At long last my Pinball game is complete and ready for you to take a crack at it. I did a simpler version in the Beta as a 3 day concept when first learning all the new goodies and thus it seemed to have started the LBP2 pinball madness. So I decided once LBP2 came out to take that fun idea and expand on it till my head got dizzy. lol
This pinball table has tons of bells and whistles and quite proud of how it plays. It is a semi less than normal gravity level using a sackbot as the ball. Makes for funny, delightful and challenging table play and gets quite quick once you start getting some shots down. By completing missions, taking advantage of bonuses, 2x multipliers, as well as getting a shot at the mini table below, you can really get some high scores. Also included is a sort of nifty scrolling messaging system that queues and plays mission information.
Best suited for one player, but all four can join in and view from the observation deck overlooking the machine.
Tons of combos to be found. Clear the flying jump pad bots for a shot to gain access to the mini table below the main table or send the bot up the ramp for some fun and entertaining effects.
Thanks to Morgana25, Smasher1973, Standby250 for play testing and suggestions. However, I have to thank most of all, TheCountessZ for a zillion+ plays during testing and quite a few awesome suggestions the help bring this table to life.
Thanks much! Hope you enjoy!
..the pics!

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04-04-2011 #1
UniverseUnderConstruction
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Space Escape Pinball - * Spotlighted! * Mm Picked! *
Last edited by jwwphotos; 04-05-2012 at 02:05 PM.
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04-04-2011 #2
Ooooohhh - wow - this looks FAR better than the one in the beta. Queued!!!
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04-04-2011 #3
Definitely interesting. The mission aspect reminds me of the pinball game you can get on Windows XP, and I loved that. Queued.
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04-04-2011 #4
Curmudgeon Extraordinaire
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this looks fantastic, and sackbots instead of balls, ha! I'm on it. queued
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04-05-2011 #5
I can't believe how many times I played this...good thing it doesn't take quarters!

The sackbot adds a lot of charm and wonkiness that makes this table very unique. Who wouldn't love a pinball game where the "ball" laughs and runs down the flipper? The table design is fantastic...lots going on. The spinning triangle bumpers that wander in the middle are genius.
You've done a great job making the bot behave, the free ball on a squash, making him jump after being perched on something for a while, etc. The collision detection with the flippers/bot seems flakey at times but it works well enough to be a heck of a lot of fun and very addictive.
I did get the bot stuck twice and had to retry. Both times were during the red-gas loop sequence, he somehow got off the path. How difficult would it be to kill the bot if the sack person pops themselves and respawns at the entrance checkpoint?
Just great!
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04-05-2011 #6
UniverseUnderConstruction
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Thanks much!! I dunno if I will do anymore pinball levels, though. I hate to overdo something, but you never know.This was a true pleasure to help test. The table is so filled with action and sounds, but the visuals just blow me away. I mean...I've seen it since its infancy but the pictures you posted made me realize how beautiful the whole thing is. Fantastic job...I'd love to see you do more pinball levels because you have the real feel of a pinball machine down to a tee!
I do have a few ideas I might try someday. lol
Thanks so much and glad you enjoyed. All your help on this one has been wonderful. Getting your feedback, watching you play has been invaluable. It just wouldn't be anywhere near as fun without your help. Bless yer heart and thanks!
lol.. gosh if it did take quarters I would be broke as well from playing so many times!! So glad you enjoyed it so much! Thanks for all the kind words!I can't believe how many times I played this...good thing it doesn't take quarters!
The sackbot adds a lot of charm and wonkiness that makes this table very unique. Who wouldn't love a pinball game where the "ball" laughs and runs down the flipper? The table design is fantastic...lots going on. The spinning triangle bumpers that wander in the middle are genius.
You've done a great job making the bot behave, the free ball on a squash, making him jump after being perched on something for a while, etc. The collision detection with the flippers/bot seems flakey at times but it works well enough to be a heck of a lot of fun and very addictive.
I did get the bot stuck twice and had to retry. Both times were during the red-gas loop sequence, he somehow got off the path. How difficult would it be to kill the bot if the sack person pops themselves and respawns at the entrance checkpoint?
Just great!
Yikes.. he got stuck on the ramp? Could you give me an idea of about where that was? I have detectors that should make him turn to goo if he gets outside that and stays stuck for over 3 seconds.. as well as quite a bit of logic to get him up and around the corner.
Here is a pic if you could point out about where he got stuck for me, I can tweak some sensor ranges. You can sorta see the path as I have the holo very dimly lit when not in use to act like the plastic they usually use on ramps. Thanks much!!!!
(aka jww) - Published Levels
Space Escape (spotlighted!) // Space Escape II (spotlighted!)
Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
Trapped (spotlighted! vita)
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04-20-2011 #7Fuzz Ball
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I got it to happen two games in a row! :-DYikes.. he got stuck on the ramp? Could you give me an idea of about where that was? I have detectors that should make him turn to goo if he gets outside that and stays stuck for over 3 seconds.. as well as quite a bit of logic to get him up and around the corner.
Here is a pic if you could point out about where he got stuck for me, I can tweak some sensor ranges. You can sorta see the path as I have the holo very dimly lit when not in use to act like the plastic they usually use on ramps. Thanks much!!!!
The problem seems to only occur if I give the bot a good smack as he races down the left flipper. In order for the bug to occur, you cannot slow the bot's progress at all ... He falls down the chute, slides to about the mid-point of the flipper, and then WHACK, screams up the ramp, and basically jumps the north edge of it.
I'll try to get a screenshot the next time I cause it to happen. In the meantime, here's an edit of what I remember, using the image you gave to us.

Hmm, now that I look at the image again, he sorta lands northeast of where I drew his figure.. more on top of the wall. My initial memory was of him sitting on the corner of the bumper, but I think he breaks completely free of the ramp.
He never tries to auto-tilt (jump back down to the playfield) either...
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04-04-2011 #8Junior Sackperson
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Holy coolness that looks nice! You should add that cheat from the Microsoft Space Pinball when you type in hidden test and press enter you can move the ball with the mouse. Haha just kidding, would make me laugh though!
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Hard work never killed anybody, but why risk it?
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04-04-2011 #9
Well, you already know what I think of it, but I'll tell ya again anyways. AWESOME!!! I loved this table. It has everything. The bots as balls is a nice feature too. This is my fave LBP pinball hands down. Thanks for making it!!
When all is said and done. There's usually more said than done.......
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04-04-2011 #10
Yeh, its a great table jww - unlockable bonuses, gizmos and gimmicks is what I want from my LBP pinny! I played it a few times, and had an issue once where the bot fell into the shaft on the far left and stood quite happily at the bottom leaving me with only a re-start as an option, so have a look into that area. Other than that, no problems. Really fun and addictive this one!
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04-04-2011 #11
Played it and really liked it. Had a nice visual theme to it all and I liked the instructions being something you don't always have to go through to get to the game itself. The use of a Sackbot for a ball really makes it, and I loved the mini pinball table that unlocks in the center. My Sackbot somehow managed to perch itself on a very thin section just above the chute by the left flipper, and I thought it was going to just stay there, but it jumped up to un-stick itself which I loved since in any other pinball game I've played that would require a restart. Very fun overall, and nothing to really fault on. I'll probably be playing this a few more times to try and find everything in case I missed something.
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04-04-2011 #12
UniverseUnderConstruction
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Thanks so much for all the feedback!!! So glad it either looks fun to play or you already enjoyed it. That makes me happy to see such a positive reaction to something that was so much fun and near and dear to my heart to create for you all.
lol.. yup. I go all out when I know I get to keep stuff!!
I went back in the Beta and took some notes on some settings here and there, but for the most part this is a whole new machine based on what I learned from my Beta version. Actually quite a bit larger from the old one.
Yeah.. I loved that XP pinball game too! I like task / mission logic on pinball machines. Give you extra purpose as well as quite a bit more points while smacking the ball around. lol
Thanks! While everyone else went nuts making sackbots act, giving them special powers and weapons... I decided to smack them around.
I didn't know about that cheat! lol
Thanks so much!! Really appreciate your suggestion on the flippers in case of LBP physics glitches. Actually it seems it is almost a defense as I haven't had it happen to me since!
Thanks J! Really appreciate the input!Yeh, its a great table jww - unlockable bonuses, gizmos and gimmicks is what I want from my LBP pinny! I played it a few times, and had an issue once where the bot fell into the shaft on the far left and stood quite happily at the bottom leaving me with only a re-start as an option, so have a look into that area. Other than that, no problems. Really fun and addictive this one!
Actually I have it set to have him turn into goo after 3 seconds if he gets in there. I had the tag a bit high once I decided to disable the bounce pad in that chamber till active. Shoulda seen him get in there and do nothing but bounce up and down and rack up zillions of points... though you were stuck. Should be ok now! ..though still amazing he CAN sometimes get in there!!!!
Yup.. I added in a bit of acting in hopes of having folks groan and just about the time they reach for that play button... he leaps. Much easier to do that with a bot rather than a ball. ...looks much more natural too. LOL!!!Played it and really liked it. Had a nice visual theme to it all and I liked the instructions being something you don't always have to go through to get to the game itself. The use of a Sackbot for a ball really makes it, and I loved the mini pinball table that unlocks in the center. My Sackbot somehow managed to perch itself on a very thin section just above the chute by the left flipper, and I thought it was going to just stay there, but it jumped up to un-stick itself which I loved since in any other pinball game I've played that would require a restart. Very fun overall, and nothing to really fault on. I'll probably be playing this a few more times to try and find everything in case I missed something.
Thanks for the comments!!Last edited by jwwphotos; 04-04-2011 at 06:57 PM.
(aka jww) - Published Levels
Space Escape (spotlighted!) // Space Escape II (spotlighted!)
Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
Trapped (spotlighted! vita)
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04-04-2011 #13
Yeh, I didn't think you'd have overlooked this, so just double check your goo-ing triggers...Actually I have it set to have him turn into goo after 3 seconds if he gets in there. I had the tag a bit high once I decided to disable the bounce pad in that chamber till active. Shoulda seem him get in there and do nothing but bounce up and down and rack up zillions of points... though you were stuck. Should be ok now! ..though still amazing he CAN sometimes get in there!!!!
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04-04-2011 #14
"goo-ing triggers"..... can we get this put into the wiki?
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Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-
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04-04-2011 #15
Nah, didn't like this one much. Badly made and boring to play.
Kidding!
Best pinball game on LBP so far. Mad fun!
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