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  1. #21

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    Quote Originally Posted by jwwphotos View Post
    Which one? The Community Spotlight or the Creator Spotlight?
    I think most people are particularly concerned with the community spotlight...

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  3. #22

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    Guys, let me remind you of something told every time something liek this happens.
    Its not easy, they're donating THEIR time to play dozens/ hundreds of levels posted in between spotlights, they deserve a break every now and then as well, don't you think?

    Remember, they're doing this for free, volunteering, so unless you'd rather pay them for the services or do the job yourself and see how tough it really is, I wouldn't really start complaining. )


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  5. #23
    Happy Holidays! Maxi's Avatar
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    Quote Originally Posted by jwwphotos View Post
    Which one? The Community Spotlight or the Creator Spotlight?
    I'm talking about the Community Spotlight.

    Touch the button!



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  7. #24
    Junior Sackperson Moonface's Avatar
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    How do spotlights work exactly in having levels picked? Are they levels chosen from the ones in the Level Showcase that those running the spotlight have played and feel worthy of spotlighting? I'm curious since I don't know much about spotlights so can't comment much about the recent lack of them really.

  8. #25

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    Quote Originally Posted by Silverleon View Post
    Guys, let me remind you of something told every time something liek this happens.
    Its not easy, they're donating THEIR time to play dozens/ hundreds of levels posted in between spotlights, they deserve a break every now and then as well, don't you think?

    Remember, they're doing this for free, volunteering, so unless you'd rather pay them for the services or do the job yourself and see how tough it really is, I wouldn't really start complaining. )
    This has gotten WAY past the point where we can merely say they are just busy. Yes, they are busy I'm sure, or just don't care, but by this point it's obvious that they just aren't able to keep up. Thus, they need to import people. People who would be able to help keep it coming at a reasonable pace. Because it's WAY past the point where we can just say they are "overswamped".

    This statement is true.

  9. #26

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    Quote Originally Posted by RockSauron View Post
    This has gotten WAY past the point where we can merely say they are just busy. Yes, they are busy I'm sure, or just don't care, but by this point it's obvious that they just aren't able to keep up. Thus, they need to import people. People who would be able to help keep it coming at a reasonable pace. Because it's WAY past the point where we can just say they are "overswamped".
    All I see in this thread is people complaining about it, no one's willing to help.
    Yes, they may not be able to keep up, but until what does it matter when there aren't other people anting to volunteer?

    They may very well come out and say "We can't do this" and it won't help a thing, because, as said, people like to complain more than to offer help around here.


  10. #27
    DNA Reprogrammer Thegide's Avatar
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    Quote Originally Posted by Silverleon View Post
    They may very well come out and say "We can't do this" and it won't help a thing, because, as said, people like to complain more than to offer help around here.
    There are people willing to volunteer, but you need to light a smoke signal to get their attention in the first place. The first step is coming out and saying "hey guys, we need this many people for this, and this many people to do this" and that hasn't happened yet. The help is there, but you need to take the initiative and try to actively recruit people.

  11. #28
    LBPCentral Creator Spotlight CrewUniverseUnderConstruction jwwphotos's Avatar
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    Quote Originally Posted by Moonface View Post
    How do spotlights work exactly in having levels picked? Are they levels chosen from the ones in the Level Showcase that those running the spotlight have played and feel worthy of spotlighting? I'm curious since I don't know much about spotlights so can't comment much about the recent lack of them really.
    Historically, ...well, before the backlog of LBP2 levels coming out, the Community Spotlight team went out and played all the levels in the Level Showcase that came out in a two week period. They would then pick those levels they felt worthy of a Spotlight. If you look at Community Spotlights (not to be confused with the Creator Spotlights) you will see there are editions going back to the beginning of LBP1. 57 pretty much on time editions to be exact. Episode 58 was the first one that came out featuring LBP2 levels and came out really late.

    Seems like there were 1000 or more levels that flooded in that two week period after LBP2. Sorta the Tsunami of levels. They finally got through quite a few of those covering up to Jan 28th and published edition 58 on May 7th. That is where it sits today, though the last note on the spotlight is they were still working on them.

    Quote Originally Posted by Thegide View Post
    There are people willing to volunteer, but you need to light a smoke signal to get their attention in the first place. The first step is coming out and saying "hey guys, we need this many people for this, and this many people to do this" and that hasn't happened yet. The help is there, but you need to take the initiative and try to actively recruit people.
    Yeah.. not sure why that didn't happen, but it is not hard to see they were taken out in the first huge wave. If the team is still even in existence, I know they need help and in fact willing to bet most if not all have sorta ran away from the site screaming in terror. lol


    However being a bit resourceful from being around here for quite awhile and knowing some of the behind the scenes activities...

    If I was interested in volunteering for the Community Spotlight team and had a great eye for knowing what is a spotlight worthy level, I would send a PM to Aya.

    If you are a really good writer, set designer or prop creator (..as in amazing) and interested in possibly joining the Creator Spotlight team once I get settled after my move, give me a PM.
    Last edited by jwwphotos; 04-20-2011 at 02:06 PM.
    (aka jww) - Published Levels
    Space Escape (spotlighted!) // Space Escape II (spotlighted!)
    Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
    Trapped (spotlighted! vita)


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  13. #29
    Sackperson Private julesyjules's Avatar
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    Thats a shame if it just got too much for the guys on the team. Understandable given the amount of levels. I dunno, maybe it's best to just draw a line underneath the last few months given the circumstances and start afresh. Not ideal but I'd rather the team be given a practical way that enables the Spotlights to carry on. This stuff is meant to be enjoyable for the participants, not a huge burden.

  14. #30

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    Quote Originally Posted by smasher1973 View Post
    Part of the problem is that nobody from the site is telling us anything.
    Okay. Here's the situation as I see it...

    There's one problem which both Spotlights have in common, and its name is LBP2. The launch of the game has reignited the creative passions of many of the volunteers who work on the Spotlights in the same way it has for many others, and given that an individual only has a finite amount of free time, that would necessarily mean less of their time would be available to work on the Spotlights.

    In the case of the Creator Spotlight it's pretty simple. For as long as I can remember, jwwphotos has always been the one to take on the bulk of the responsibility of ensuring the work gets done, oftentimes at great personal expense, so if he wishes to take a well-earned break from that role, the Creator Spotlights pretty much come to a halt. This is not a big deal.

    The Community Spotlight, however, is a slightly different beast. The idea is that the crew play every level posted in the Level Showcase, so taking a break isn't really an option, since the list of levels will continue to pile up. Prior to the release of LBP2 everything was pretty much working fine - we had just about enough people to play through the levels at the rate they were being posted.

    Upon the launch of LBP2 on Jan 18th, though, two things happened. The first is neatly represented by this graph...



    ...and the second was the disappearance of many of the active crew.

    In some cases, they'd notified us that they no longer had the time to work on the Spotlight, and were replaced with new members. In others cases, though, they seemingly just vanished without a word, making it very difficult to keep track of who was actually still active. As a result, the workload became too great, and at present the backlog of levels waiting to be played is about 2 months' worth.

    Various ideas were kicked around, including partial automation of the process based on lbp.me statistics, but it was felt that this would compromise the quality of the Spotlight, and lead to it becoming akin to the LBP Cool Levels pages - something which we've always tried to avoid.

    Adding new crewmembers would certainly help, and there's still a thread open for people to volunteer, but, frankly, it would take a hell of a lot of people to get through the backlog in any reasonable amount of time.

    Now that the number of threads has died down to a more managable level, we're currently discussing whether it would be acceptable just to ditch the backlog, and start again - is it really worth having a Spotlight of levels from two months ago?

    There is actually a PS3 Spotlight ready to be published, but we're waiting on word from the PSP crew who seem to have vanished, so we may have to decouple the two from now on.

    So, those are the problems. If anyone has any thoughts on possible solutions, feel free to comment, but just saying "recruit more people" isn't really any help, since this actually requires people who are prepared to volunteer. For those who wish to volunteer please see this thread.

    Thanks.


  15. #31

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    Wow i was gone for 2 days because of a college trip and this thread got fired up! anyways first I would like to say thanks to jwwphotos for the wonderful explanation. Also people there is no need to escalate to a more aggressive behavior in this thread so please be respectful of the spotlight team.

    On another note it would be nice if other gave us there explanation (The rest of the team) because I know that jwwphotos is not the only one in it, it would be awesome if we can hear CC side of the story or the other spotlighters.

    Plus is would nice to open additions for a really good writer, set designer or prop creator. It would be like american idol but without the singing. If you are a good writer then give them a piece of your work the same goes for set designer or prop creator just show them what you are capable of.

    Also if they can hire test subject (to play levels and give them your personal review) then that would be awesome aswell.

    Note: Thanks Aya042 for your explanation! Also my suggestion to that old thread is to start a new one but with more options.
    Last edited by Arnald23; 04-20-2011 at 02:38 PM.

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  17. #32
    LBPCentral Creator Spotlight CrewUniverseUnderConstruction jwwphotos's Avatar
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    Thanks Aya. ..especially on that bit about me. I keep thinking you deserve a break every once in awhile yourself.

    ..as far as the Community Spotlights though, I would sorta like to see the old editions. Maybe if there were two teams. Once starting out on all the new stuff from a certain point forward, the other working on the backlog and spit out those old editions when they can.

    Though that may be totally biased since I have a level out in the past month that I feel is totally Spotlight worthy.. lol
    (aka jww) - Published Levels
    Space Escape (spotlighted!) // Space Escape II (spotlighted!)
    Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
    Trapped (spotlighted! vita)



  18. #33
    Junior Sackperson Moonface's Avatar
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    Perhaps we do spotlights by ignoring the backlog, but rather than ditch the backlog, we do a small amount at a time. Then, a few levels from the backlog that might be spotlight worthy are just put in with the recent levels that have been submitted and spotlighted. So we keep new spotlights coming in, while slowly filling the gap of the backlog in by doing a small amount for each spotlight.

    Lets say, 100 levels in the backlog (smaller than it really is I know, but I don't want to play a stupidly long math game post here). 10 levels maybe could be viewed from that per spotlight to be considered, so in 10 spotlights that backlog will be gone. Perhaps if there were enough people, some could focus more on the backlog to get through a more considerable amount while the rest focus on the more recent levels. Doing it piece by piece over time would seem more manageable, and even though it may be a long gap between a level submission from the backlog being spotlighted, at least it has happened, better late than never.

    Of course it comes down to how reasonable an idea like that works with how much backlog there is to truly sort through. But that's a way I could think of doing it if the backlog wasn't just abandoned entirely.

  19. #34

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    If there really are that many levels to play through, why not just play the ones with less than 1000 plays? I'm sure if someone has 1000+ plays they won't mind not getting a spotlight, since they've already gotten the recognition they deserve. And it means a lot less levels the spotlight team have to get through.


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  21. #35
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    I feel that ditching the backlog would be totally unfair towards the creators that pulled out levels in that period.
    But the more time is lost the more the workload becomes gianormous.

    A big problem is that level spotlight should be limited ONLY to full levels, and not to tech demos and other things.
    I think this would cut down the amount of levels of at least a good 30%.
    And as I said almost half a year ago, maybe the system should be revised.
    All the spotlighters can't play every level.
    Spotlighters should divide the levels to play and narrow their picks to 5-10 levels each, that every spotlighter has to play.
    That's my 2 cents.

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  23. #36

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    I have a question can the community create there own spotlight? if so im thinking of creating a team just to create community spotlight for the community just like they do with the original one.

  24. #37
    LBPCentral Creator Spotlight CrewUniverseUnderConstruction jwwphotos's Avatar
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    Under the circumstances, isn't that sorta not solving your issue that your first brought up? Seems like you would want to help find those that could help support the real one before perusing something like that.
    (aka jww) - Published Levels
    Space Escape (spotlighted!) // Space Escape II (spotlighted!)
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    Trapped (spotlighted! vita)


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  26. #38
    DNA Reprogrammer Thegide's Avatar
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    Quote Originally Posted by Aya042 View Post
    Okay. Here's the situation as I see it...

    There's one problem which both Spotlights have in common, and its name is LBP2. The launch of the game has reignited the creative passions of many of the volunteers who work on the Spotlights in the same way it has for many others, and given that an individual only has a finite amount of free time, that would necessarily mean less of their time would be available to work on the Spotlights.

    The Community Spotlight, however, is a slightly different beast. The idea is that the crew play every level posted in the Level Showcase, so taking a break isn't really an option, since the list of levels will continue to pile up. Prior to the release of LBP2 everything was pretty much working fine - we had just about enough people to play through the levels at the rate they were being posted.
    Various ideas were kicked around, including partial automation of the process based on lbp.me statistics, but it was felt that this would compromise the quality of the Spotlight, and lead to it becoming akin to the LBP Cool Levels pages - something which we've always tried to avoid.
    Now that the number of threads has died down to a more managable level, we're currently discussing whether it would be acceptable just to ditch the backlog, and start again - is it really worth having a Spotlight of levels from two months ago?
    I've said it already that we're at a point where the backlog simply isn't manageable. However, I don't think the community spotlight crew really needs to try to deal with this whole thing. We've seen the number of levels posted in the showcase thread increase steadily as LBPC has become more common, and the workload has increased accordingly.

    Even before I took my last long break from LBP, I noticed that the spotlight review were beginning to be very very long - more levels than I wanted to wade through. We don't need 30 levels reviewed each iteration, nor do I think the crew needs to play every level posted in the section.

    If it were up to me, I'd suggest no more than 10 or 12 high quality levels each time. I agree with you on not using LBP.me statistics to track things. We have a system that already bumps popular levels into our "Cool Levels" subforum. That should be the first resource when the team sets out to do their reviews. If you guys are still short on levels to spotlight, you can start digging through the main showcase thread. My point is, it can be arbitrary. If someone's level happens to be included in the showcase - great! If not, well, maybe next time.

    With the current workload, I would suggest highlighting some of the best of the last couple months to catch up, but maybe don't wipe the backlog completely. I think people will be fine in the event their AAA level didn't make it into the spotlight as long as it means the spotlight is still getting done and moving forward.

    I also support the decoupling of PSP spotlights... I'm not sure how many creators really play on both platforms around here, but it's probably a small portion of the overall community. Holding back a PS3 spotlight for a PSP team that is currently disorganized makes little sense to me.

    Feel free to PM me to discuss ideas further


  27. #39
    LBPCentral Spotlight Crew LBPC Contest Crew shropshirelass's Avatar
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    I think there are a lot of good ideas in this thread for moving things forward.

    I agree that the Spotlight team proper should forget about the backlog and, with some new recruits on board, should focus on new levels posted from now on. The backlog should be dealt with as a separate issue. It seems fairer to creators who have posted levels in the last couple of months to try and give at least some of best levels some recognition so I agree with all those who have said we shouldn't just forget about the backlog altogether.

    I think Thegide's idea of doing something which falls short of the full spotlight process for older levels could work. There are a number of people who regularly play levels posted in the Showcase and give feedback. They have probably played between them quite a number of the best levels posted over the last couple of months. A temporary team of those regular posters could be got together to pool ideas on the best levels, nominating a short list for each fortnight and then agreeing on a final list to get a "retro spotlight". I'd be happy to help out with something like that and I can think a number of other showcase regulars who would be able to make a contribution. This could be done in parallel with the normal Spotlight with the backlog levels either being added to the normal Spotlight thread or posted separately.

    I'm sure we can come up with some way of sorting this. It would be nice to give the creators who've posted levels in the last couple of months some spotlight recognition if we can.


  28. #40

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    Quote Originally Posted by jwwphotos View Post
    Though that may be totally biased since I have a level out in the past month that I feel is totally Spotlight worthy.. lol
    In that case, it's definately not getting picked.


    Quote Originally Posted by Moonface View Post
    ...rather than ditch the backlog, we do a small amount at a time.
    I had suggested this idea, and I'm still awaiting a response, but I'm concerned that the 'weight' of the backlog (probably around 1000 levels - which, based on the play rate prior to LBP2 is about 20 weeks' worth of work) is having a serious negative impact on the crew's morale, kinda like "we'll never get through all these, so we might as well just give up", and merely postponing that work doesn't really make it go away.


    Quote Originally Posted by Thegide View Post
    ...nor do I think the crew needs to play every level posted in the section.
    This would certainly help... a lot, although the downside of this approach is that some of the lesser-known 'gems' may well get overlooked.

    How does the rest of the community feel about this? That is, rather than playing every level posted, that we do it more like the MmPicks system, and the crew just make some picks from levels they happened to have played recently from the Level Showcase.

    Also, if the idea is that the Spotlight is primarily supposed to be a list of good levels to play, rather than a tool for massaging the egos of those who get picked, then surely it would make more sense if it wasn't just limited to levels posted in the Level Showcase.


    Quote Originally Posted by Thegide View Post
    We have a system that already bumps popular levels into our "Cool Levels" subforum.
    Well, not quite. It's based solely on post count, so it's easily abused by those who regularly 'stealth-bump' their threads in order to increase their visibility, and I think that putting across the notion that threads in the "Cool Levels" subforum are more likely to get picked, would only encourage more people to do the same.

    I'm leaning more towards the idea that it's actually the less popular stuff that ought to take priority - many of the picks from the last Spotlight were already MmPicks, so is it really worth highlighting those?


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