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  1. #1

    Default The Dreaded something broke sound

    I have recently started playing around with the idea of a controllinator sackbot fighting game. All is going decent but i've run into a problem. One of the fighters is going to have a teleport move, Here's the issue. I made a simple chip with 2 timers an emitter and a destroyer. I have the first timer set to .01 and it runs to the emitter and the second timers set at .02 and it runs to the destroyer. The idea being that right before it is destroyed the emitter will create a copy a short distance away. It works fine but when the copy is created I get the dreaded something broke sound.... I've had it do some weird stuff like create paths of wires on its own but the most common problem it creates is the destroyer breaks and is gone rendering the move a one time deal.... any ideas why this is happening? Thanks in advance to all replies.

  2. #2

    Default

    Yeah, when you destroy a sackbot with a destroyer, a delayed "something broke" sound plays.
    :/
    Hopefully someone else can tell you how to avoid it. Demit I think..

    Bad design 101
    An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!

  3. #3

    Default

    Ok thanx for the reply, i'll check back later and maybe someone can help out


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