I took all the F4F advice and remade my originals to give you the best 3D Star Wars shooter in LBP!
Haha, well, anyway - this is still F4F and I want to continue updating this to make it the best experience so I appreciate comments.
But I hope you enjoy!
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- F4F: Star Wars 3D X-Wing Flight Simulator (v3.0)
Results 1 to 15 of 23
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03-02-2011 #1
Star Wars 3D X-Wing Flight Simulator (v3.0)
Last edited by unskilled; 03-18-2011 at 10:05 AM. Reason: edit title to reflect LBP2 title
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03-03-2011 #2
This looks cool, I'm intrigued. Surprised after 23 views no has commented so I figured I would.
Would you please play the level in my sig.
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Thanks!
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03-03-2011 #3
:O Next MM PICK?!?!?!
My first level released: http://lbp.me/v/xspmgn Bouncejump Factory
My second level: http://lbp.me/v/x4mj2d Colours in Concealment
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Thanks!
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03-03-2011 #4
Just played! Well to be honest, its a cool level, but it needs some fixing.
I found each scene to drag on way too long, I ended up just sitting there for a while and still barely got damaged.
I suggest you make each part significantly shorter and maybe add in some cool lighting effects and stuff to make it snazy.
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Thanks!
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03-03-2011 #5
will try it out
try the level here f4f
http://www.lbpcentral.com/forums/sho...aunted-Mansion
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Thanks!
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03-03-2011 #6
Thanks Krondelo. I lessened the wait time and took off 30s of flight/fight tiime as well as added in more enemies.
Snazzy lighting? I will have to think how to do that!
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03-03-2011 #7
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Thanks!
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03-03-2011 #8
Yeah I have special explosion graphics when Y-Wings destroy Star Destroyers and if you make multi-kills on TIE fighters, but I can see adding more ~
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03-03-2011 #9
I enjoyed that quite a lot, to be fair i dont think i've shot that many tie fighters in my whole gaming career haha but hey i topped the scoreboard! one thing to think about maybe would be to use one of the 2d planes for the rocks and enemies to maybe stop collisions? just a thought.
Please try my new level 8-bit Cowboys and post your thoughts here http://www.lbpcentral.com/forums/sho...ting-adventure.
Thanks!Please try my new level, a Unique level with fresh gameplay! I need feedback here
http://www.lbpcentral.com/forums/sho...ting-adventure.
Or try my voicetastic pinball http://lbp.me/v/w6wc9s
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Thanks!
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03-04-2011 #10
Played it (again).
Few things you might take into consideration for further updates:
- The asteroid field part is a bit too long. Also that "clonking" sound of colliding rock is a bit disturbing. Maybe you make the asteroids out of a different material like sponge or dissolve and use stickers to paint them to look like rock.
- Compared to your earlier version this one is quite a TIE-Fighter shooting fest. However the level lost a littlebit of the 3D illusion. The effect of flying through space, and the illusion of TIE-Fighters approaching you from the distant was stronger in your earlier version.
- You should maybe add a hit effect to the X-Wing to visualize when itīs taking damage.
- It would also be a nice effect and contribute to the piloting feeling if you added a slight roll effect to the X-Wing, when you move sidewards. It can be done with gyroscopes that are activated when you move to the side and make the X-Wing incline a bit when moving sidewards.
Keep it up!My Creations:
Panzer Arcade
Link: http://lbp.me/v/xrcbqe
LBP Central Forum Link: http://www.lbpcentral.com/forums/sho...-Panzer-Arcade
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Thanks!
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03-04-2011 #11
-Yes, I also think the asteroid part is still too long after replays. I will shorten it again as it is not really integral storyline. And yes, the clonking -- actually I have plans to change them to explode on impact with the X-Wing.Chewbacca815
Played it (again).
Few things you might take into consideration for further updates:
- The asteroid field part is a bit too long. Also that "clonking" sound of colliding rock is a bit disturbing. Maybe you make the asteroids out of a different material like sponge or dissolve and use stickers to paint them to look like rock.
- Compared to your earlier version this one is quite a TIE-Fighter shooting fest. However the level lost a littlebit of the 3D illusion. The effect of flying through space, and the illusion of TIE-Fighters approaching you from the distant was stronger in your earlier version.
- You should maybe add a hit effect to the X-Wing to visualize when itīs taking damage.
- It would also be a nice effect and contribute to the piloting feeling if you added a slight roll effect to the X-Wing, when you move sidewards. It can be done with gyroscopes that are activated when you move to the side and make the X-Wing incline a bit when moving sidewards.
Keep it up!
-I loved the 3D from the earlier version but it means I have to keep less action happening onscreen (as more action onscreen makes it so that the TIEs will just fade instead of respawning as bigger & bigger. This is also why reinforcements may not arrive even if you press Triangle -- the screen is too busy and there is no place for them to spawn -- but I will make them spawn offscreen and come onscreen. Also, I am considering making the TIEs fly PAST the X-wing instead of towards the X-wing - and subsequently you taking damage whenever they make it past you.
-I will look into more damage effect options for the X-wing, thanks!
-The gyroscope is on the x-wing, actually, but I failed to get it to roll properly without turning into a terminal spin -- I will re-look at my logic again. Actually, I know the BEE in the meterials will do this too - which is where I got that idea.
Thanks again for all the suggestions - I really appreciate it!Last edited by unskilled; 03-04-2011 at 09:23 AM.
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03-07-2011 #12
I redid it again to add in all of your suggestions and I'm working on more improvements. Give it another go around (it's shorter this time - and a little bit harder) and let me know what else I can do!
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03-07-2011 #13
F4F
Hi there, I played your level earlier today, you really pulled the 3D aspect off well, i was impressed how you made the missiles appear to travel into the distance.
One suggestion I think you should add waves of enemies, instead of all of them coming at you, having some of the waves featuring, say a TIE bomber, with increased health and differnt attacks etc.
Overall, your level was quite fun, and ill definately play it again, I gave your level a 'yay', well done
If you could do F4F on my movie level 'The Machiniac' in my sig, thanks.Welcome....to Steam City
Steam City
Tales from Steam City: Union Freight
Tales from Steam City: Late Arrivals
Tales from Steam City: Windswept Boulevard
Dieselpunk
The Sky Pirates
The Machiniac
The Machiniac: Hargrave Asylum
The city is the game.
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Thanks!
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03-11-2011 #14
Button mashing is fun again! Weapons were flawless. Starfighter reproductions looked accurate. Simple, elegant, and fun. My only critcism is that Tie Fighters normally attack in diving waves, rather than rushing in on a random flightpath. Chasing a line of TFs across the screen would make the game more exciting and difficult. Also, I miss those great elephant whooshing flyby sound effects from the movies. 4.5/5 Great little minigame.
Last edited by LukeLukeLuke; 03-11-2011 at 07:11 PM.
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Thanks!
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03-11-2011 #15
here you go

+++:
- nice text!
- nice visuals!
- much love put' in in the level
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- the game starts pretty confusing. if you don't know how to play or that it starts you can get surprised very fast
- i had no idea how to win or how to lose / it totally needs a tutorial i think
- the real shoot with the enemies starts to fast. as well you just random press buttons without able to use any skills to defeat them.
- i got no damage when stones or enemies frontal hit' me
notes/ideas/tipps:
- can you try to animate the beginning a bit more? if not it's ok - just an idea to make it look more awsome
- small ships random disappeard what looked funny and not professional. it as well looks funny if you use the "grow" effect as emitter effect. as well i woudl suggest to try to let them appear out of screen not visible.
- why do they fly or don't flay on different layers?
- after a few minutes i just started to crash into the enemies... was more fun and looked like i got no damage at all
- you might want to prevent this
- it takes a bit long till you can shoot again. we want to shoot fast
- funny idea: it looked sometimes a bit like a star wars tower defence... that would be a fun idea! take it if you want
rating:
- plz don't hurt me if i say this, but it looks more like a demo of a upcoming game instead of a finished one.
it needs a bit work i think
but i see you put in a lot effort and i must say keep it up!
F4F: you did it allready
PS: if you like shooter maybe the level from my good friend is fun for you to play
this one: http://www.lbpcentral.com/forums/sho...le-player-V1.0
thank you again for your feedback on mine!
as well i hope i helped you with my feedback
plz note me if you got updates to play!
~forces
EDIT:
i replayed it... and i saw the bombs and different attacks now!
that is much more fun now! ( i played with laser canons alone the first time XD - see that happens when there is no tutorial heh - i know you show them on the buttons informations on screen but people tend to don't read and ignore them x3)Last edited by ForcesWerwolf; 03-11-2011 at 07:34 PM.
--> my getsatisfaction lbp2 threads <--LITTLE BIG LUMINES PUZZLE FUSION:
http://www.lbpcentral.com/forums/sho...usion&p=778580SKUNK BUNNY ADVENTURES - SWIFOWN CHRONICLES:
http://www.lbpcentral.com/forums/sho...english-german)
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Thanks!
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