so i fixed some of the parts of the game, i made the levels dark till you spawn at the sackbot so you dont see yourself getting in. sadly i couldnt mash the combat and freerunnig tutorial together, because, well lets just say the outcome wasnt preety

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- F4F: Dawn Metropolis (DEMO)
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Thread: Dawn Metropolis (DEMO)
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03-20-2011 #21
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03-20-2011 #22Artist / Creator
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- JustinArt
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Thanks for the feedback of "Cybernetic Adventures Beta". Since this is a demo, I'll just skip a VISUALS, SOUND, and GAMEPLAY part in this thread and tell you more on what needs to be fixed. The level has neat visuals and interesting sackbots. The scene with a guy and a girl could be a bit shorter by lowering some movie camera length one second short, same goes with the scene where you encounter the two guys. The grammar needs to improve, too. One major bug I found is the first gap you have to jump through that I fell out of the level and ended up in the background's floor. You need to somehow add a gas or a invisible plasma to the hole. I couldn't beat the level because of the gap and I tried to retry, but I couldn't open the popit menu, but I'm sure you'll fix all this in the final version. Keep it up.
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03-22-2011 #23unskilledGuest
When it gets dark after the jumping phase and before the "fight" phase... it just stayed dark permanently for me.
It was looking good until then ;(
If you have time for F4F... check out my sig!
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03-23-2011 #24
guys, im putting team of 3 to help me make this project come true. I need a guy thats good in logic, a person good with the music sequencer, and a person whos good at detailing a level, if your interested, message me in lbpcentral, NOT MY PSN. However i need to see what you have done, and then you maybe be qualified.
*Sig under construction*
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03-23-2011 #25
K I did play this a bit ago when u asked me but I just got to writing this now.
K so truthfully I was impressed. The concept is there and the story is interesting. It's the level design that could use work.
-Firstly you need to cut down on materials, your killing the thermo. If you want the look of that material, make a sticker. Limit yourself to maybe 7 materials max.
-WAY too many lvl links! There is no reason (unless your killing your thermo) to use that many levels on a normal lvl, let alone a demo! Your limited to a max of twenty levels remember?
-Glass stairs... really?
well if your intent on that modern glass look add a material tweaker to the glass a up the glasses friction (and if that doesnt work put a peice of of invisible dark matter over top so we get traction)
-Ok you bought LBP2 and you still using death based teleporter? Look for a deathless teleporter or join me sometime and I'll give you one, death is not the way.
-I don't know if you do or not, but if you do, u need to use it more. Use the grid function, it's acurate and saves you from nearly all design flaws.
-Spell check is all i can say, it does matter
That's my critique on how to fix the negatives, as for the rest such as the wall runner sackbot, the opening cut and just the general concept of the lvl, there all great! ^^
Just work on touching up the design aspect then it will be super ^^
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03-27-2011 #26
alright fixed some parts of the game, made the first cut scene shorter and fixed some of the grammer mistakes, tho i think there is still some, i have to check.
*Sig under construction*
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03-27-2011 #27
Hey, I just queued your level since it sounds and looks like it could be a very interesting play. To go along with this, do you think you could check out a level me and my crew have put a lot of time into finally finishing? http://lbp.me/v/y4n7x0
The F4F thread: http://www.lbpcentral.com/forums/sho...g-Piece-Part-1http://lbp.me/v/y4n7x0
"A time where treachery knows no bounds, have you heard of it? If you have not, then I will tell you about it..."
The first in a series of levels that I am cocreating with other creators (such as robmacd94 and xxblindwolfxx). Anybody who is willing to assist us in the development of this, message me or either of those two!
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