This level is simply amazing as I said in the beta thread but when I were playing it again I got stuck at the elevator part.
I stumbled upon glitch where if you use O button when you are nearly dead (or maybe at zero health) you will spawn with full health and energy.
When I tried to do it again at end of elevator when the green power comes to play I got stuck.
I would like to suggest some kind spell that can only be done when wizard is jumping. Maybe wizard would fall faster with energy effect and create energy waves going to left and right. Kinda like Mario.

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04-10-2011 #21
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04-10-2011 #22Tarsier Level Designer
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Weird, how'd you slip back there?
Good to know. I will look into a fix.
I give the font away in this level, which is copyable. It's based off of this font.
I'm not sure what you were doing. The circle button doesn't do anything as far as I know. Spawning will always give you full health, and magic recharges to close to full.
See the problem I face is that if I add too many controls, they become clunky and hard to remember. I tried to keep it as simple as possible so that it remained intuitive throughout. L1/L2 handled movement modifiers, and R1/R2 handled attacks. I'm thinking that, at most, I will add in one or two more attacks, and I'm not sure how I could get in the "Drop" attack.
We shall see...Last edited by comphermc; 04-10-2011 at 01:11 PM.
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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04-10-2011 #23Patch of Cloth
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Thoroughly enjoyed this. A neat idea with good visuals. The cutscene after the elevator was excellent. I did run into a problem with a disappearing enemy. Not sure if that's the level or just the game itself. I struggled with the roll jump too, but I think it's because it was when it was first described in the game and on this page, it said to "Press X after a roll". It seems to me that you can press X at any time during the roll and get the jump. Once I realized that and got the hang of it, it was better, but tricky to get used to. The pacing was good until the elevator, which, while fun, seemed to drag on a bit. Perhaps it was the repetitive nature of the task, or perhaps it's my short attention span, but it seemed that the elevator stopped a time or two too many.
Anyway, if you take anything from my complaints, I hope it's that the level was very good, considering I had to dig down to pacing to find a problem. Looking forward to more.
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04-10-2011 #24Sackperson Sergeant
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i've been having trouble finding stuff on Youtube... so i tried a little experiment. i put in Comphermc and entered. sure enough a stack of his stuff came up, but when i put it on 'Week', there was no videos available. how the hell does youtube work?
Introducing: The LBP3 Tutorial Directory
Introducing: LBP3 Tips And Tricks
My Only Level: An Unexpected Turn
Game List: My Favourite Games
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04-10-2011 #25Tarsier Level Designer
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Well, my LBPlanatorials account is where I put 95% of all of my Littlebigplanet related videos. You should have better luck searching that.
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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04-10-2011 #26Needs to play LBP2 again.
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Played this and absolutly adored it. It's so well made, if it were longer I'd have no worries paying for it as a retail game.
Also, I'm rather proud of myself for working out the energy beam cheat ^.^
And I was distraut when I saw the dreaded words "Difficulty upgraded to Normal". My health packs! Why do they not fully heal anymore ;_;
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04-10-2011 #27Grand Den Mod-er of LBPC
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Well where to start.....
It has been my privilege to see this monster of a series grow and become the epic masterpiece that it is. It's stunning in every sense of the word and precisely tuned as only you can do. It raises the bar on what is possible to do with sackbots and logic to the point where I can believe that it really is magic driving the little guy forward to face his foes.
Everywhere I look I see the logic driving it and it's staggering. I don't think 3/4 of players will appreciate the systems you've put in to make it do what it does so elegantly. But that's really the joy of the level. You can experience it's fun, excitement and challenge without seeing the invisible strings pulling the characters and changing the environment. Anyone who does see it can just pop over to your tutorials (which are epic) where you freely give away the secrets behind the magic. You really are a born teacher comph and to give back to the community through your videos is inspiring and the epitome of the kind of player/creator that makes LBP an awesome game.
I'm biased of course, having seen a lot of the work that went into this, but I think this is a benchmark for what kinds of levels we can expect a year or so down the road from creators. You're just ahead of the curve as usual.
Brilliant level! Congratulations on blowing minds yet again
Well done!

sig by chuck_18mp illustration by TheZimInvader
Chroma Stone Chronicles Veriddian's Gem | Pyrra's Gem | Cerrulean's Gem | Irridia's Gem | Abyssia's Lair
Dragons of Myth Egypt | Teotihuacan | Iceland | Greece
Fire and Ice
Sackrificed MM Picked! lbp.me link for Sackrificed
Morgana25 on lbp.me
Don't mess with Morgana or you get the wand
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04-11-2011 #28
It's already out?!? I played the demo a while back and loved it. This is now on the top of my Q, full review coming tomorrow.
New Level: Purple Passageway for LBP2.
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04-11-2011 #29
Whoops! I meant square button which is used to spawn again from checkpoint.
Could you use down button in D-pad to that? Or R1 when you are jumping and not aiming?
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04-11-2011 #30Needs to play LBP2 again.
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Wouldn't that mess up switch pulling?
D-Pad sounds good, I was a bit upset to find I couldn't make him smile or anything though, it just doesn't feel right. Of course, the second half has him angry, so I guess it would ruin that.
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04-11-2011 #31
Its excellent Comph. The thing that impressed me most was how complete it feels, everything from the health pack system to the gradual introduction of power-ups to the subtle little arrow hints that show up, it reeks of polish. Loved the statue set piece in the library and the preceding cut-scene, you go into that little cranny, pull the lever and you know exactly what's coming, lol. The only area I thought could have been improved upon was in the variety of gameplay, just a couple of things to break up the jump some/shoot some but it feels a bit nitpicky to ask for that when everything that is there is such a high standard. I'm really looking forward to the next part, so job done there. Off to a flying start with this one!
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04-11-2011 #32
LBPCentral Spotlight Crew
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How dare you make me drool while I'm at work. Adding to queue now. Shoot, I'm starting to feel a little "sick," *cough* *cough* I may have to leave early today.
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04-11-2011 #33Tarsier Level Designer
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Such a succinct review:

Remember, haters gon' hate.Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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04-11-2011 #34
I'm surprised he didn't heart the level! Many times they leave a sad face, and a heart!
Awesome work dude. The Sackbot controls are splendid, and the learning very well planed. You managed to make it entertaining to learn the power ups.
Congrats on the MM pick, and indeed I hearted and left a sad face
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04-11-2011 #35
LBPCentral Spotlight Crew
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Well, even though I managed to beat Dajdaj for the honour of lowest scoring LBPC member for this level, I still loved every moment playing it. As others have said, its richness and polish were truly impressive - it has everything you’d expect from a “proper” game. I cannot even begin to understand how you created the logic for all the many, different elements in the level but it all worked exceptionally well. The sackbot logic in particular was some of the smoothest I’ve seen so far.
The highlight for me was the cutscene – the dash across the tumbling masonry was exhilarating and, strangely, the young wizard who moments before had been awkwardly falling off platforms left, right and centre, suddenly acquired skill and grace, lol! The scene in the library when the statue stirs and comes to life came a close second though.
I’m really looking forward to the next instalment and, as someone who is hopeless at the fighting elements (method: spam R1 chaotically until health runs out, die, rinse and repeat), I would love to see the wizard doing some other kinds of magic (puzzles, secrets?). Anyway, great job!
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04-11-2011 #36Professional Day Dreamer
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MM picked already. That was quick.
Contracts.My first LBP2 Level - "Jumper"! Woohoo! http://lbp.me/v/ygrw7d
First half of Jumper: http://www.youtube.com/watch?v=MN-o_aXG56s (Thanks to Memodrix)
YouTube video review of, "The Explorers". http://www.youtube.com/watch?v=cGttrlQG43Q
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04-11-2011 #37Tarsier Level Designer
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Haha. I love the imagery.
Congrats*
No offense meant, I just thought you'd like to know.
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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04-11-2011 #38
[FONT="Arial"]Online Pod : www.dajdaj03lbp.weebly.com
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04-11-2011 #39

Bad design 101
An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!
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04-11-2011 #40Grand Den Mod-er of LBPC
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Told ya so

sig by chuck_18mp illustration by TheZimInvader
Chroma Stone Chronicles Veriddian's Gem | Pyrra's Gem | Cerrulean's Gem | Irridia's Gem | Abyssia's Lair
Dragons of Myth Egypt | Teotihuacan | Iceland | Greece
Fire and Ice
Sackrificed MM Picked! lbp.me link for Sackrificed
Morgana25 on lbp.me
Don't mess with Morgana or you get the wand
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Thanks!
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