BG1, PRELOAD BG2, PRELOAD

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 31 to 45 of 72
  1. #31

    Default

    Wow i was gone for 2 days because of a college trip and this thread got fired up! anyways first I would like to say thanks to jwwphotos for the wonderful explanation. Also people there is no need to escalate to a more aggressive behavior in this thread so please be respectful of the spotlight team.

    On another note it would be nice if other gave us there explanation (The rest of the team) because I know that jwwphotos is not the only one in it, it would be awesome if we can hear CC side of the story or the other spotlighters.

    Plus is would nice to open additions for a really good writer, set designer or prop creator. It would be like american idol but without the singing. If you are a good writer then give them a piece of your work the same goes for set designer or prop creator just show them what you are capable of.

    Also if they can hire test subject (to play levels and give them your personal review) then that would be awesome aswell.

    Note: Thanks Aya042 for your explanation! Also my suggestion to that old thread is to start a new one but with more options.
    Last edited by Arnald23; 04-20-2011 at 02:38 PM.

  2. Thanks!


  3. #32
    LBPCentral Creator Spotlight CrewUniverseUnderConstruction jwwphotos's Avatar
    Points: 62,133, Level: 77
    Level completed: 31%, Points required for next Level: 1,117
    Overall activity: 71.0%
    Your First Group 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
    PSN
    jwwPhotos
    Join Date
    May 2009
    Location
    Indiana, USA
    Posts
    14,661
    Blog Entries
    1

    Default

    Thanks Aya. ..especially on that bit about me. I keep thinking you deserve a break every once in awhile yourself.

    ..as far as the Community Spotlights though, I would sorta like to see the old editions. Maybe if there were two teams. Once starting out on all the new stuff from a certain point forward, the other working on the backlog and spit out those old editions when they can.

    Though that may be totally biased since I have a level out in the past month that I feel is totally Spotlight worthy.. lol
    (aka jww) - Published Levels
    Space Escape (spotlighted!) // Space Escape II (spotlighted!)
    Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
    Trapped (spotlighted! vita)



  4. #33
    Junior Sackperson Moonface's Avatar
    Points: 4,193, Level: 18
    Level completed: 86%, Points required for next Level: 57
    Overall activity: 0%
    100 Experience Points 250 Experience Points 7 days registered 500 Experience Points 30 days registered
    PSN
    MoonfaceDesigns
    Join Date
    Feb 2011
    Location
    England
    Posts
    301

    Default

    Perhaps we do spotlights by ignoring the backlog, but rather than ditch the backlog, we do a small amount at a time. Then, a few levels from the backlog that might be spotlight worthy are just put in with the recent levels that have been submitted and spotlighted. So we keep new spotlights coming in, while slowly filling the gap of the backlog in by doing a small amount for each spotlight.

    Lets say, 100 levels in the backlog (smaller than it really is I know, but I don't want to play a stupidly long math game post here). 10 levels maybe could be viewed from that per spotlight to be considered, so in 10 spotlights that backlog will be gone. Perhaps if there were enough people, some could focus more on the backlog to get through a more considerable amount while the rest focus on the more recent levels. Doing it piece by piece over time would seem more manageable, and even though it may be a long gap between a level submission from the backlog being spotlighted, at least it has happened, better late than never.

    Of course it comes down to how reasonable an idea like that works with how much backlog there is to truly sort through. But that's a way I could think of doing it if the backlog wasn't just abandoned entirely.

  5. #34

    Default

    If there really are that many levels to play through, why not just play the ones with less than 1000 plays? I'm sure if someone has 1000+ plays they won't mind not getting a spotlight, since they've already gotten the recognition they deserve. And it means a lot less levels the spotlight team have to get through.

  6. Thanks!


  7. #35

    Default

    I feel that ditching the backlog would be totally unfair towards the creators that pulled out levels in that period.
    But the more time is lost the more the workload becomes gianormous.

    A big problem is that level spotlight should be limited ONLY to full levels, and not to tech demos and other things.
    I think this would cut down the amount of levels of at least a good 30%.
    And as I said almost half a year ago, maybe the system should be revised.
    All the spotlighters can't play every level.
    Spotlighters should divide the levels to play and narrow their picks to 5-10 levels each, that every spotlighter has to play.
    That's my 2 cents.

    Sig by FJT

  8. Thanks!


  9. #36

    Default

    I have a question can the community create there own spotlight? if so im thinking of creating a team just to create community spotlight for the community just like they do with the original one.

  10. #37
    LBPCentral Creator Spotlight CrewUniverseUnderConstruction jwwphotos's Avatar
    Points: 62,133, Level: 77
    Level completed: 31%, Points required for next Level: 1,117
    Overall activity: 71.0%
    Your First Group 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
    PSN
    jwwPhotos
    Join Date
    May 2009
    Location
    Indiana, USA
    Posts
    14,661
    Blog Entries
    1

    Default

    Under the circumstances, isn't that sorta not solving your issue that your first brought up? Seems like you would want to help find those that could help support the real one before perusing something like that.
    (aka jww) - Published Levels
    Space Escape (spotlighted!) // Space Escape II (spotlighted!)
    Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
    Trapped (spotlighted! vita)


  11. Thanks!


  12. #38
    DNA Reprogrammer Thegide's Avatar
    Points: 20,467, Level: 43
    Level completed: 69%, Points required for next Level: 283
    Overall activity: 0%
    7 days registered 5000 Experience Points 1000 Experience Points 500 Experience Points 250 Experience Points
    PSN
    Thegide
    Join Date
    Dec 2008
    Location
    Canaderp
    Posts
    1,611
    Blog Entries
    9

    Default

    Quote Originally Posted by Aya042 View Post
    Okay. Here's the situation as I see it...

    There's one problem which both Spotlights have in common, and its name is LBP2. The launch of the game has reignited the creative passions of many of the volunteers who work on the Spotlights in the same way it has for many others, and given that an individual only has a finite amount of free time, that would necessarily mean less of their time would be available to work on the Spotlights.

    The Community Spotlight, however, is a slightly different beast. The idea is that the crew play every level posted in the Level Showcase, so taking a break isn't really an option, since the list of levels will continue to pile up. Prior to the release of LBP2 everything was pretty much working fine - we had just about enough people to play through the levels at the rate they were being posted.
    Various ideas were kicked around, including partial automation of the process based on lbp.me statistics, but it was felt that this would compromise the quality of the Spotlight, and lead to it becoming akin to the LBP Cool Levels pages - something which we've always tried to avoid.
    Now that the number of threads has died down to a more managable level, we're currently discussing whether it would be acceptable just to ditch the backlog, and start again - is it really worth having a Spotlight of levels from two months ago?
    I've said it already that we're at a point where the backlog simply isn't manageable. However, I don't think the community spotlight crew really needs to try to deal with this whole thing. We've seen the number of levels posted in the showcase thread increase steadily as LBPC has become more common, and the workload has increased accordingly.

    Even before I took my last long break from LBP, I noticed that the spotlight review were beginning to be very very long - more levels than I wanted to wade through. We don't need 30 levels reviewed each iteration, nor do I think the crew needs to play every level posted in the section.

    If it were up to me, I'd suggest no more than 10 or 12 high quality levels each time. I agree with you on not using LBP.me statistics to track things. We have a system that already bumps popular levels into our "Cool Levels" subforum. That should be the first resource when the team sets out to do their reviews. If you guys are still short on levels to spotlight, you can start digging through the main showcase thread. My point is, it can be arbitrary. If someone's level happens to be included in the showcase - great! If not, well, maybe next time.

    With the current workload, I would suggest highlighting some of the best of the last couple months to catch up, but maybe don't wipe the backlog completely. I think people will be fine in the event their AAA level didn't make it into the spotlight as long as it means the spotlight is still getting done and moving forward.

    I also support the decoupling of PSP spotlights... I'm not sure how many creators really play on both platforms around here, but it's probably a small portion of the overall community. Holding back a PS3 spotlight for a PSP team that is currently disorganized makes little sense to me.

    Feel free to PM me to discuss ideas further


  13. #39
    LBPCentral Spotlight Crew LBPC Contest Crew shropshirelass's Avatar
    Points: 44,843, Level: 65
    Level completed: 46%, Points required for next Level: 707
    Overall activity: 0%
    7 days registered 5000 Experience Points 1000 Experience Points 500 Experience Points 250 Experience Points
    PSN
    shropshire-lass
    Join Date
    Jun 2009
    Location
    No longer Shropshire
    Posts
    3,595

    Default

    I think there are a lot of good ideas in this thread for moving things forward.

    I agree that the Spotlight team proper should forget about the backlog and, with some new recruits on board, should focus on new levels posted from now on. The backlog should be dealt with as a separate issue. It seems fairer to creators who have posted levels in the last couple of months to try and give at least some of best levels some recognition so I agree with all those who have said we shouldn't just forget about the backlog altogether.

    I think Thegide's idea of doing something which falls short of the full spotlight process for older levels could work. There are a number of people who regularly play levels posted in the Showcase and give feedback. They have probably played between them quite a number of the best levels posted over the last couple of months. A temporary team of those regular posters could be got together to pool ideas on the best levels, nominating a short list for each fortnight and then agreeing on a final list to get a "retro spotlight". I'd be happy to help out with something like that and I can think a number of other showcase regulars who would be able to make a contribution. This could be done in parallel with the normal Spotlight with the backlog levels either being added to the normal Spotlight thread or posted separately.

    I'm sure we can come up with some way of sorting this. It would be nice to give the creators who've posted levels in the last couple of months some spotlight recognition if we can.


  14. #40

    Default

    Quote Originally Posted by jwwphotos View Post
    Though that may be totally biased since I have a level out in the past month that I feel is totally Spotlight worthy.. lol
    In that case, it's definately not getting picked.


    Quote Originally Posted by Moonface View Post
    ...rather than ditch the backlog, we do a small amount at a time.
    I had suggested this idea, and I'm still awaiting a response, but I'm concerned that the 'weight' of the backlog (probably around 1000 levels - which, based on the play rate prior to LBP2 is about 20 weeks' worth of work) is having a serious negative impact on the crew's morale, kinda like "we'll never get through all these, so we might as well just give up", and merely postponing that work doesn't really make it go away.


    Quote Originally Posted by Thegide View Post
    ...nor do I think the crew needs to play every level posted in the section.
    This would certainly help... a lot, although the downside of this approach is that some of the lesser-known 'gems' may well get overlooked.

    How does the rest of the community feel about this? That is, rather than playing every level posted, that we do it more like the MmPicks system, and the crew just make some picks from levels they happened to have played recently from the Level Showcase.

    Also, if the idea is that the Spotlight is primarily supposed to be a list of good levels to play, rather than a tool for massaging the egos of those who get picked, then surely it would make more sense if it wasn't just limited to levels posted in the Level Showcase.


    Quote Originally Posted by Thegide View Post
    We have a system that already bumps popular levels into our "Cool Levels" subforum.
    Well, not quite. It's based solely on post count, so it's easily abused by those who regularly 'stealth-bump' their threads in order to increase their visibility, and I think that putting across the notion that threads in the "Cool Levels" subforum are more likely to get picked, would only encourage more people to do the same.

    I'm leaning more towards the idea that it's actually the less popular stuff that ought to take priority - many of the picks from the last Spotlight were already MmPicks, so is it really worth highlighting those?


  15. #41
    LBPCentral Creator Spotlight CrewUniverseUnderConstruction jwwphotos's Avatar
    Points: 62,133, Level: 77
    Level completed: 31%, Points required for next Level: 1,117
    Overall activity: 71.0%
    Your First Group 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
    PSN
    jwwPhotos
    Join Date
    May 2009
    Location
    Indiana, USA
    Posts
    14,661
    Blog Entries
    1

    Default

    Quote Originally Posted by Aya042 View Post
    In that case, it's definately not getting picked.
    ROFL!! ..yeah, sorta went that way with the Mm pick as well.
    (aka jww) - Published Levels
    Space Escape (spotlighted!) // Space Escape II (spotlighted!)
    Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
    Trapped (spotlighted! vita)


  16. #42
    LBPCentral Spotlight Crew LBPC Contest Crew shropshirelass's Avatar
    Points: 44,843, Level: 65
    Level completed: 46%, Points required for next Level: 707
    Overall activity: 0%
    7 days registered 5000 Experience Points 1000 Experience Points 500 Experience Points 250 Experience Points
    PSN
    shropshire-lass
    Join Date
    Jun 2009
    Location
    No longer Shropshire
    Posts
    3,595

    Default

    I think an LBPC verson of MMpicks could work very well and seems a better, more realistic, option than trying to play every level in the backlog.

    Quote Originally Posted by Aya042 View Post

    I'm leaning more towards the idea that it's actually the less popular stuff that ought to take priority - many of the picks from the last Spotlight were already MmPicks, so is it really worth highlighting those?
    I agree. The focus should be on levels which are great but didn't get the exposure they deserve. There is no point including levels that have already been MMpicked or which have over a certain number of plays (5,000, say?).

    I still think though that the regular Spotlight Team will have enough on their plates with the normal Spotlight and that the LBPC picks should be chosen by others on a temporary basis. Or are you suggesting replacing the whole Spotlight system with an MMpicks style option not just to deal with the backlog?

  17. #43

    Default

    Quote Originally Posted by jwwphotos View Post
    ROFL!! ..yeah, sorta went that way with the Mm pick as well.
    Aww. Just for you, then...

    <div style="width:500px; height:100px; text-align:center"><img src="http://www.lbpcentral.com/forums/images/community_spotlight.png"/><div style="position:relative; top:-1em; font-family: verdana,sans-serif; font-size: 2em; font-weight: bold; color: #C51591">Episode 58&frac12;</div></div>

    Welcome to a completely bogus Spotlight just for comedy value.

    PS3 Spotlight

     Space Escape Pinball
    by  jwwphotos
    Can you defeat the flying patrol pads to gain access to then complete your ESCAPE? Complete missions for extra points, combo targets for bonuses and other secrets to discover in the fun and outrageous take on Pinball LBP style. Hope you enjoy playing as much as I did creating. :)

    Never played it, but jww seemed disappointed about not getting an MmPick, so, yeah.

    Aya042

    We really wanted to MmPick this level, but we felt it would make all the other MmPicks look bad.

    Spaff_Molecule

    That's not what you said to me yesterday.

    Tom_Molecule

    Shhhhh.

    Spaff_Molecule


    Well, that's all the levels we felt were deserving from the last two months. Maybe something good will turn up in another two months.


  18. #44
    LBPCentral Creator Spotlight CrewUniverseUnderConstruction jwwphotos's Avatar
    Points: 62,133, Level: 77
    Level completed: 31%, Points required for next Level: 1,117
    Overall activity: 71.0%
    Your First Group 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
    PSN
    jwwPhotos
    Join Date
    May 2009
    Location
    Indiana, USA
    Posts
    14,661
    Blog Entries
    1

    Default

    ROFL!!!! Too funny!!!!

    ...that was a great one. Is it April 1st again!? lol

    Thanks Aya.. best laugh I have had in awhile.
    (aka jww) - Published Levels
    Space Escape (spotlighted!) // Space Escape II (spotlighted!)
    Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
    Trapped (spotlighted! vita)


  19. #45

  20. Thanks!


Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •