BG1, PRELOAD BG2, PRELOAD

Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 21 to 40 of 54
  1. #21

    Default

    Doh. After seeing your comment, I actually had to go back and read what kind of nonsense I had typed in earlier! Turns out you're absolutely right. The description does indeed offer a quite biased view on the level. I have no excuse! AHHH!
    At least the comments I've received here do a fine job at pointing out that there's still a whole lot of room for improvements. ...and here I thought I made it perfect! Hehe.

  2. #22

    Default

    blimey!!!!!!! anyone care to youtube this in 720p?!

  3. #23

    Default

    Frozen Flame - Chapter 1 (Top-down co-op RPG, 1-4 players)
    Score: 9.9/10
    Rating: & {}
    By: Felkroth

    Wow. And then wow. And then some.

    Story: 9.5/10
    The dialogue is great! It got to the point but was able to have some humor involved. However, I played this twice with different people, and it would have been nice to be able to skip the cutscenes.

    Music/SFX Choice: 9/10
    Music choice was okay, but could have been better with music sequencer. But your use of SFX really were great.

    Appearance: 10/10
    Wow. I can't even imagine how long this must of taken you. Even in a level as long as this, you were able to have great detail. Especially in the buildings. Wow.

    I really liked the sackbots too, the costumes really fit together with their personality/ability.

    Gameplay: 10/10
    0_0

    I could write a whole book on how great this was. I honestly have no idea how you did it. This is downright the best freaking RPG level ever made. Ever. The controls work great, its fun, supports more than one player, never glitches, and is downright freaking amazing. The combat is solid and is very fun. The boss was amazing as well. I am so overwhelmed of its awesomeness I'm going to stop now.

    Overall: 9.9/10 (not an average)
    Wow. I really hope this is Mm picked because it is much better than anything, I mean anything Mm picked right now. Crazy amazing. You win respect points.


    -Valmassoi
    New Level: Purple Passageway for LBP2.

  4. Thanks!


  5. #24

    Default

    Eeek! You're making me blush! Thank you for your kind words and for taking time to write such a nice review!
    If only the "never glitches" part was true...

    Cutscene skipping is now implemented in chapter 2. I had to completely change the way I'm doing the cutscenes so I probably won't update that feature to chapter 1. At least not until I get the 2nd chapter out

  6. Thanks!


  7. #25

    Default

    Quote Originally Posted by valmassoi View Post

    Music/SFX Choice: 9/10
    Music choice was okay, but could have been better with music sequencer. But your use of SFX really were great.


    -Valmassoi
    I kinda agree and disagree with you there val. The music during the cutscenes were really well done. The music always gave the right tone. And while music sequencer songs would have been nice to hear. Finding someone to create those is one roadblock while time is another.

    I still agree with val on that 9.9 rating though. Fantastic work.

    I'm curious though. Should we expect a month till the next chapter?

    Wanderer Trilogy
    The Wicked Manufactory ♦Spotlighted♦
    Devious Dataspace ♦Spotlighted♦
    Operation Sackernaut ♦Spotlighted♦


  8. #26

    Default

    Well, here's an answer that probably doesn't answer anything!
    It's been about two weeks since I published the first chapter. During those two weeks most of the time has gone towards fixing random issues/changing stuff in the chapter 1.
    I also spent several days on making my 3D shooter level, which was something I wanted to try out after discovering the 3D cam.
    I work full time during the week and on some days I'm just too tired or too busy with other things to make much progress on the level once I get home, so most of the progress happens during weekends.

    That said, the 2nd chapter is about halfway done right now, as far as the actual level and cutscenes go. Of course there's a whole lot of testing to be done after it's done to make sure everything is working as intended. So, I'd estimate another 2 weeks perhaps.. don't hold me to it though! :P

  9. #27

    Default

    Played single as warrior


    THIS

    IS

    INCREDIBLE



    The best thing i've played on LBP2

    I admit that i may not be the most objetive dude around because as a mad fan of old jrpg style i absolutely love that type of chara design/graphic look, basically you win my yay vote at first seconds of the tutorial

    Chara design, great scenario, details, material selection, colors, story, cutscene, quotess, secrets, exploration, old jrpg feeling... all in this level scream epic coolness

    I know that is a short review but i will not even know where start, it will be a looooong list of "this is cool" and "this is cooler"

    I do faster just saying the only "imperfection" that i seen... maybe playing as warrior is'nt ever clear when you hitted your enemy with the sword(i know the monster do scream but as long soung are'nt ever precise), maybe you can add some clear fast sound (like the sword-slash) for when the sword successfull hit


    But this is the only thing that i can say,again i will have only tons of positive things about this one


    Yay,hearted,hearted you and imho sure next spotlight material
    If don't end up in MM's pick is ridicolous

    Waiting next chapter



    For F4F try this
    http://www.lbpcentral.com/forums/sho...-Vagrant-sword
    Is an old style adventure where 1 error is game over,and play after play you get better and go more far
    You control a sackbot that can do sword attack and roll/dash, on the thread you read controls and all!


    EDIT: i've just read that is'nt a F4F thread,sorry! But if you want try it you're welcome
    Last edited by GEK83; 03-14-2011 at 01:45 AM.

  10. #28

    Default

    Yeah, some kind of clear feedback on hitting the enemies would be nice. From what I've seen, LBP can't handle too many sounds at the same time. I'll try to add some kind of visual feedback to monsters in chapter 2. Modifying chapter 1 will have to wait till I get chapter 2 out.

    PS.
    It's ok even though this isn't marked as F4F, it never hurts to ask :P
    In fact, as soon as I saw your name, I started wondering why it sounded so familiar. It kept bothering me until I reached the end of your post. Turns out it was because I already played your amazing level and remembered you from that! I'll write something about it when I have a moment.

  11. #29

    Default

    I heard about this level all over the place from some friends of mine, sure sounds amazing, will check this out soon queued.

  12. #30
    Yonin777
    Guest

    Default

    Truely awesome level of amazing awesomeness that I think is super mega awesome and super awesomely stuff on the awesome. In case it wasn't obvious I found your level to be pretty gnarly. Also known as awesome.
    Well you said you wanted some constructive critism I thought I'd give you some these are pretty minor complaints that I just think would make it a tiny bit more awesome that its just what I have to say:
    1. This is the only one having to do with the actual gameplay I feel the enemies should have an HP bar now it might be pretty difficult but at least with the boss would be pretty sweet.
    2. I think the cutscenes should be done with the actual LBP from a side view that way we could get the full emotions of the sacks themsevles.
    3. This would probley be extremly difficult but I think voice actors would be pretty amazing the only really good use I've seen in them was Hansal in Gretalbot and I think with your new found fame you could easily find some people that would have the voices your looking for.

    Hey this is just what I have to say and I hope you'll take it into concideration and I'd be willing to help with anything not to say I'm the best but hey I know my way around a microchip.

  13. #31

    Default

    This whole level can be described in one, single word.
    MORE

    Played with my sister and friend. Hilarity ensued. Only problem I had was not knowing if I was actually damaging the boss. Other than that, a and a

  14. #32

    Default

    Quote Originally Posted by UltimateClay View Post
    This whole level can be described in one, single word.
    MORE

    Played with my sister and friend. Hilarity ensued. Only problem I had was not knowing if I was actually damaging the boss. Other than that, a and a
    Pretty sure there's a sound effect for the eyes at least.
    ---

    Had fun playing this level (as archer), nice work.
    My favourite part was how the shell enemy switched between attack/defence. Popit is disabled if I remember correctly..so I can't take him apart to see that switch in animation...was cool anyway.
    Shame I needed an MM pick to see/play this.

    Bad design 101
    An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!

  15. #33

    Default

    I go quote my self :P
    Ok here it goes:

    This is was AMAZING.. why MM dont look to this level and Pick it up? It was AMAZING.
    Finally they picked you. I was happy for that becouse like ive said on my review .. it deserved the MM Pick.
    Please check my F4F Levels
    Pirates. Chapter 1 - A New Land
    Pirates. Chapter 2 - The Skull Mountain
    Pirates. Chapter 3 - The Escape
    Pirates. Chapter 4 - Swamp of Sorrows ( 0% )
    Pirates. Chapter 5 - The Lost Fleet ( 0% )
    Probably no more will be created since my levels dont have many runs

  16. #34

    Default

    Congratulations on the pick. It's well deserved from what I played. I'm saving my full feedback for when I get a full 4-player group in there to have at it. But from what I've seen so far, a great job here.

  17. #35

    Default

    Let me know if 4 players breaks the level in any way. It hasn't been tested very well.
    Also, thanks to everyone for playing and feedback!

  18. #36

    Default

    Quote Originally Posted by Felkroth View Post
    Let me know if 4 players breaks the level in any way. It hasn't been tested very well.
    Also, thanks to everyone for playing and feedback!
    Ha! I'm working on a 4-player level myself, and I have a group that comes in every week to hang out, have a few drinks and play a few games. Lately we've set aside the beginning of each session for testing my level. If 4-players can break your level, this group will find out (cuz they're a bunch of jerks when it comes to testing levels ), and I'll let you know. Though I would think that MM played your level with 4 players before posting it as a pick, so I wouldn't worry too much.

  19. #37

    Default Update

    Figured I'd post it here as well.
    I updated the level over the past weekend to include the two features that have been requested quite often.

    Now there's a visual feedback whenever you hit (and damage) a target, as well as a health bar for all the enemies.
    I also made the cutscenes skippable.
    Fixed some random bugs too and added prizes that depend on the player's score.

  20. #38
    Robmacd94
    Guest

    Default

    I have to say this level blew me away! Amazing sceney (and I'm a man for scenery). I gave it a Heart and a Smile and have played it almost 10 times. Look forward to the future of the series.

    P.S. How did you make that water!? It looks amaizing! You will have to teach me some day.

  21. Thanks!


  22. #39

    Default

    Thanks!
    The water is just colored goo with some led lights to make the light flickering on the water surface more visible.

  23. Thanks!


  24. #40
    Robmacd94
    Guest

    Default

    Oooh I never thought of that! Thankyou

Page 2 of 3 FirstFirst 1 2 3 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •