I have a new level split into two parts for your enjoyment! Part 1 is a film that serves as a prologue to the concept. Immediately following the conclusion of the film after pressing 'Continue' you'll be taken to Part 2 where you can continue the story in a playable environment. I'd really appreciate it if you could take the time to check these levels out and let me know what you think and how I could improve on them
NOTE: These levels are designed for 1 Player only. More than 1 Player will cause the level to behave incorrectly!
I look forward to hearing from you all! Thanks!!!
Results 1 to 11 of 11
Thread: The Golithe Temple (Parts 1 & 2)
The Golithe Temple (Parts 1 & 2)
Last edited by The inFamous Sack; 03-23-2011 at 11:36 PM.
- Join Date
- Mar 2011
Queued! I'll try to leave a review when I try it out.
Queued it and will try to give it a play tomorrow
The intro movie was campy, but good. Very classic "Indiana Jones" type humor and action.
The level was ok. Very typical platforming stuff.
[spoiler]What a sad ending. Really. But the "boat" took way too long, even with the falling rocks and (excellent) flashbacks.[/spoiler]Couchsack
[sorry about my english]
I've tried your level, and liked it. Gameplay is solid, sceneries are good. Everything is great, there is no real negative aspects. I agree with the spoiler above about the ending sequence.
- Join Date
- Feb 2011
Good level i enjoyed it. The intro was well made and the platforming level was good if not great. Visuals were great. I like the flashbacks in the boat scene but it is too long and gets boring at the end.
feedback as requested in my Clone level thread.
Played parts 1 & 2. Feedback:
- Intro was nicely shot with nice camera panning and zooming.
- The car chase in the intro could have done with more detail in the background in my view. Buildings and trees perhaps? That would give a better sense of scale and add more drama.
- The playable level had some nice platforming sections. Most were pretty easy but well balanced overall.
- The boat scene at the end was far too slow for my liking. It lasted about 90 secs but I think 30 would suffice. As it's set in fairly modern times a powerboat would maybe work here. Slightly more speed would also make the escape seem more perilous than relaxed.
- Overall pretty good platformer. A few visual tweaks tweaks and it'll be a really good couple of levels.
nice Intro, platforming part was good, liked it
The flashbacks where great at the end, good choice of music...the trip on the boat was a bit too long though.
Sometimes the camera was a bit "hectical" but that's just a minor point.
Good job, like to see more
- Join Date
- Feb 2009
Good stuff, lots of humor and drama. Nice big setpieces, lots of cool mechanics in various places, lots of surprises inside the ruins, good audio design too. The end is so dramatic! I would only suggest using sackbot acting to make things even more dramatic. For other improvements, voice acting is always a plus, but not always a possibility. During the vehicle chase scene, you could do some more complicated movie camera pans for extra suspense. By using panning cameras located on the vehicles themselves, you could pull off some shots that would look better than the camera cuts that you're currently using. Looking forward to more!
Hey Shifty_54, i just played your level and here are my thoughts:
- The intro already got me amazed by the design of the level
- The story is really good
- Like i said, the design of this level is GREAT
- I liked that huge sackbot with a mask (random)
- I liked the flashbacks, it really seens like the sackboy is remembering the "good old days"
- The boat escaping part was so long......
It was a great level, with a great design! Looking forward to see more levels from you.
Check out my Formula 1 level when you can. =)