This only just happened to me, so im not entirely sure how I should explain it.
I was in create mode, making something involving an emitter that emitted out an object with a microchip attached to it. I had the emitter set to 'On,' but I was going to connect it up to a switch; I had it running just for the hell of it.
I went to hook up the switch to the emitter and deleted the spare object it had put out. As soon as I deleted the emitted object, I heard that distinct, crackling "Pop" that you get when audio suddenly cuts out. And that's just what I was left with.
No sound coming from the level, pop-it, start menu or anything on the PS3 at all! I saved the level onto another space to see if it had effected it in play mode as well. It had. I then returned to my pod where I still got no audio.
Then I began to worry my PS3's sound card had blown, so I quit the game. But, when I did, as if by magic, my sound was back! Now im back in the same saved level and there's no problem whatsoever. This (hopefully) hasn't caused any trouble, but I just thought i'd bring it to your attention.
One thing I think might have been a contributing factor, was that the microchip had a sound object placed on it. The emitter was set to infinite lifetime for the spawned object.
Has anyone else ever encountered thins, or am I just unlucky?
Results 1 to 12 of 12
Thread: Mute Glitch
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04-01-2011 #1
Mute Glitch
Oh, hai.

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04-01-2011 #2fun and frivolous
- PSN
- rtm223
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Yeah, it happens... Not so much as in the beta but I've had about 15 of these total.
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04-01-2011 #3
Yeah, happens a lot for me, usually during longer create sessions.
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04-01-2011 #4
Happens to me all the time, especially when deleting stuff. Annoying.
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04-01-2011 #5Junior Sackperson
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- BonBonBoi
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it happens, it sucks, pretty much a stoopid way to stop your enjoyment....
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04-01-2011 #6Professional Day Dreamer
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- Apr 2010
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Tends to happen to me when moving cameras or sound on the sequencer. Restarting LBP solves the issue, with no data lost.
My first LBP2 Level - "Jumper"! Woohoo! http://lbp.me/v/ygrw7d
First half of Jumper: http://www.youtube.com/watch?v=MN-o_aXG56s (Thanks to Memodrix)
YouTube video review of, "The Explorers". http://www.youtube.com/watch?v=cGttrlQG43Q
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04-01-2011 #7LBP3 - Spring 2013...
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I think this happened to me once, but it seems Im alone on the "infrequent happenings" side...
"Employees are not to disturb the creatures of the Preserve, unless they are extremely bored." -HyperionAs of now, I have 3 levels, all platformers. You can click their names to go to their page.Industrial Platforms - 6748 plays, 3833 yays, and 1777 hearts.Solstice - 2615 plays, 1523 yays, and 564 hearts.Melting Heat - 714 plays, 325 yays, and 177 hearts.
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04-01-2011 #8
You can bet you arent lol
But i know its annoying, i think like 2 or 3 times its happen to me.
Its annoying i know, not sure if its ever happened to anyone in play mode however, but it be pretty embarasing if it does happen
Last edited by Bloo_boy; 04-01-2011 at 10:27 PM.
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04-01-2011 #9Junior Sackperson
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- BonBonBoi
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- Feb 2011
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- Can't say, I walk around alot
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Asian Lulz It just happened to me... wait... darn
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04-01-2011 #10Dat Role-Playing Dude
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This happens to me just about everyday lol Im not sure if its because the level is too busy or what. It is annoying though, it doesnt seem to happen in play mode and i guess thats all that matters--i think
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04-02-2011 #11Sack No. 10,000
- PSN
- ShadowriverUB
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I think the most reproductive action of this bug is toying with side placed game cameras on local space, it happens for me for first time on beta when i was playing with it
Tired of answering same questions from people.... answer them down on LBPWiki where everyone can see them!|LEVELS: TETRIS
|OBJECTS: Numeral logic components
|TUTORIALS: BCD calculator
|Next project: Paaaaaaarrrrty!... in LBP2
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04-02-2011 #12
This has happened to me twice. Both times I had been in create mode for hours and I was tweaking logic with a controlinator and movers. I restarted the game both times and the sound came back. My profile is still 100% ok.
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