I picture the same thing, haha... Big lit up dance floor, all the ladies watching the squid monster bust moves like it's 1977.
All good ideas. If you sequence your SFX here, you may want to try layering a rumble effect on top of itself to get more volume, though I'm not entirely sure if you can layer ambient effects (the sounds effects with the * in their name). If you want six seconds of rumbling that gets increasingly louder, you may be able to achieve the desired effect by having six rumble effects layered on top of each other. Each new second could add on more rumble, but they would all end at the same time, so it would look kind of like a staircase on your sequencer.
I'm not sure what kinds of DLC you have, but I'd be really surprised if you're not already using the Monsters pack. I'm never quite pleased with creator kit DLC until I start probing for a way to make an idea work, and then discover that the perfect solution lies within such DLC.
Yeah, it was like a big dark circle flashing every 1 or 2 seconds in the middle of the screen. It almost looked like it was centered on the second yellow light on the ceiling. A very minor thing either way, though it did distract me for a moment. If this is really just a flashing light bulb that you built into the scene on purpose, you may want to consider using a randomizer to make the light blink unpredictable and more ambient.
I'm not surprised at all to hear about the emitter-related overheating. I am 100% on board with your design philosophy here. Short levels may not please some, but those people probably fail to realize how a creator must compromise between a level's length and a rich density of decoration and visual effects.

- Forum
- LittleBigPlanet for PS3
- Level Showcase
- Cool Levels
- F4F: Threnody for an Enchanted Seamstress (Series)
Results 16 to 22 of 22
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03-27-2011 #16
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Thanks!
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03-27-2011 #17
Another suggestion: After the mine cart, there's a platform-and-wheel contraption that you have to roll across a flaming pit. This section is tricky, and if you got far before you died, you have to wait longer for the wheel to roll back to the checkpoint. Have you thought about having the wheel return itself to the player? This could be a quick and easy thing to implement.
Here's the logic: If there are no players on or near the wheel while there is at least one player at the checkpoint, a mover speeds up the wheel's return.
Mechanically, this would look like this:
Player sensor at checkpoint, requires all players, radius big enough to cover the checkpoint's platform.
Player sensor at center of wheel, output is inverted to signal when no players are near. Radius 150 - 200 or so, big enough to cover the checkpoint platform when the wheel is at the starting position.
Wire these to an AND gate. If both conditions are true (no players at wheel, at least one player at checkpoint), activate a Mover.
Mover located on wheel, set vertical direction 0, horizontal direction something like +5 to +10, nothing too crazy.
This is something simple that could potentially make this little section less frustrating for less skilled players.
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Thanks!
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03-29-2011 #18
The levels and story is just.. amazing.
Everything is so finely crafted with a slightly sinister touch reminiscent of Victoria's Lab. I look forward to more!
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Thanks!
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04-04-2011 #19
I have refined "Threnody, Chapter 1" in a number of ways based on a lot of the great feedback I've been getting so far.
• Replaced the background foliage in the first part of the level. Cut-out trees replaced by cool impressionist trees. Removed thermo-intensive falling leaves (I'm not sure if anybody really noticed them anyway...).
• The minecart now respawns on a timer that starts once the player jumps in, which resolves a potential level-breaking problem. The controllinator on the cart is now set to "automatic enter"--it starts up as soon as the player jumps into it.
• Moved a few of the point bubbles in the minecart challenge that the cart simply flew over before.
• Simplified the feedback on the retracting bounce pads near the end: green lights mean go, red lights mean stop.
• Added some extra visual feedback as the boss is progressively damaged, which also has the added benefit of increased gross-out factor.
• Reduced the number of hits to defeat the boss by one.
• Re-enabled controller during boss' death cinematic to help alleviate unavoidable sackperson deaths from rogue projectiles.Bercilak
Check out my new levels!
Escape from the Moon (Spotlighted!)
Journey to the Moon (Spotlighted!)
The Enchanted Seamstress (Spotlighted!)
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04-06-2011 #20
for prologue: This was really short, that being the only problem I had. Great camera work and script-writing, however! The way you set up the story was also REALLY awesome!
for mines and mollusks: This was also a great creation, but it had no story put into it. Doing so would have given it more meaning. The only part of the visuals that makes this suffer is your use of stickers: try shaping your own objects. Besides that, the level looked gorgeous, so keep it up!http://lbp.me/v/y4n7x0
"A time where treachery knows no bounds, have you heard of it? If you have not, then I will tell you about it..."
The first in a series of levels that I am cocreating with other creators (such as robmacd94 and xxblindwolfxx). Anybody who is willing to assist us in the development of this, message me or either of those two!
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Thanks!
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10-04-2011 #21
Sad in the beginning, comedic in the end. I enjoyed this intro and I'm off to play the following levels!
F4F:
1. Silhouette Shinobi: Torn Between (LBP2)
2. Tower of Whoop @#$ (LBP2)
3. BioShock: Descension (LBP1)
4. Star Ocean LBP (LBP1)
5. Stop Finding Me! NO ENTRY! (LBP1)
Currently Working on: 2nd BioShock Level, 4th Heartless Night level, Silhouette Shinobi Second Level
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10-07-2011 #22Reality corrupted...
- PSN
- domick12
- Join Date
- Dec 2009
- Location
- Russia, cave with bear and vod
- Posts
- 866
Hi, Bercilak
you created very cool level with outstanding intro movie and dynamic and interesting gameplay part! I like level's visuals and mechanics! it was really nice and fun! Great level!
here is my video of your level:
I also will add you level in recommended levels list on Russian LBP community site LittleBigRussia.ru
Thank you for this interesting story and funny adventure!
From Russia with love,
Domik12
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Thanks!
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