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Thread: Short reviews.

  1. #1

    Default Short reviews.

    These will be short. (And riddled with bad grammar...)
    But I will try to play as much as possible.

    I don't have any levels, so this is essentially free, I guess.
    Last edited by ll_ye; 03-01-2011 at 01:45 PM.

  2. #2

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    Yo, it would be cool if you could check out my level.

    http://lbp.me/v/x3jd49

  3. #3

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    Oh man this level was pretty darn big! It has a few hazards and alot of sackbots acting. Nice arrow pun btw
    So like I said, huge. Like, 10-15 minutes huge. Usually that means a level is bad, but this is an exception.
    There's lots of sackbots enemies, acted out and everything. Very nice. Since this level is so big, there's several different areas, from evil temples to a small town. The level uses the paintinator powerup. Usually somewhat cheap, but in this level it's pretty allright.

    However, the weaker side of this level is the cinematics. I was often unsure when I should and shouldn't skip text and it was really easy to mess up the cinematics/text bubbles if I started running when I shouldn't have. Aesthetically, the level is fairly bare. Use stickers and decos to spice it up a bit. Of course, thermo issues are thermo issues.

    I think using some of MMs premade objects cheapens the level a little bit. Personally it's not that big of a deal to me since you customized them a bit, but to some people doing that is really bad. Oh and finally, the BG glitch, you mention this yourself too, but that's more MMs problem than yours...

    It was enjoyable, and you show some promising skills. Just brush up on cinematics and making your level pretty and you'd be making really good levels.

    Yay'd and out of 10, I give this a solid 7.

  4. #4

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    Lol, a short review? I can tell you right now, that was much longer than I expected, haha.

    Anyway, I really want to thank you for this. Something I should probably be telling people is that this was originally designed in LBP1, so if some of the cinematics seem awkward or not well-coordinated, it's because those movie cameras previously had magic mouths playing their part, lol. As for decorations... Yeah, I really need help on figuring out how to handle those. I know what a level with great aesthetics and a level with horrible aesthetics looks like, but mentally designing them myself is my biggest hurdle in level design.

    Regardless, I really appreciate that you took the time to do this.

    Oh yeah, and at the beginning, the magic mouths for that sackbot are hooked up to player sensors, all of which are placed on the ground you're running on. So if there was anything you missed there, you could have just walked backwards. I can't put that on you, though, since nothing in the level told you that.
    Last edited by Scholarship; 03-01-2011 at 12:01 AM.

  5. #5

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    It's cool man. Did you get my PM?

    Also I'm still open for whoever wants or needs their level reviewed.
    Last edited by ll_ye; 03-01-2011 at 12:24 AM.

  6. #6

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    Yeah, I got the pm. I also didn't think you'd record the level. xD

  7. #7

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    Hi . Can you play and review my 2 pyramids? 1st part of pyramid work in LBP2 but 2nd part don't work! Do you review only levels made in LBP2 or you review also levels made in LBP1?
    My PSN: GILUPL
    My levels:
    1) LITTLE BIG PYRAMID: TEMPLE OF TUTANHAMUN
    2) LITTLE BIG PYRAMID 2: SECRET OF CLEOPATRA
    lbp.me link: http://lbp.me/search?q=gilupl
    Try also: BEST CREATED CONNECT FOUR - maybe you will like?
    Here is link: http://www.youtube.com/watch?v=jDv5apnpAhI
    Thanks .
    Last edited by GILUPL; 03-01-2011 at 06:43 AM.

  8. #8

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    I do not have LBP1 on me, so there will only be LBP2 reviews. I'm sorry I did not specify.

    But I will do the first one and the connect 4 one after lunch.

  9. #9

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    G'day mate,

    If you could take a look and review my levels "Football Kick" (http://lbp.me/v/wy-ygr) and "Zombie Horde: Single Player Beta" (http://lbp.me/v/xr7pth) that'd be brilliant.

    Thanks mate; it's much appreciated.

  10. #10

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    Hi !

    Please review my last level: http://lbp.me/v/xq--dx .

    It's a top down rally racer with several features. Please try to adjust to the handling of the cars before making a full judgement.

  11. #11

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    I keep getting huge levels oh my. Not that I mind!

    LITTLE BIG PYRAMID: TEMPLE OF TUTANKHAMUN
    Okay so I wasn't expecting a level quite this big, but this level took me about 30 minutes to complete! Geez! Partially because I'm bad at doing precision jumps he he. But for a pro player it'd still take like 20 minutes to complete.

    You start off at the top level of the pyramid, and descend into the depths, bit of a metroid feel going on considering you revisit a few locations and hazards.
    The level got a bit of puzzlyness, some action platforming and the need for keen eyes. You're guided along with magic mouths voicing your sackboy, providing very useful hints. But you should keep your wits about, anything that stands out is probably important.

    There is use of the paintinator to destroy some well crafted enemies. You off them with ease as long you have steady aim, but they're not disappointingly easy.

    Most of the puzzles are fairly basic, somewhat close to timesinks, but a few are real curveballs you didn't see coming, and once you get them you go "ohh. Of course!".

    Overall the level is pretty bare, but there's a few nice decorations. I'd say this is for the better, since it makes the things important to the puzzles stand out much better. Also the use of materials is very good. Never really saw something and thought "well that looks wayyy out of place". Cohesive and nice.

    While I did not encounter any level breaking bugs, I encountered atleast one sequence breaking bug that let me skip ahead a little bit. There was also some things I thought had significance but in the end did not, which was a bit disappointing to be honest.

    One thing I must note here was the author included a system that let you skip levels. It's a great feature for a level this big.

    Due to the timesinky nature of some of the puzzles, I have to lower the score a bit. Looking at the level as a whole, and the fact that it is a freaking LBP1 level that's this huge and varied however ups the score whole lot.

    Yay'd and I give 7.5 out of 10.
    Some advice: Make the first room way easier, so players don't go for the emergency sponge at first.

    Spoilers:
    [spoiler]It did quite bother me that the scorpions meant nothing. But maybe I missed something? Maybe it's relevant in part 2?
    The mummy chase was pretty cool, the usage of several layers was a nice addition.
    The diamond stickers at the end, while they really could've been replaced with a player sensor, it provided some nice flavor.[/spoiler]

    Edit: You said it was too dark? Wasn't that bad to me tbh.

    BEST CREATED CONNECT FOUR (2P ONLY)

    THIS IS THE BEST CONNECT FOUR I'VE EVER PLAYED!! Also the only one. But uhhh... it's nicely decorated. I also took a peek at the logic. Hahaha oh man that is a work of art. I can't wait to see what sort of crazy stuff you'll be able to cook up once you get LBP2.

    Yay'd and I rate it 9/10. Why not 10/10? Because nothing is perfect. Also I have no friends so I can't play it with people. ;_;


    ------

    Football Kick

    Allright so first I was like, meh, this looks pretty not special. How are you supposed to kick anyway? Then when I played a bit, I started to realize that timing actually mattered.
    That's when it became a rather nice minigame. Maybe you should make sure players get that timing matters.
    Very clean visuals, nothing in excess, nothing missing. Cute sackbot audience is nice. Sounds and everything blends well.

    8 out of 10 because i have no idea how to make this better. Oh and Yay'd. Of course.

    Zombie Horde: Single Player Beta

    Okay this would be a cool level I guess. if it wasn't for that freaking blinking light!! Seriously!! It's kind of an eyesore.
    The healthbars are pretty okay and the zombie horde mechanic is fine in itself. It's just that the blinking light is wayyy too harsh.
    Disregarding that I guess it does what it says on the tin, but I gotta rate it 6/10 for now.
    Advice: http://www.youtube.com/watch?v=oVYY0z4HSq8 check this video out, it's a real sweet tutorial on how to make a creepy looking light effect. Of course, you seem 0kay with logic, so i bet you could put a nice spin on it.

    ------

    Sackboy Rally Racing Championship

    Well it's a top down racer! While I could not find a way to adjust the handling, I found the powersliding to be well done. What wasn't good however was the feel of the cars, they felt like they were glued to the road. In sand you tend to slide around a bit. The jumping and boosting worked flawlessly.

    Aesthetically, the level looks like a rocky desert, which is a decent racing area. There's shortcuts which are a little bit riskier than the ordinary road, but rewards you if you choose to take them. The cars you drive are well made too! I really liked the one with four front lights.
    Anyway, my advice is to somehow make the racing less rigid, it'd give people incentive to really drift in the curves.

    With friends, it'd probably be a pretty mean game of racing.

    I give it 7 out of 10 and a Yay.
    Last edited by ll_ye; 03-01-2011 at 05:31 PM.

  12. #12
    I make Ambient levels. JonnysToyRobot's Avatar
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    Default

    Haihaihai...

    Could you do a short review of my level please? LBP.me link

    Would be interesting to see what you think of it (:
    I'm the best slow dancer in the universe.


  13. #13

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    Thank you for having a look at my levels.

    Personally, I don't find the blinking light annoying - maybe it's just me.

  14. #14

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    A Run in Autumn (1P)

    This level is a tad bit different from most levels, you automatically move forward, with only the jump button working. It is fairly challenging.

    Now this is a level that has a very unique look. The silhouette of a lone sackgirl running through an autumn forest at dusk is a very striking image. The ground is built with cubes that light up in her proximity, making it easy to tell where you are. Now I don't know if you have played knytt or knytt stories, but this level really captures that feel of a familiar, yet magical place with just some subtle effects. The music used in the level is just perfect for it too.

    One thing that bothered me was that sometimes I'd really screw up the velocity you're moving at, but it was a minor issue.

    The gameplay is straightforward, it is very nice looking and it's also challenging. I rate it 8 out of 10. Yay'd, reviewed (ingame) and hearted.

    Quote Originally Posted by Thunderbolt444 View Post
    Thank you for having a look at my levels.

    Personally, I don't find the blinking light annoying - maybe it's just me.
    Well, I'm not some sort of authority, what I like/dislike might be different from you.
    I might have been a little harsh there, I mean your creations are alot better than many firsts I see around!
    Last edited by ll_ye; 03-01-2011 at 07:22 PM.

  15. Thanks!


  16. #15

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    Thank you very much ll_ye, I didn't except any great video . I agree with your reviews, I think 7.5 for my 1st pyramid is fair enaugh. I know the level still need some work but thanks for appreciate my hard work . My pyramid(s) are better when you play them in LBP1 because people can think then "how he fit that long level in small thermo", when people play them in LBP2 they probably think "why he didn't split that level by using links so he could make graphic much better". Two "nearly" the same games LBP1 and LBP2 but they change thinking about levels, some levels made in LBP1 which were very hard to create look very simple in LBP2 (for example some shoters). I am glad you like my levels, my connect four makes little different when you play with someone because then you can see how good this level work. Of course you can play not fair little bit, I mean you can run out from the gas or you can take off red/blue stickers from circles but outside that everything work perfect. You can't put 2nd circle before other player will put his one. I know also that connect four can be made much easier in LBP2. I started create levels in LBP1 too late and I didn't start create levels in LBP2 yet . Thanks for your time.
    Last edited by GILUPL; 03-01-2011 at 07:23 PM.

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