Wow, So cool! just had a little go on this, best technique for sword attacking i have seen so far! very good!
The enemies look like bandits from mad max! great stuff! will play more later.

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Thread: Vagrant sword
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03-10-2011 #31
Please try my new level, a Unique level with fresh gameplay! I need feedback here
http://www.lbpcentral.com/forums/sho...ting-adventure.
Or try my voicetastic pinball http://lbp.me/v/w6wc9s
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Thanks!
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03-10-2011 #32
IMPORTANT NEWS for all Vagrant Heroes:
Added a TIME ATTACK prize
Complete the level in less than 5 MINUTES and you win the wood tank.
But more important, collect ALL the prizes (so, beat Time Attack and find all 5 stars) to get a misterious sticker:
VAGRANT MASTER Level 1
May unlock something in future? Who know, my suggestion is to keep it
ps: due thermo explosion i can't fix the little room bug,sorry guysVAGRANT SWORD
http://lbp.me/v/ymc4hs
Check the thread here: http://www.lbpcentral.com/forums/sho...-Vagrant-sword
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03-14-2011 #33
Got this queued but I probably have to wait till to tomorrow night before I can play it.
Published levels:
LBP2: Contra HARD Corps
http://www.lbpcentral.com/forums/sho...tra-Hard-Corps
Got a good contra like level? Let me know!
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03-14-2011 #34
I need checkpoint. It is perfectly. Great job and nice idea. Thank you.
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03-14-2011 #35
VAGRANT SWORD
http://lbp.me/v/ymc4hs
Check the thread here: http://www.lbpcentral.com/forums/sho...-Vagrant-sword
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03-15-2011 #36
So yeah, I played this level a while ago but didn't have time to write anything about it.
In one word, it's AMAZING. I like how you have 3 (or more) effects for the sword swings so they don't look the same all the time.
The environments also look stunning and the enemies react to the player very nicely. Well done, keep up the good work!
I didn't have the time retry it enough to get through the level, but I'll definitely try it again later!
My only minor problem with the level was using R-stick for rolling. It felt a bit clumsy. Maybe it's just me though. Have you considered using the shoulder buttons (L2 and R2) or left stick combined with another button like L1 or triangle for rolling? Not sure if those would work any better than the R-stick, though. It's a minor thing anyway and probably just my personal preference, awesome level!Last edited by Felkroth; 03-15-2011 at 09:14 AM.
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03-15-2011 #37
I played it, and I like most of it, but for a level where the focus is hard and one life, I died way to many times cause thanx to me not knowing where to go or inconsistent jumping/moving. The sackbot itself looks cute and the sword mechanic works well.
The enemies are great and have great character! I liked the feel of them. When hit some lose their attack animation though they are still firing arrows.
Not having a visible lifebar is very annoying. Also getting hit twice in a row when you should be hit once feels unfair. Mabe give the player a little invulnerability?
The level itself is a bit confusing. It's not clear where to go and i died lots of times in the first pit because the jump on the box takes the full height of a jump, but if you press right I sometimes jumped over the box completely and slide to my doom. Maybe give the sackboy just a little more jumphight or lower the height of some of the boxes so its easier to jump on them? It feels unfair to die this way.
Adding a little waving arrowsign here and there will give the level more structure. Expecially when one only has one life you should minimize the amount of deaths caused by players who fall in pits to see if this is the way to go next.
Also near the dry waterwheel I could not progress. The moving platform does not go low enough for me to jump to the ledge whit the switch. I made it once, but is this a bug? The one time I made it the lift brought me down and I got stuck under it. Jumping down killed me in the water. Maybe add something so jumping down will not work. This is an unfair death.
General I like it, but its to much guesswork and unfair death thx to the slidyness of the character, multiple hits from one enemy and confusing level layout. The level looks very nice though!Published levels:
LBP2: Contra HARD Corps
http://www.lbpcentral.com/forums/sho...tra-Hard-Corps
Got a good contra like level? Let me know!
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