My newest Platformer!
the desgin was the most important thing for me in this level, hope you enjoy it
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- F4F: Incubo - A Nightmare Platformer
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Thread: Incubo - A Nightmare Platformer
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03-22-2011 #1
Incubo - A Nightmare Platformer
Last edited by DragonHunterEx; 03-22-2011 at 09:49 PM.
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03-22-2011 #2
Forgot to choose F4F

changed it now.
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03-23-2011 #3
[sorry about my english]
Hello,
I've tried your level, and here is my feedback :
- Setting your level in a dream is cool. Some ideas in designing your level. I really liked the part with the eyes, I wanted more suprises than this one !
- The difficulty is well balanced, platforming sequences are ok.
- Some camera transitions are not perfects. When you finish a sequence with a distant camera, either center it on sackboy or show the next sequence. A picture is worth a thousand words.
Overall good level,would be better if there was more unexpected and weird stuff happening, and better transition cameras.
If you want to try my F4F level, the link is in my sig.... Wet Paint [LBPCentral/lbp.me]
CUBE(S) [LBPCentral/lbp.me]
Electric Momentum [LBPCentral/lbp.me]
Shadows [LBPCentral/lbp.me]
Inside the magic box [LBPCentral/lbp.me]
How I roll [LBPCentral/lbp.me] ...
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03-23-2011 #4
Your english is good no worries ;P- Setting your level in a dream is cool. Some ideas in designing your level. I really liked the part with the eyes, I wanted more suprises than this one !
- The difficulty is well balanced, platforming sequences are ok.
- Some camera transitions are not perfects. When you finish a sequence with a distant camera, either center it on sackboy or show the next sequence. A picture is worth a thousand words.
Thank you for your feedback, youre right with the cameras im going to change this.
Considering that the part with the eyes and the part where the world is somehow "breaking" are the only ones which are really surprising, i will try to add some more stuff like this.
I queued your level and Im going to write a feedback soon
Last edited by DragonHunterEx; 03-23-2011 at 03:17 PM.
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03-23-2011 #5
Ok i changed a few things now:
- camera zones in the zoomed out areas
- added some effects (mainly sound)
- completely changed the last part of the level
Hope everything is still working as intended
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03-23-2011 #6
Hey DragonHunterEx, i just added your level to my queue, and hopefully i will play it and leave a feedback tonight...
Check out my Formula 1 level when you can.
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03-23-2011 #7
really cool concept!!!! I loved every part of it except for that gian wheel of death...that was freakin annoying. I got down to my last life then I finally made it across. It would actually be really cool if it started as a nice happy go lucky dream, then shifted over to your hellish nightmare. what do ya think? I really liked how you made it look like things were falling apart.
F4F GoldSpawn Coalition please
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03-23-2011 #8
The screenshots and the name make the level look really appealing, so I queued it up and will review it later today. Anyway, do you think you could return the favor? http://lbp.me/v/y4n7x0
The F4F thread: http://www.lbpcentral.com/forums/sho...g-Piece-Part-1http://lbp.me/v/y4n7x0
"A time where treachery knows no bounds, have you heard of it? If you have not, then I will tell you about it..."
The first in a series of levels that I am cocreating with other creators (such as robmacd94 and xxblindwolfxx). Anybody who is willing to assist us in the development of this, message me or either of those two!
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03-23-2011 #9Grand Den Mod-er of LBPC
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Played this the other night and thought it was fun. Some of the platforming is challenging which is always fun for me but nothing ever felt really unfair. The lighting at the beginning was very nice and the eyes on the wall were my favorite part.
In terms of how it looks it's rough in many places but I can see your trying hard to make it as good as you can. I appreciate that kind of effort in a level designer. Keep at it!

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03-23-2011 #10
Thank you, im glad you liked itreally cool concept!!!! I loved every part of it except for that gian wheel of death...that was freakin annoying. I got down to my last life then I finally made it across. It would actually be really cool if it started as a nice happy go lucky dream, then shifted over to your hellish nightmare. what do ya think? I really liked how you made it look like things were falling apart.
"giant wheel of death"
to be honest with you, i changed it earlier today to make it a bit harder, good to know that it worked 
the idea with the lucky dream turning into a nightmare is nice, maybe i will try to realize it in my next level!
Queued your level of course!
thank you so much for your kind wordsPlayed this the other night and thought it was fun. Some of the platforming is challenging which is always fun for me but nothing ever felt really unfair. The lighting at the beginning was very nice and the eyes on the wall were my favorite part.
In terms of how it looks it's rough in many places but I can see your trying hard to make it as good as you can. I appreciate that kind of effort in a level designer. Keep at it!
It really helps me to continue creating more levels and to improve all published levels.
You said it looks rough in many places...i have to agree with you. In some sections i really had problems to find some new ideas concerning the design. Im not 100% pleased with the outcome but couldnt really help it. I will try to make it better. If someone has a suggestion, please let me know
Oh and i queued all the levels posted!
Feedback coming soon
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03-23-2011 #11
UPDATED POST
Got a chance to play your level! I really enjoyed the mood and atmosphere you created with this level. The lighting effects at the beginning were nicely done as well. I also like what you did with the eyes in that one room, very nice addition. There were a few instances in which my momentum on the bounce pads would launch me way out to my death. I don't know if that was intended or if it was the angle I hit the bounce pads, but once I hit it, there was nothing I could do.
The only thing I could recommended is some addition to the background of the level. Maybe some random spinning objects on a larger scale to give more of a dream like feel?
Overall, really liked your approach and the quality of the level.
ShiftyLast edited by The inFamous Sack; 03-26-2011 at 12:16 AM.
Have a little Nathan Drake in you? How about a little Indiana Jones?
If you like Adventure themed levels, check out: The Golithe Temple
Information found here: http://www.lbpcentral.com/forums/sho...(Parts-1-amp-2)
Thanks!!
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03-24-2011 #12
Feedback
Rated: Neutral
Positives:
+Intro of the level was pretty good, gives the player a good start of what to expect from the level.
+Area with the eyes seems to be everyones part lol I liked that part to
+Gameplay was pretty okay
+Design you had going looked good in some parts
Negatives:
-Don't really know if the material you used was dark matter if not then nevermind this but if it was I think you could of used some sort of rocky material and made it look good then just put dark matter behind it to hold it ^ or anti gravity. (Minor problem though it still went with the level kinda).
Overall good job, I agree with the others on adding more parts like the beginning with eyes and stuff to really get you in that nightmare aspect but once again good job.Levels(10)1.Vinery *Spotlighted*
2.Motif Underworld *Spotlighted*
3.Mystic Chill *Honourable Mention*
4.Obscure Cavern *Newest level*
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03-24-2011 #13
Thanks for the feedbackFeedback
Negatives:
-Don't really know if the material you used was dark matter if not then nevermind this but if it was I think you could of used some sort of rocky material and made it look good then just put dark matter behind it to hold it ^ or anti gravity. (Minor problem though it still went with the level kinda).
Overall good job, I agree with the others on adding more parts like the beginning with eyes and stuff to really get you in that nightmare aspect but once again good job.
Youre right it is dark matter, i just thought dark=nightmare^^
Ok it does not work as intended, so im going to change it as soon as possible. Rocky material sounds good to me
Ok now that nearly all of you liked the part with the eyes (my favourite part too
), what about the part with the rising moon?
Is it ok for the theme or not? I just added it after i already published the level so i wonder...
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03-24-2011 #14
I already changed some things now

- no dark matter anymore, the platforms are now out of ceramic material
- replaced the deco at the platforms
- infinite lives checkpoint at the "wheel of death" now
- the moon behaves different now
please take account of the changes and tell me if it's appropriate or not... or tell me your suggestions
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03-24-2011 #15
(How does one rate a level "neutral" when there is only like or dislike?)
Anyway, I liked it. It's bizarre in a good way. I appreciate a background that has dynamic things going on, even when those dynamic things occasionally contribute to my death (but never in a way that felt unfair). I also think making the grab sensor icon visual to the player is the right way to go about things; much more efficient than having a cumbersome message say, "you can grab this".
For the invisible staircase, if you go right you fall onto a candle and I think you can't get back without suiciding.
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