPlanet game for the Vita, and my recording equipment is back home in the States. I've started compiling ideas for tutorials for when I return. In response to the idea of Vita tutorials, I would love to, but I'm not yet sure how to accomplish video capture from the device. I haven't got a retail Vita with which to play around with, and I likely won't have one until I move home. Luckily most tutorials I have planned will apply to both versions of the game, so you Vita creators can still follow along.

    If anyone manages to find more information about capturing video from a Vita console, please let me know. I'll ask around at the office, but I'm not sure anyone will know.

    On a related note, I have considered tutorials on the following (to help me remember):

    Implementing Sound Design
    Modular Level Design
    Grid-based Movement
    Optimization
    Gameplay Motifing and Flow
    Advanced Selector Trickery
    Player ID and Player Color
    Outsmarting the Grid

    I have other tutorials in my head that would be specific to the Vita, but I can't really disclose what they'd be about. As always, if you have tutorial ideas, share them here.
    Last edited by comphermc; 01-22-2012 at 08:04 AM.
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  9. #348

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    I'd like to see "Outsmarting the Grid" and "Advanced Selector Trickery" first.
    (As of 08/26/2010) NEW LEVEL RELEASED: The Palace of Trials Act 1 ( search for @synchronizerman )

    An aura of darkness is descending on the land; You can FEEL it. The source? The Palace of Trials, the most powerful stronghold in the world. It is up to you to make it to the top and vanquish the impending doom.


    Level Showcase thread: http://www.lbpcentral.com/forums/sho...672#post592672

  10. Thanks!


  11. #349

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    Ha, you read in my mind synchronyzer! I really like selector logic. Modular level design would be great too. As for outsmarting the grid... do you mean doing stuff like squares that are smaller than the grid but still grid-fit ? I had trouble with that when building a PSP with theck buttons on it

    Well, I also just got minecraft, so I will have something to do before the Muppets pack !

  12. #350
    LBPCentral Spotlight CrewHome Energy Reactor Mr_Fusion's Avatar
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    Is outsmarting the grid the third Tron movie?


  13. #351

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    Awesome to hear you're still around comphermc! =D As for new tutorial ideas, would a music sequencer tutorial work? You know, with complex logic being involved?

  14. #352
    bikerider12
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    I would love to see the grid one. I realy dont know what its about, but I think putting in the mini grid would be very helpful to alot of people.
    If you dont know what im talking about:


    As you can tell from these, small details can be put in without guessing.
    EDIT: The Level is mine, but the bottom pic is from my friend Jedi_brad
    Im glad that your going to look at level design, I was waiting since you started these.
    Last edited by bikerider12; 01-24-2012 at 01:12 AM.

  15. #353
    Professional Day Dreamer CYMBOL's Avatar
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    Quote Originally Posted by biorogue View Post
    I'm too lazy to go back through all these pages to see if this has been asked. The beginning sequence in the tutorials is pretty dang cool, but how the flip is that sackbot walking on the electrified letters and not getting electrocuted?
    Can't a Sackbot be electrified?

    I'd figure its like fire. Put a danger tweaker set to fire, and the Sackbot doesn't get hurt by fire. Assumed it was the same thing for electricity.

    Oh, whoops, I was responding to an old post, looks like it was answered, haha.
    Last edited by CYMBOL; 01-24-2012 at 02:16 AM.
    My first LBP2 Level - "Jumper"! Woohoo! http://lbp.me/v/ygrw7d

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    YouTube video review of, "The Explorers". http://www.youtube.com/watch?v=cGttrlQG43Q

  16. #354

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    stop pressurising the guy people. he was good enough to give of his time freely for many months and i'd prefer it if he approached a second batch of excellent tutorials without feeling he was obliged to do it. take as long as you like, sir.

  17. #355

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    Quote Originally Posted by bikerider12 View Post
    I would love to see the grid one. I realy dont know what its about, but I think putting in the mini grid would be very helpful to alot of people.
    If you dont know what im talking about:


    As you can tell from these, small details can be put in without guessing.
    EDIT: The Level is mine, but the bottom pic is from my friend Jedi_brad
    Im glad that your going to look at level design, I was waiting since you started these.
    How is this done?
    (As of 08/26/2010) NEW LEVEL RELEASED: The Palace of Trials Act 1 ( search for @synchronizerman )

    An aura of darkness is descending on the land; You can FEEL it. The source? The Palace of Trials, the most powerful stronghold in the world. It is up to you to make it to the top and vanquish the impending doom.


    Level Showcase thread: http://www.lbpcentral.com/forums/sho...672#post592672

  18. #356
    Keep yer' chin up. grayspence's Avatar
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    I would absolutely love to see game play planning and flow as a main priority. Its gotta be one of the most important things in building a level, and I'd love to learn from the professionals.
    Former Spotlighter, Create Marathon Organizer,
    Digital Artist,
    All around nice guy

    Follow me on Twitter!


  19. #357
    Tarsier Level Designer comphermc's Avatar
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    LBPlanetorials 26: Modular Level Design by comphermc

    Hey, look-at-that!

    It's been six months, but I haven't forgot you all. My fiancee finally let me use the TV, so I'm here to present the 26th LittleBigPlanetorial (or LBP2-Torial). It's all about building levels in discrete chunks for faster motifing and rearrangement. Any questions, just ask:

    http://www.littlebigplanetarium.com/...-level-design/

    Last edited by comphermc; 03-25-2012 at 01:40 AM.
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  20. #358
    LBPCentral Spotlight CrewLBPCentral Spotlight Crew biorogue's Avatar
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    that was great compher! I picked up a few new tidbits and for that, I thank you. I like the new opening sequence as well. I really like that trick with the extending the sticker panel to keep the object on grid.
    Last edited by biorogue; 03-25-2012 at 02:02 AM.


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  21. Thanks!


  22. #359
    Tarsier Level Designer comphermc's Avatar
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    Quote Originally Posted by biorogue View Post
    I picked up a few new tidbits and for that, I thank you.
    Mission Accomplished.

    Quote Originally Posted by biorogue View Post
    I like the new opening sequence as well.
    Tack.
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  23. #360

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    I've watched all of your tutorials and I can say that this was one of my favorite ones. This is something that will help for making levels in general, and its definitely something that a lot of creators should use. If you do more of these, I'd really love more tutorials like this one that focuses more on organization. I think a problem that a lot of creators have (me included), is what happens behind the scenes. I cant count how many times I've had to unglue everything just because I forgot something, or I wanted to add something else.

  24. Thanks!


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