This game is SOOOOOOO much fun! Just switching out the ball for the sackbot gives this pinball (????) game a totally different feel. It's a blast listening to his little robot sounds and watching the sackbot's antics as he flies around the table.
And wow, what a table! I marvelled at the different special effects and nuances you filled the table with. It felt like a great table should feel - lot's of depth, cool goals, hidden gems.... tons and tons of things to look at and do.
I didn't run into any flaws - worked like a champ. It kept me on the edge of my seat - seeing Ungreth's score up there as a goal the whole time kept me glued.

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Results 16 to 30 of 49
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04-05-2011 #16
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Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-
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04-05-2011 #17
UniverseUnderConstruction
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Thanks much Ccubbage! Glad you like it!
I had a blast making it and probably would have gotten it done much sooner had I not sat and just played it so much. ...but all that playing just had me tweaking it more and more till I felt everything was just right.
(aka jww) - Published Levels
Space Escape (spotlighted!) // Space Escape II (spotlighted!)
Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
Trapped (spotlighted! vita)
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04-05-2011 #18
This was a true pleasure to help test. The table is so filled with action and sounds, but the visuals just blow me away. I mean...I've seen it since its infancy but the pictures you posted made me realize how beautiful the whole thing is. Fantastic job...I'd love to see you do more pinball levels because you have the real feel of a pinball machine down to a tee!
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04-05-2011 #19
I can't believe how many times I played this...good thing it doesn't take quarters!

The sackbot adds a lot of charm and wonkiness that makes this table very unique. Who wouldn't love a pinball game where the "ball" laughs and runs down the flipper? The table design is fantastic...lots going on. The spinning triangle bumpers that wander in the middle are genius.
You've done a great job making the bot behave, the free ball on a squash, making him jump after being perched on something for a while, etc. The collision detection with the flippers/bot seems flakey at times but it works well enough to be a heck of a lot of fun and very addictive.
I did get the bot stuck twice and had to retry. Both times were during the red-gas loop sequence, he somehow got off the path. How difficult would it be to kill the bot if the sack person pops themselves and respawns at the entrance checkpoint?
Just great!
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04-05-2011 #20
UniverseUnderConstruction
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Thanks much!! I dunno if I will do anymore pinball levels, though. I hate to overdo something, but you never know.This was a true pleasure to help test. The table is so filled with action and sounds, but the visuals just blow me away. I mean...I've seen it since its infancy but the pictures you posted made me realize how beautiful the whole thing is. Fantastic job...I'd love to see you do more pinball levels because you have the real feel of a pinball machine down to a tee!
I do have a few ideas I might try someday. lol
Thanks so much and glad you enjoyed. All your help on this one has been wonderful. Getting your feedback, watching you play has been invaluable. It just wouldn't be anywhere near as fun without your help. Bless yer heart and thanks!
lol.. gosh if it did take quarters I would be broke as well from playing so many times!! So glad you enjoyed it so much! Thanks for all the kind words!I can't believe how many times I played this...good thing it doesn't take quarters!
The sackbot adds a lot of charm and wonkiness that makes this table very unique. Who wouldn't love a pinball game where the "ball" laughs and runs down the flipper? The table design is fantastic...lots going on. The spinning triangle bumpers that wander in the middle are genius.
You've done a great job making the bot behave, the free ball on a squash, making him jump after being perched on something for a while, etc. The collision detection with the flippers/bot seems flakey at times but it works well enough to be a heck of a lot of fun and very addictive.
I did get the bot stuck twice and had to retry. Both times were during the red-gas loop sequence, he somehow got off the path. How difficult would it be to kill the bot if the sack person pops themselves and respawns at the entrance checkpoint?
Just great!
Yikes.. he got stuck on the ramp? Could you give me an idea of about where that was? I have detectors that should make him turn to goo if he gets outside that and stays stuck for over 3 seconds.. as well as quite a bit of logic to get him up and around the corner.
Here is a pic if you could point out about where he got stuck for me, I can tweak some sensor ranges. You can sorta see the path as I have the holo very dimly lit when not in use to act like the plastic they usually use on ramps. Thanks much!!!!
(aka jww) - Published Levels
Space Escape (spotlighted!) // Space Escape II (spotlighted!)
Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
Trapped (spotlighted! vita)
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04-05-2011 #21
I played this in inhuman condition and I enjoyed it, even if I didn't had a clue of what was happening...but it had teh EPIC feeling

Looking forward to play it properly
Sig by FJT
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04-05-2011 #22
UniverseUnderConstruction
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Thanks much Omega! Glad you enjoyed!
..but wait a minute.. you ok dude? I didn't know you were sick or anything. All the best.. your friends here really care about you, ya know?
(aka jww) - Published Levels
Space Escape (spotlighted!) // Space Escape II (spotlighted!)
Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
Trapped (spotlighted! vita)
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04-06-2011 #23
Ohmygosh... this is addictive!
You pretty much nailed it jwwphotos, it don't think i've ever played a level 35times in a row without getting bored
I did run into a problem though (with a score of over 70k on my second bot, gggrrrr...)
After my ball was lost in the little pinball machine, the bot didn't return to the main pinball, the jumping pads appeared again and i was still able to play the little pinball machine (if i lost my ball, a new one appeared, seems like it was stuck in somekind of loop. The orange pads on the ceiling didn't work anymore aswell, the only solution was a restart...)
cheers,
misty
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04-06-2011 #24
UniverseUnderConstruction
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Thanks so much misty!
lol.. I just left you a note saying how much I enjoyed the two pics!! lol Thanks for stopping by the thread!
So did the bot die when it possibly triggered the sequence? The reason I ask, is in reality he never goes anywhere as I just stop him when he makes contact with that right most triggering channel when activated. I have had the bot die on contact and still initiate the sequence, but it seemed like I could just shoot a new bot after the mini table closes up. ..however in thinking about it, I could see how what you described might have happened.
Thanks so much for the info! I will go check it out here in a bit!
(aka jww) - Published Levels
Space Escape (spotlighted!) // Space Escape II (spotlighted!)
Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
Trapped (spotlighted! vita)
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04-06-2011 #25
hm, i don't think he really died, although i didn't see him anywhere (?), it was a weird situation where i was able to play the 2 pinball machines at the same time.
I was able to play the small pinball (but that was pretty useless since the orange pads on the ceiling didn't react, i did get a new ball everytime i lost the current one which shouldn't happen i think?)
at the same time the jumping pads where in front of the small pinball machine and i was able to play the big pinball machine... but without a bot
cheers,
mistyLast edited by Mother-Misty; 04-06-2011 at 01:06 AM.
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04-06-2011 #26
UniverseUnderConstruction
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wow... did you try hitting X for a new bot? ..not that it matters, but just curious.
Quite wacky! I think I know what happened though..
Thanks so much!!!
(aka jww) - Published Levels
Space Escape (spotlighted!) // Space Escape II (spotlighted!)
Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
Trapped (spotlighted! vita)
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04-06-2011 #27Prometheus bound!
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- Gravel
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- Apr 2009
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- Now that, is the real question
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If its gameplay is anywhere near as addictive as in the beta... I may have to reclaim my throne.
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"The world strode slowly upon my heart measuring precisely each fractal footfall with shiftless negligence. I lay in its' wake scathe-sighted, the Gravel of Man, pandering pan in hand prospecting paradise, and you... talk of my immortal soul?"
With A Name Like GRAVEL... you can count on a rash!
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04-06-2011 #28
Apparently I am oblivious. I was bored waitng for the hole in the table to heal up (I usually play with the cat during this time)...anyway started hitting L!/R1...I was controlling little flippers! Much easier to get a high score with this little bit of knowledge...doh! Now I just have to figure out what happens if you manage to break all three yellow/orange/red gates on left side...
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04-06-2011 #29
UniverseUnderConstruction
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LOL!!! That is too funny!!!
Yeah.. that is a mini table that gives you 5000 per each clearing, plus I think 500 per each flag. You just have to watch though, getting it to trigger in that right slot can end up losing your bot.
Ummm.. the 3 left side targets are progressive points. Maybe like 250, 500, 750? It might also give another bonus once all 3 are down. Can't remember offhand, but it also triggers the ramp to go into x2 points mode. So rather than 2300 points. (100 X 23 segements) you get 4600 for the ramp.
..of course the x2 clears back to normal after you lose the bot down the middle.
(aka jww) - Published Levels
Space Escape (spotlighted!) // Space Escape II (spotlighted!)
Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
Trapped (spotlighted! vita)
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04-06-2011 #30
I've played it countless times since the last feedback, and the only issue I've had is with the small pinball, where I cleared the rack of letters twice in a row, failed at clearing the third set and the bot didn't release. It's only happened once, and I've never managed to clear two sets of letters in one go before so I guess it must be related....
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